Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
Carnifex812
Ganesha
Bronze III
Level 151
God Stats
1W - 4L
1,652 SR
Queue Stats
13W - 20L
1,500 MMR
Party 1
Sol
Sol
Bronze III
sASWAT
Sol
Bronze III
Level 144
God Stats
1W - 0L
1,629 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,594 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 58
1,626 SR
1,417 MMR
Nike
Nike
Gold V
MikeAndNike
Nike
Gold V
Level 47
God Stats
3W - 5L
1,578 SR
Queue Stats
11W - 10L
1,428 MMR
Party 2
Guan Yu
Guan Yu
Gold V
StrikingEagle
Guan Yu
Gold V
Level 59
God Stats
2W - 2L
1,800 SR
Queue Stats
10W - 10L
1,397 MMR
Party 2
Merlin
Merlin
Gold V
ThanasToes
Merlin
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,428 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 0 / 1
7,701
770
8,483
7,262
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Carnifex812
Ganesha
11
0 / 0 / 6
7,552
755
3,946
8,293
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
sASWAT
Sol
11
1 / 0 / 5
7,058
706
8,948
3,480
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
YemojaHerculesThothGebBastet

VS

Bans
GilgameshAh Muzen CabHou YiIzanamiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,863
586
5,838
10,607
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
10
0 / 2 / 0
6,022
602
2,425
8,346
6,221
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
ThanasToes
Merlin
12
0 / 0 / 0
6,482
648
5,573
4,849
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
1
5.5
W
Ganesha
Carnifex812
Ganesha
0
0
6
3
L
0
4
0
0
L
Guan Yu
0
2
0
0
L
Merlin
ThanasToes
Merlin
0
0
0
0
W
Sol
sASWAT
Sol
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,377
Damage
13,836
19,035
Taken
23,802
16,145
Mitigated
14,408
7,045
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,483
2,332
0
1,827
7,262
7,517
0
2,036
4,843
0
16,400
W
Ganesha
Carnifex812
Ganesha
3,946
390
155
3,330
8,293
7,278
42
2,256
5,827
18,387
0
L
5,838
588
0
474
10,607
6,266
0
4,635
5,495
0
11,565
L
Guan Yu
2,425
406
1,413
1,795
8,346
6,221
0
4,613
3,627
0
11,968
L
Merlin
ThanasToes
Merlin
5,573
232
0
686
4,849
1,921
0
2,957
1,814
34,981
0
W
Sol
sASWAT
Sol
8,948
2,868
0
1,733
3,480
1,350
1,199
1,515
1,855
31,815
2,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,311
Gold Earned
18,367
121
Minions Killed
119
5
Camps Cleared
4
602,223
Distance Traveled
590,269
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,701
770
46
5
1
208,582
1
W
Ganesha
7,552
755
0
0
0
198,370
5
L
Nike
5,863
586
12
1
1
182,248
4
L
Guan Yu
6,022
602
15
2
0
208,854
1
L
Merlin
6,482
648
92
9
3
199,167
5
W
Sol
7,058
706
75
8
4
195,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role