Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Mr_Oglesby84
Cthulhu
Level 101
God Stats
11W - 11L
1,389 SR
Queue Stats
502W - 587L
1,406 Elo+
Solo
Izanami
Izanami
Trashasaraus
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,503 Elo+
Party 1
Nike
Nike
WoodLmiche
Nike
Level 155
God Stats
18W - 5L
1,770 SR
Queue Stats
550W - 582L
1,558 Elo+
Solo
Team Averages
Level 107
1,532 SR
1,493 Elo+

VS

Team Averages
Level 37
1,486 SR
1,532 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Allexxi
Ra
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 26L
1,711 Elo+
Solo
Pele
Pele
HulkGas
Pele
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 38L
1,439 Elo+
Solo
Zeus
Zeus
Ingkells
Zeus
Level 20
God Stats
32W - 32L
1,430 SR
Queue Stats
34W - 38L
1,512 Elo+
Solo
Cupid
Cupid
STAXXX1001
Cupid
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 0 / 3
4,809
962
930
3,042
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
 
Thoth
10
0 / 1 / 1
4,719
944
1,831
3,586
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mr_Oglesby84
Cthulhu
10
1 / 0 / 2
4,657
931
1,920
2,675
1,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Trashasaraus
Izanami
11
3 / 0 / 4
5,459
1,092
5,427
4,337
1,303
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 1 / 4
5,244
1,049
1,676
4,995
2,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 0
3,941
788
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 1 / 0
4,704
941
1,971
2,983
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
HulkGas
Pele
9
0 / 3 / 1
4,488
898
3,405
5,158
1,404
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
10
2 / 2 / 0
4,703
941
5,149
2,516
484
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
9
0 / 3 / 0
4,199
840
1,580
3,909
1,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
2
2
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
3
3.5
W
Thoth
 
Thoth
0
1
1
0.5
L
Chaac
 
Chaac
0
0
0
0
L
0
1
0
0
L
Pele
HulkGas
Pele
0
3
1
0.17
L
Zeus
2
2
0
1
W
Cthulhu
Mr_Oglesby84
Cthulhu
1
0
2
2
L
Cupid
0
3
0
0
W
Izanami
Trashasaraus
Izanami
3
0
4
5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,784
Damage
12,105
18,635
Taken
14,566
7,198
Mitigated
3,980
5,534
Healing
2,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
930
248
0
1,800
3,042
1,152
0
980
2,062
0
7,648
W
Thoth
 
Thoth
1,831
131
0
1,250
3,586
993
389
2,367
1,219
14,966
0
L
Chaac
 
Chaac
0
0
55
0
0
0
0
0
0
0
0
L
1,971
0
39
1,310
2,983
997
0
1,573
1,176
18,897
0
L
Pele
HulkGas
Pele
3,405
657
0
429
5,158
1,404
0
562
4,356
0
10,540
L
Zeus
5,149
104
0
0
2,516
484
0
158
2,319
12,433
0
W
Cthulhu
Mr_Oglesby84
Cthulhu
1,920
0
196
706
2,675
1,336
0
657
2,018
9,076
0
L
Cupid
1,580
1,221
0
268
3,909
1,095
0
933
2,698
0
3,754
W
Izanami
Trashasaraus
Izanami
5,427
3,270
0
1,331
4,337
1,303
612
1,679
2,658
0
17,906
W
1,676
0
0
251
4,995
2,414
178
1,437
3,558
0
7,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
22,035
114
Minions Killed
74
0
Camps Cleared
0
613,020
Distance Traveled
450,319
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,809
962
16
3
0
127,259
0
W
Thoth
4,719
944
37
7
0
106,658
0
L
Chaac
3,941
788
0
0
0
0
0
L
Ra
4,704
941
31
6
0
115,403
2
L
Pele
4,488
898
18
4
0
124,594
0
L
Zeus
4,703
941
17
3
0
102,656
3
W
Cthulhu
4,657
931
11
2
0
131,634
0
L
Cupid
4,199
840
8
2
0
107,666
0
W
Izanami
5,459
1,092
38
8
0
121,015
1
W
Nike
5,244
1,049
12
2
0
126,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role