Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hundemann
Neith
Level 16
God Stats
6W - 10L
1,689 SR
Queue Stats
94W - 92L
1,454 Elo+
Party 1
Fafnir
Fafnir
Korebaton
Fafnir
Level 56
God Stats
11W - 6L
1,715 SR
Queue Stats
228W - 225L
1,463 Elo+
Party 1
Cliodhna
Cliodhna
Quilahe
Cliodhna
Level 42
God Stats
0W - 5L
1,286 SR
Queue Stats
44W - 60L
1,445 Elo+
Solo
Skadi
Skadi
ballistic93
Skadi
Level 51
God Stats
6W - 5L
1,388 SR
Queue Stats
86W - 101L
1,297 Elo+
Solo
Team Averages
Level 41
1,516 SR
1,432 Elo+

VS

Team Averages
Level 41
1,427 SR
1,427 Elo+
Ymir
Ymir
PowerFulLl
Ymir
Level 17
God Stats
1W - 1L
1,658 SR
Queue Stats
3W - 2L
1,484 Elo+
Party 2
Apollo
Apollo
Spyk3n
Apollo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,673 Elo+
Party 2
Bakasura
Bakasura
TAMPUNDIEMAAAAAK
Bakasura
Level 17
God Stats
13W - 26L
1,085 SR
Queue Stats
17W - 37L
1,116 Elo+
Party 3
Xing Tian
Xing Tian
X_BlackSouls_X
Xing Tian
Level 65
God Stats
27W - 31L
1,447 SR
Queue Stats
94W - 126L
1,353 Elo+
Party 3
Tiamat
Tiamat
neFiant
Tiamat
Level 44
God Stats
1W - 0L
1,444 SR
Queue Stats
3W - 2L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 3 / 1
6,423
494
6,205
9,450
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Hundemann
Neith
9
0 / 7 / 1
5,399
415
3,424
8,004
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
Korebaton
Fafnir
11
2 / 5 / 0
7,253
558
3,780
11,374
8,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
Quilahe
Cliodhna
10
2 / 6 / 1
6,594
507
6,484
9,671
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 0
5,986
460
2,134
9,672
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
7,902
608
5,609
8,055
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
Spyk3n
Apollo
15
12 / 1 / 4
9,710
747
14,340
7,622
2,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 3 / 2
7,838
603
7,032
8,728
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
X_BlackSouls_X
Xing Tian
12
2 / 1 / 3
7,252
558
4,582
12,666
5,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
neFiant
Tiamat
12
1 / 1 / 4
7,564
582
3,364
5,508
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
25
25
Deaths
7
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
1
0.83
L
Neith
Hundemann
Neith
0
7
1
0.07
L
Fafnir
Korebaton
Fafnir
2
5
0
0.4
W
4
1
11
9.5
L
Cliodhna
Quilahe
Cliodhna
2
6
1
0.42
W
Apollo
Spyk3n
Apollo
12
1
4
14
W
6
3
2
2.33
W
Xing Tian
X_BlackSouls_X
Xing Tian
2
1
3
3.5
L
1
4
0
0.25
W
Tiamat
neFiant
Tiamat
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
34,927
48,171
Taken
42,579
21,772
Mitigated
20,306
11,834
Healing
13,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,205
1,983
0
3,499
9,450
5,203
0
4,149
4,831
0
37,719
L
Neith
Hundemann
Neith
3,424
1,985
0
462
8,004
1,854
0
1,507
6,497
0
26,029
L
Fafnir
Korebaton
Fafnir
3,780
1,234
47
3,663
11,374
8,990
0
2,818
8,556
14,505
0
W
5,609
1,153
0
724
8,055
5,845
0
1,217
5,442
16,246
0
L
Cliodhna
Quilahe
Cliodhna
6,484
833
0
2,298
9,671
2,675
0
1,419
7,512
0
35,086
W
Apollo
Spyk3n
Apollo
14,340
9,116
0
3,369
7,622
2,575
130
2,192
5,040
0
77,638
W
7,032
4,403
0
2,996
8,728
3,692
36
0
8,592
0
38,016
W
Xing Tian
X_BlackSouls_X
Xing Tian
4,582
664
0
4,117
12,666
5,277
256
0
12,170
32,746
0
L
2,134
1,112
0
1,865
9,672
3,050
0
3,662
5,875
0
29,155
W
Tiamat
neFiant
Tiamat
3,364
355
87
2,468
5,508
2,917
786
371
5,137
35,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
40,266
280
Minions Killed
350
0
Camps Cleared
0
1,191,286
Distance Traveled
1,265,545
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,423
494
69
5
0
259,633
7
L
Neith
5,399
415
51
4
0
229,198
4
L
Fafnir
7,253
558
22
2
0
229,457
1
W
Ymir
7,902
608
18
1
0
255,489
1
L
Cliodhna
6,594
507
65
5
0
283,191
4
W
Apollo
9,710
747
129
10
0
257,730
0
W
Bakasura
7,838
603
82
6
0
274,529
2
W
Xing Tian
7,252
558
49
4
0
245,556
0
L
Skadi
5,986
460
73
6
0
189,807
0
W
Tiamat
7,564
582
72
6
0
232,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role