Player Matchup

Gilgamesh
Gilgamesh
GhostMM3
Gilgamesh
Level 99
God Stats
7W - 6L
1,455 SR
Queue Stats
12W - 24L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
Shadow_ManiMM3
Cthulhu
Level 63
God Stats
19W - 23L
1,490 SR
Queue Stats
55W - 70L
1,556 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jimborin
Morgan Le Fay
Level 107
God Stats
7W - 4L
1,537 SR
Queue Stats
11W - 11L
1,580 Elo+
Solo
Team Averages
Level 90
1,494 SR
1,487 Elo+

VS

Team Averages
Level 95
1,567 SR
1,445 Elo+
Bacchus
Bacchus
SPCCWBYS_1312
Bacchus
Level 155
God Stats
9W - 8L
1,754 SR
Queue Stats
393W - 430L
1,758 Elo+
Solo
Neith
Neith
rhicomenezes98
Neith
Level 25
God Stats
103W - 144L
1,429 SR
Queue Stats
103W - 146L
1,245 Elo+
Party 1
Kukulkan
Kukulkan
samuflores98
Kukulkan
Level 105
God Stats
128W - 149L
1,517 SR
Queue Stats
154W - 193L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GhostMM3
Gilgamesh
13
5 / 0 / 1
8,880
740
5,301
6,373
3,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 4
7,862
655
2,962
8,429
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
jimborin
Morgan Le Fay
12
1 / 0 / 5
7,962
664
6,551
3,061
1,036
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 2 / 1
7,533
628
2,315
9,626
7,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 1
6,572
548
1,859
3,342
882
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
samuflores98
Kukulkan
11
1 / 2 / 1
7,256
605
5,559
3,602
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
7
Kills
2
2
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
GhostMM3
Gilgamesh
5
0
1
5.5
L
Bacchus
1
2
1
0.75
W
1
2
4
1.5
W
Morgan Le Fay
jimborin
Morgan Le Fay
1
0
5
3.5
L
0
3
1
0.17
L
Kukulkan
samuflores98
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,814
Damage
9,733
17,863
Taken
16,570
8,949
Mitigated
9,324
4,415
Healing
3,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
GhostMM3
Gilgamesh
5,301
2,015
0
1,149
6,373
3,751
1,108
3,090
3,049
0
18,764
L
Bacchus
2,315
260
175
3,214
9,626
7,387
0
6,019
3,386
2,983
0
W
2,962
61
43
2,729
8,429
4,162
1,067
3,071
5,072
22,527
0
W
Morgan Le Fay
jimborin
Morgan Le Fay
6,551
1,164
0
494
3,061
1,036
0
1,896
1,077
28,548
0
L
1,859
475
0
303
3,342
882
0
1,700
1,546
0
10,567
L
Kukulkan
samuflores98
Kukulkan
5,559
297
0
280
3,602
1,055
0
1,341
2,125
27,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,704
Gold Earned
21,361
126
Minions Killed
92
8
Camps Cleared
3
606,337
Distance Traveled
454,212
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,880
740
30
3
3
207,771
3
L
Bacchus
7,533
628
1
0
1
123,106
1
W
Cthulhu
7,862
655
40
3
2
218,074
2
W
Morgan Le Fay
7,962
664
56
5
3
180,492
0
L
Neith
6,572
548
30
3
1
184,999
0
L
Kukulkan
7,256
605
61
5
1
146,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role