Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Fæstemø
Cernunnos
Level 127
God Stats
14W - 5L
1,202 SR
Queue Stats
397W - 332L
1,684 Elo+
Party 1
Geb
Geb
GismoDyret
Geb
Level 48
God Stats
25W - 9L
1,285 SR
Queue Stats
219W - 172L
1,724 Elo+
Party 1
Hun Batz
Hun Batz
david211
Hun Batz
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 103L
1,530 Elo+
Party 2
Xing Tian
Xing Tian
imtetesito
Xing Tian
Level 47
God Stats
7W - 5L
1,500 SR
Queue Stats
58W - 54L
1,552 Elo+
Party 2
Team Averages
Level 75
1,397 SR
1,598 Elo+

VS

Team Averages
Level 13
1,547 SR
1,550 Elo+
Neith
Neith
GUYCHEZ
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,378 Elo+
Solo
Vamana
Vamana
GhostBeatzZ0
Vamana
Level 16
God Stats
1W - 1L
1,733 SR
Queue Stats
9W - 11L
1,532 Elo+
Solo
Thor
Thor
Manuel_AA_Brrrrr
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,712 Elo+
Solo
Scylla
Scylla
NubNubNubNubNub
Scylla
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,455 Elo+
Solo
Guan Yu
Guan Yu
kig434247
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 0 / 9
10,036
1,004
10,668
4,019
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Fæstemø
Cernunnos
17
7 / 0 / 11
9,504
950
12,087
6,562
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 0 / 13
9,219
922
5,802
10,434
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
david211
Hun Batz
16
11 / 0 / 8
9,821
982
10,436
9,791
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
imtetesito
Xing Tian
16
4 / 1 / 16
9,660
966
4,026
10,320
10,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GUYCHEZ
Neith
13
0 / 7 / 0
7,224
722
5,399
11,079
4,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
12
0 / 1 / 1
6,549
655
1,378
3,861
2,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 11 / 0
6,418
642
5,306
12,865
4,732
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 8 / 0
7,233
723
7,863
10,850
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
kig434247
Guan Yu
11
0 / 9 / 1
6,559
656
1,703
13,320
7,391
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
3
36
Kills
1
1
Deaths
36
57
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
9
14.5
W
Cernunnos
Fæstemø
Cernunnos
7
0
11
12.5
L
Neith
GUYCHEZ
Neith
0
7
0
0
L
Vamana
0
1
1
0.5
W
4
0
13
10.5
L
0
11
0
0
L
1
8
0
0.13
W
Hun Batz
david211
Hun Batz
11
0
8
15
W
Xing Tian
imtetesito
Xing Tian
4
1
16
12
L
Guan Yu
kig434247
Guan Yu
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,019
Damage
21,649
41,126
Taken
51,975
30,827
Mitigated
21,776
14,011
Healing
2,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,668
3,384
0
1,850
4,019
1,519
5,598
1,010
2,941
44,064
0
W
Cernunnos
Fæstemø
Cernunnos
12,087
7,417
373
3,310
6,562
3,032
4,397
751
5,797
0
45,665
L
Neith
GUYCHEZ
Neith
5,399
3,072
0
334
11,079
4,030
259
3,595
7,484
0
26,704
L
Vamana
1,378
94
0
1,131
3,861
2,234
0
1,836
2,025
0
7,794
W
5,802
571
164
1,354
10,434
12,249
242
2,724
7,471
9,452
0
L
5,306
1,592
0
174
12,865
4,732
0
5,165
7,700
0
13,119
L
7,863
762
0
0
10,850
3,389
0
4,616
6,234
20,623
0
W
Hun Batz
david211
Hun Batz
10,436
2,877
0
3,626
9,791
3,604
1,913
1,311
8,247
0
31,187
W
Xing Tian
imtetesito
Xing Tian
4,026
253
575
2,759
10,320
10,423
312
1,461
8,631
14,931
0
L
Guan Yu
kig434247
Guan Yu
1,703
626
150
376
13,320
7,391
0
5,284
8,036
0
7,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,240
Gold Earned
33,983
232
Minions Killed
120
0
Camps Cleared
0
1,120,042
Distance Traveled
718,118
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,036
1,004
71
7
0
218,449
1
W
Cernunnos
9,504
950
84
8
0
197,247
2
L
Neith
7,224
722
53
5
0
137,554
0
L
Vamana
6,549
655
19
2
0
127,101
2
W
Geb
9,219
922
9
1
0
222,707
0
L
Thor
6,418
642
16
2
0
148,229
0
L
Scylla
7,233
723
22
2
0
178,807
1
W
Hun Batz
9,821
982
44
4
0
240,123
0
W
Xing Tian
9,660
966
24
2
0
241,516
0
L
Guan Yu
6,559
656
10
1
0
126,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role