Player Matchup

He Bo
He Bo
 
He Bo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CaRoMe
Nox
Level 157
God Stats
10W - 10L
1,578 SR
Queue Stats
120W - 136L
1,402 Elo+
Solo
Hachiman
Hachiman
neFiant
Hachiman
Level 44
God Stats
0W - 1L
1,509 SR
Queue Stats
2W - 7L
1,192 Elo+
Solo
Team Averages
Level 113
1,529 SR
1,365 Elo+

VS

Team Averages
Level 82
1,386 SR
1,243 Elo+
Merlin
Merlin
RikaTem
Merlin
Level 107
God Stats
4W - 3L
1,475 SR
Queue Stats
63W - 82L
1,241 Elo+
Solo
Bakasura
Bakasura
TayGhost
Bakasura
Level 38
God Stats
1W - 3L
1,477 SR
Queue Stats
210W - 142L
1,480 Elo+
Solo
Bacchus
Bacchus
klostw
Bacchus
Level 101
God Stats
12W - 7L
1,206 SR
Queue Stats
52W - 66L
1,008 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 5 / 7
9,361
669
10,739
13,282
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
CaRoMe
Nox
13
0 / 6 / 10
9,644
689
5,790
14,450
14,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
neFiant
Hachiman
16
8 / 3 / 2
10,644
760
13,181
14,460
5,542
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RikaTem
Merlin
16
4 / 2 / 5
10,959
783
13,698
8,161
3,413
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
TayGhost
Bakasura
16
7 / 3 / 4
10,622
759
12,214
14,374
7,096
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
klostw
Bacchus
14
3 / 5 / 8
10,703
765
10,222
15,302
21,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
10
Kills
14
14
Deaths
10
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
7
1.1
L
Nox
CaRoMe
Nox
0
6
10
0.83
W
Merlin
RikaTem
Merlin
4
2
5
3.25
W
Bakasura
TayGhost
Bakasura
7
3
4
3
W
Bacchus
klostw
Bacchus
3
5
8
1.4
L
Hachiman
neFiant
Hachiman
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,710
Damage
36,134
42,192
Taken
37,837
24,492
Mitigated
31,736
10,067
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,739
757
0
3,148
13,282
4,509
103
7,942
5,012
33,883
0
L
Nox
CaRoMe
Nox
5,790
490
734
1,918
14,450
14,441
94
6,780
6,668
20,905
0
W
Merlin
RikaTem
Merlin
13,698
247
0
2,111
8,161
3,413
830
3,595
4,340
49,401
0
W
Bakasura
TayGhost
Bakasura
12,214
8,154
0
4,507
14,374
7,096
6
7,053
6,955
0
34,065
W
Bacchus
klostw
Bacchus
10,222
946
0
1,454
15,302
21,227
145
5,458
9,596
16,883
0
L
Hachiman
neFiant
Hachiman
13,181
7,024
329
3,938
14,460
5,542
366
9,569
4,461
0
37,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,649
Gold Earned
32,284
143
Minions Killed
158
5
Camps Cleared
8
760,721
Distance Traveled
836,414
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,361
669
60
4
4
255,838
3
L
Nox
9,644
689
21
2
0
240,078
4
W
Merlin
10,959
783
77
6
5
254,248
3
W
Bakasura
10,622
759
69
5
3
314,778
4
W
Bacchus
10,703
765
12
1
0
267,388
2
L
Hachiman
10,644
760
62
4
1
264,805
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role