Player Matchup

Chronos
Chronos
IIgabrielzitoII
Chronos
Level 101
God Stats
21W - 14L
1,538 SR
Queue Stats
283W - 286L
1,501 Elo+
Party 1
Pele
Pele
TLS_Wesley_13K
Pele
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 52L
1,476 Elo+
Solo
King Arthur
King Arthur
heliasrego
King Arthur
Level 124
God Stats
34W - 33L
1,339 SR
Queue Stats
147W - 160L
1,412 Elo+
Solo
Atlas
Atlas
lCaca iwnl
Atlas
Level 48
God Stats
1W - 1L
1,319 SR
Queue Stats
4W - 4L
1,147 Elo+
Party 1
Agni
Agni
supershadow660
Agni
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 226L
1,393 Elo+
Solo
Team Averages
Level 97
1,439 SR
1,386 Elo+

VS

Team Averages
Level 107
1,419 SR
1,450 Elo+
Heimdallr
Heimdallr
BluesRöck
Heimdallr
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 27L
1,451 Elo+
Solo
Kukulkan
Kukulkan
Gun5NRos3s
Kukulkan
Level 136
God Stats
6W - 11L
1,295 SR
Queue Stats
388W - 359L
1,436 Elo+
Solo
Xing Tian
Xing Tian
Lolito_Uruguayo6
Xing Tian
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 141L
1,384 Elo+
Solo
Nike
Nike
Yargo1212121212
Nike
Level 87
God Stats
18W - 14L
1,280 SR
Queue Stats
596W - 587L
1,454 Elo+
Solo
Kali
Kali
andreliman_88
Kali
Level 122
God Stats
2W - 2L
1,521 SR
Queue Stats
92W - 104L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 2
10,610
624
6,770
10,212
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 1 / 5
10,832
637
6,320
10,612
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
heliasrego
King Arthur
17
0 / 0 / 2
10,751
632
12,936
17,674
10,648
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
13
0 / 0 / 6
8,733
514
4,507
9,879
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
7 / 3 / 2
10,628
625
13,453
11,334
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BluesRöck
Heimdallr
14
0 / 1 / 1
8,453
497
5,243
6,948
2,308
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Gun5NRos3s
Kukulkan
15
3 / 6 / 1
9,197
541
8,020
9,544
1,841
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
12
1 / 4 / 1
7,842
461
5,853
15,389
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 2 / 0
8,216
483
11,016
15,383
10,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
1 / 3 / 0
7,985
470
4,050
14,669
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
5
5
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BluesRöck
Heimdallr
0
1
1
0.5
L
Kukulkan
Gun5NRos3s
Kukulkan
3
6
1
0.58
W
1
1
2
2
L
Xing Tian
1
4
1
0.38
W
8
1
5
10.5
L
0
2
0
0
L
1
3
0
0.33
W
King Arthur
heliasrego
King Arthur
0
0
2
1
W
Atlas
0
0
6
3
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,986
Damage
34,182
59,711
Taken
61,933
31,027
Mitigated
30,882
20,828
Healing
12,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BluesRöck
Heimdallr
5,243
2,957
0
3,007
6,948
2,308
0
3,482
3,466
0
61,126
L
Kukulkan
Gun5NRos3s
Kukulkan
8,020
269
0
0
9,544
1,841
0
5,946
3,267
58,888
0
W
6,770
3,399
0
4,210
10,212
3,625
0
682
9,530
80,009
3,841
L
Xing Tian
5,853
938
0
1,392
15,389
10,173
0
9,235
6,020
18,766
0
W
6,320
1,783
0
2,957
10,612
4,397
0
2,447
8,122
0
77,706
L
11,016
994
0
2,134
15,383
10,427
0
1,905
13,464
4,560
58,774
L
4,050
1,627
0
5,816
14,669
6,133
0
4,604
9,947
0
59,929
W
King Arthur
heliasrego
King Arthur
12,936
835
0
9,002
17,674
10,648
0
2,406
14,033
5,658
80,226
W
Atlas
4,507
1,519
0
2,527
9,879
7,896
0
5,510
4,324
30,553
0
W
13,453
614
0
2,132
11,334
4,461
168
4,600
6,734
83,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,554
Gold Earned
41,693
642
Minions Killed
525
0
Camps Cleared
0
1,765,671
Distance Traveled
1,632,803
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,453
497
135
8
0
318,884
4
L
Kukulkan
9,197
541
148
9
0
294,855
3
W
Chronos
10,610
624
150
9
0
345,748
2
L
Xing Tian
7,842
461
25
1
0
330,955
5
W
Pele
10,832
637
113
7
0
395,615
8
L
Nike
8,216
483
123
7
0
329,122
6
L
Kali
7,985
470
94
6
0
358,987
8
W
King Arthur
10,751
632
189
11
0
341,662
3
W
Atlas
8,733
514
46
3
0
338,304
4
W
Agni
10,628
625
144
8
0
344,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role