Player Matchup

Chaac
Chaac
Balfhe
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,366 Elo+
Solo
Scylla
Scylla
Jim_Mikros
Scylla
Level 4
God Stats
0W - 2L
1,267 SR
Queue Stats
4W - 9L
1,171 Elo+
Party 1
Atlas
Atlas
Kistoulis1St
Atlas
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 1
Cerberus
Cerberus
Palicain1
Cerberus
Level 107
God Stats
0W - 3L
1,214 SR
Queue Stats
10W - 24L
1,221 Elo+
Solo
Artemis
Artemis
Poireventrue
Artemis
Level 139
God Stats
58W - 63L
1,453 SR
Queue Stats
76W - 95L
1,481 Elo+
Solo
Team Averages
Level 55
1,387 SR
1,328 Elo+

VS

Team Averages
Level 56
1,568 SR
1,483 Elo+
Skadi
Skadi
Grimm123
Skadi
Level 89
God Stats
6W - 5L
1,842 SR
Queue Stats
33W - 28L
1,845 Elo+
Solo
Sol
Sol
Jahgan
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,334 Elo+
Solo
Cthulhu
Cthulhu
KerosenVI
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,392 Elo+
Solo
Mulan
Mulan
RedLad_96
Mulan
Level 86
God Stats
15W - 11L
1,500 SR
Queue Stats
77W - 73L
1,384 Elo+
Solo
Da Ji
Da Ji
victoriacrew
Da Ji
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 41L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Balfhe
Chaac
15
2 / 4 / 6
8,344
695
10,857
16,100
13,735
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
Jim_Mikros
Scylla
12
0 / 10 / 5
7,188
599
3,137
12,462
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 4 / 4
8,094
675
4,061
10,905
6,250
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Palicain1
Cerberus
16
5 / 4 / 3
10,063
839
10,478
19,265
16,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Poireventrue
Artemis
15
4 / 8 / 4
8,920
743
12,466
12,820
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Grimm123
Skadi
17
11 / 4 / 4
10,574
881
14,642
8,580
2,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Jahgan
Sol
15
2 / 2 / 9
8,852
738
10,725
7,531
2,572
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
KerosenVI
Cthulhu
15
0 / 2 / 14
8,722
727
12,502
17,085
9,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
RedLad_96
Mulan
16
5 / 1 / 13
10,125
844
9,506
15,025
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
12 / 2 / 8
10,572
881
14,942
13,042
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
11
Kills
30
30
Deaths
11
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Chaac
Balfhe
Chaac
2
4
6
1.25
W
Skadi
Grimm123
Skadi
11
4
4
3.25
W
Sol
Jahgan
Sol
2
2
9
3.25
L
Scylla
Jim_Mikros
Scylla
0
10
5
0.25
W
Cthulhu
KerosenVI
Cthulhu
0
2
14
3.5
L
0
4
4
0.5
L
Cerberus
Palicain1
Cerberus
5
4
3
1.63
L
Artemis
Poireventrue
Artemis
4
8
4
0.75
W
Mulan
RedLad_96
Mulan
5
1
13
11.5
W
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,999
Damage
62,317
71,552
Taken
61,263
45,317
Mitigated
32,018
12,884
Healing
18,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Balfhe
Chaac
10,857
1,758
0
3,369
16,100
13,735
0
5,018
10,361
0
31,775
W
Skadi
Grimm123
Skadi
14,642
5,802
0
1,133
8,580
2,968
723
1,698
6,842
0
41,192
W
Sol
Jahgan
Sol
10,725
3,444
0
811
7,531
2,572
2,818
2,195
5,336
27,691
0
L
Scylla
Jim_Mikros
Scylla
3,137
1,010
0
364
12,462
3,760
0
2,374
9,846
8,758
0
W
Cthulhu
KerosenVI
Cthulhu
12,502
868
464
8,239
17,085
9,394
638
6,072
10,857
28,451
0
L
4,061
1,144
0
400
10,905
6,250
33
4,323
6,180
14,722
0
L
Cerberus
Palicain1
Cerberus
10,478
609
2,068
5,651
19,265
16,352
0
7,771
10,914
25,104
0
L
Artemis
Poireventrue
Artemis
12,466
5,820
0
1,032
12,820
5,220
0
2,506
9,903
0
29,940
W
Mulan
RedLad_96
Mulan
9,506
1,096
0
3,861
15,025
10,207
954
4,650
10,229
0
28,204
W
14,942
2,871
372
4,105
13,042
6,877
0
2,703
10,323
0
32,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
48,845
144
Minions Killed
216
0
Camps Cleared
0
1,038,002
Distance Traveled
1,219,777
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,344
695
30
3
0
227,341
0
W
Skadi
10,574
881
65
5
0
228,563
3
W
Sol
8,852
738
39
3
0
235,166
2
L
Scylla
7,188
599
16
1
0
183,710
0
W
Cthulhu
8,722
727
38
3
0
245,606
0
L
Atlas
8,094
675
29
2
0
198,909
8
L
Cerberus
10,063
839
26
2
0
221,876
0
L
Artemis
8,920
743
43
4
0
206,166
1
W
Mulan
10,125
844
35
3
0
246,993
2
W
Da Ji
10,572
881
39
3
0
263,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role