Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Platinum III
NietHarry
Hel
Platinum III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 286L
2,012 MMR
Party 1
Osiris
Osiris
Diamond IV
Sánttu
Osiris
Diamond IV
Level 117
God Stats
9W - 10L
1,397 SR
Queue Stats
76W - 72L
2,195 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,479 SR
1,741 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,463 SR
1,951 MMR
Persephone
Persephone
Diamond III
 
Persephone
Diamond III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Platinum IV
IUllrI
Bellona
Platinum IV
Level 93
God Stats
4W - 3L
1,315 SR
Queue Stats
152W - 138L
1,928 MMR
Solo
Ganesha
Ganesha
Gold II
Yoiinkzz
Ganesha
Gold II
Level 135
God Stats
7W - 1L
1,500 SR
Queue Stats
263W - 247L
1,868 MMR
Solo
Skadi
Skadi
Diamond V
raid_uwu
Skadi
Diamond V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
343W - 330L
2,132 MMR
Solo
Camazotz
Camazotz
Platinum I
υllr
Camazotz
Platinum I
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
155W - 95L
2,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 6 / 0
7,780
519
6,303
16,616
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
 
Medusa
12
0 / 5 / 0
6,922
461
7,546
10,102
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
10
0 / 5 / 1
6,485
432
4,367
17,467
11,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 8 / 1
6,123
408
2,591
10,476
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Osiris
Sánttu
Osiris
8
0 / 4 / 0
5,672
378
3,012
7,991
3,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
GebAthenaArtio

VS

Bans
UllrCliodhnaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
3 / 0 / 10
10,052
670
6,993
5,394
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
IUllrI
Bellona
15
6 / 1 / 7
10,391
693
8,438
15,381
13,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Yoiinkzz
Ganesha
13
0 / 0 / 15
9,110
607
4,954
10,154
10,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
raid_uwu
Skadi
16
9 / 1 / 5
10,797
720
16,725
10,167
3,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Camazotz
υllr
Camazotz
16
10 / 1 / 8
10,373
692
12,888
15,830
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
73
3
Kills
28
28
Deaths
3
2
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
0
0.5
L
Medusa
 
Medusa
0
5
0
0
L
Sobek
 
Sobek
0
5
1
0.1
W
Persephone
 
Persephone
3
0
10
8
W
Bellona
IUllrI
Bellona
6
1
7
9.5
L
0
8
1
0.06
L
Osiris
Sánttu
Osiris
0
4
0
0
W
Ganesha
Yoiinkzz
Ganesha
0
0
15
7.5
W
Skadi
raid_uwu
Skadi
9
1
5
11.5
W
Camazotz
υllr
Camazotz
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
49,998
62,652
Taken
56,926
24,578
Mitigated
35,526
16,239
Healing
30,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,303
2,133
0
4,209
16,616
5,377
0
2,697
13,759
0
48,878
L
Medusa
 
Medusa
7,546
2,633
0
2,348
10,102
1,825
0
1,280
8,774
0
56,220
L
Sobek
 
Sobek
4,367
617
145
4,582
17,467
11,114
0
4,158
13,168
21,634
0
W
Persephone
 
Persephone
6,993
797
0
2,244
5,394
1,756
3,828
1,550
3,844
69,168
0
W
Bellona
IUllrI
Bellona
8,438
2,731
760
6,696
15,381
13,126
830
767
14,224
4,028
49,966
L
2,591
49
791
1,931
10,476
2,310
0
3,754
6,674
32,586
0
L
Osiris
Sánttu
Osiris
3,012
872
0
2,233
7,991
3,952
0
458
7,035
0
18,226
W
Ganesha
Yoiinkzz
Ganesha
4,954
509
428
4,602
10,154
10,601
116
2,287
7,830
22,999
3,427
W
Skadi
raid_uwu
Skadi
16,725
7,328
0
3,223
10,167
3,686
3,539
1,653
8,514
0
77,489
W
Camazotz
υllr
Camazotz
12,888
5,116
0
12,171
15,830
6,357
3,810
3,351
12,408
0
69,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,982
Gold Earned
50,723
338
Minions Killed
495
0
Camps Cleared
0
1,244,061
Distance Traveled
1,596,072
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,780
519
94
6
0
268,600
2
L
Medusa
6,922
461
101
7
0
259,632
3
L
Sobek
6,485
432
22
1
0
287,484
1
W
Persephone
10,052
670
134
9
0
300,155
6
W
Bellona
10,391
693
108
7
0
336,799
3
L
Hel
6,123
408
76
5
0
217,848
2
L
Osiris
5,672
378
45
3
0
210,497
3
W
Ganesha
9,110
607
9
1
0
310,849
3
W
Skadi
10,797
720
142
9
0
293,825
4
W
Camazotz
10,373
692
102
7
0
354,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role