Player Matchup

Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DealWithHim
Zeus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 28L
1,710 Elo+
Party 1
Awilix
Awilix
DoomerII7
Awilix
Level 156
God Stats
2W - 0L
1,715 SR
Queue Stats
27W - 10L
1,668 Elo+
Party 1
Thor
Thor
TxSUPRA98
Thor
Level 17
God Stats
5W - 3L
1,536 SR
Queue Stats
34W - 22L
1,690 Elo+
Party 1
Team Averages
Level 124
1,550 SR
1,614 Elo+

VS

Team Averages
Level 41
1,581 SR
1,522 Elo+
Chaac
Chaac
Christmas9518
Chaac
Level 25
God Stats
40W - 24L
1,623 SR
Queue Stats
41W - 24L
1,596 Elo+
Solo
Tsukuyomi
Tsukuyomi
IDomChu
Tsukuyomi
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,370 Elo+
Solo
Kuzenbo
Kuzenbo
JustVinceCruzin
Kuzenbo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,474 Elo+
Solo
Zeus
Zeus
XTheUnHo1y0neX
Zeus
Level 15
God Stats
1W - 2L
1,715 SR
Queue Stats
15W - 14L
1,676 Elo+
Solo
Hercules
Hercules
marcqemiras69
Hercules
Level 129
God Stats
7W - 7L
1,568 SR
Queue Stats
416W - 463L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
2 / 1 / 13
10,385
742
7,596
12,840
4,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
 
Geb
16
0 / 0 / 16
10,150
725
8,360
15,814
18,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
15 / 1 / 4
12,484
892
31,823
7,101
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
DoomerII7
Awilix
19
4 / 0 / 13
11,779
841
10,910
10,841
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
16
0 / 3 / 11
9,523
680
3,829
10,933
4,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
9,390
671
12,178
24,821
21,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
IDomChu
Tsukuyomi
14
0 / 6 / 2
8,539
610
3,561
13,327
10,810
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 2
9,007
643
9,440
16,139
18,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 3 / 1
9,679
691
17,385
6,804
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
marcqemiras69
Hercules
13
0 / 4 / 1
8,382
599
2,377
10,831
10,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
15
21
Kills
5
5
Deaths
21
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
13
8.5
W
Geb
 
Geb
0
0
16
8
L
1
5
4
0.6
W
15
1
4
17
W
Awilix
DoomerII7
Awilix
4
0
13
10.5
L
Tsukuyomi
IDomChu
Tsukuyomi
0
6
2
0.17
L
0
3
2
0.33
W
Thor
0
3
11
1.83
L
4
3
1
1.5
L
Hercules
marcqemiras69
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,518
Damage
44,941
57,529
Taken
71,922
35,495
Mitigated
63,155
19,768
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,596
4,339
0
3,911
12,840
4,784
1,310
7,377
5,463
0
39,080
W
Geb
 
Geb
8,360
327
502
4,649
15,814
18,524
376
7,595
8,219
20,750
0
L
12,178
1,268
691
8,829
24,821
21,525
0
15,113
9,268
0
33,345
W
31,823
3,033
0
2,082
7,101
3,435
0
1,875
5,226
67,591
0
W
Awilix
DoomerII7
Awilix
10,910
3,569
0
5,774
10,841
4,369
2,549
4,353
6,488
0
55,292
L
Tsukuyomi
IDomChu
Tsukuyomi
3,561
532
270
692
13,327
10,810
0
5,685
7,495
405
19,199
L
9,440
2,084
142
2,284
16,139
18,272
0
8,482
7,335
20,484
0
W
Thor
3,829
1,244
673
2,177
10,933
4,383
481
5,868
5,065
0
16,903
L
17,385
727
0
1,320
6,804
2,108
0
4,026
2,706
41,442
0
L
Hercules
marcqemiras69
Hercules
2,377
192
473
2,280
10,831
10,440
0
6,018
4,813
0
10,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,321
Gold Earned
44,997
295
Minions Killed
180
0
Camps Cleared
0
1,583,177
Distance Traveled
1,289,153
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,385
742
81
6
0
304,483
2
W
Geb
10,150
725
19
1
0
324,926
3
L
Chaac
9,390
671
64
5
0
313,426
0
W
Zeus
12,484
892
68
5
0
304,741
4
W
Awilix
11,779
841
90
6
0
371,849
0
L
Tsukuyomi
8,539
610
16
1
0
233,535
2
L
Kuzenbo
9,007
643
21
2
0
290,734
0
W
Thor
9,523
680
37
3
0
277,178
0
L
Zeus
9,679
691
66
5
0
250,440
2
L
Hercules
8,382
599
13
1
0
201,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role