Player Matchup

Serqet
Serqet
CMGilgamesh
Serqet
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
338W - 209L
1,733 Elo+
Party 2
Fenrir
Fenrir
Frankwest2006
Fenrir
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 37L
1,654 Elo+
Party 1
Janus
Janus
MLPsuckit
Janus
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 51L
1,603 Elo+
Party 1
King Arthur
King Arthur
ScuffedP0tato
King Arthur
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 290L
1,590 Elo+
Party 1
Sol
Sol
iSapphic
Sol
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
247W - 230L
1,469 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,610 Elo+

VS

Team Averages
Level 145
1,636 SR
1,563 Elo+
Sylvanus
Sylvanus
ParkinsonsMaster
Sylvanus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,472 Elo+
Solo
Bastet
Bastet
Rafa1915
Bastet
Level 155
God Stats
6W - 1L
1,580 SR
Queue Stats
115W - 99L
1,783 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Taиz
Morgan Le Fay
Level 160
God Stats
4W - 1L
1,715 SR
Queue Stats
74W - 66L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
knawmean
Ah Muzen Cab
Level 154
God Stats
5W - 2L
1,883 SR
Queue Stats
40W - 39L
1,631 Elo+
Solo
Tyr
Tyr
studded
Tyr
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 185L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
5 / 7 / 6
11,960
498
10,697
25,271
16,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 2 / 3
12,216
509
14,185
26,900
15,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
MLPsuckit
Janus
17
1 / 8 / 2
10,998
458
10,837
15,865
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
ScuffedP0tato
King Arthur
18
0 / 8 / 3
11,533
481
10,028
26,891
25,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 4 / 4
12,085
504
11,018
16,022
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 17
13,049
544
7,629
22,356
28,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
Rafa1915
Bastet
20
12 / 3 / 6
14,481
603
25,781
22,061
11,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Taиz
Morgan Le Fay
20
7 / 2 / 11
14,607
609
20,661
19,345
9,703
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
knawmean
Ah Muzen Cab
19
5 / 5 / 3
13,796
575
9,947
16,908
8,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Tyr
19
4 / 2 / 10
13,856
577
16,845
22,786
27,201
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
76
13
Kills
29
29
Deaths
14
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Serqet
5
7
6
1.14
L
5
2
3
3.25
L
Janus
MLPsuckit
Janus
1
8
2
0.25
W
1
2
17
4.75
W
Bastet
Rafa1915
Bastet
12
3
6
5
L
King Arthur
ScuffedP0tato
King Arthur
0
8
3
0.19
W
Morgan Le Fay
Taиz
Morgan Le Fay
7
2
11
6.25
L
2
4
4
1
W
Ah Muzen Cab
knawmean
Ah Muzen Cab
5
5
3
1.3
W
Tyr
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,765
Damage
80,863
110,949
Taken
103,456
67,511
Mitigated
85,129
19,573
Healing
48,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
10,697
1,458
1,554
3,648
25,271
16,643
104
6,908
18,226
398
29,912
L
14,185
6,976
0
5,245
26,900
15,879
0
8,996
17,904
0
97,111
L
Janus
MLPsuckit
Janus
10,837
381
0
500
15,865
4,311
0
4,104
11,761
93,743
0
W
7,629
1,071
8,630
10,124
22,356
28,242
473
7,729
13,047
25,010
0
W
Bastet
Rafa1915
Bastet
25,781
5,321
0
8,530
22,061
11,698
1,234
4,863
16,274
17
92,794
L
King Arthur
ScuffedP0tato
King Arthur
10,028
1,811
0
3,011
26,891
25,864
0
5,474
21,417
0
77,700
W
Morgan Le Fay
Taиz
Morgan Le Fay
20,661
1,513
0
7,031
19,345
9,703
3,708
6,914
12,012
130,698
0
L
11,018
2,560
0
5,615
16,022
4,814
1,154
3,245
12,777
103,808
0
W
Ah Muzen Cab
knawmean
Ah Muzen Cab
9,947
4,248
0
4,552
16,908
8,285
5,427
5,088
11,613
0
115,765
W
Tyr
16,845
2,094
0
9,644
22,786
27,201
340
3,631
17,305
0
82,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,792
Gold Earned
69,789
705
Minions Killed
643
0
Camps Cleared
0
2,305,916
Distance Traveled
2,476,564
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,960
498
31
1
0
475,386
8
L
Fenrir
12,216
509
160
7
0
534,781
3
L
Janus
10,998
458
175
7
0
450,332
4
W
Sylvanus
13,049
544
28
1
0
485,548
7
W
Bastet
14,481
603
112
5
0
565,237
1
L
King Arthur
11,533
481
152
6
0
416,860
3
W
Morgan Le Fay
14,607
609
191
8
0
497,205
9
L
Sol
12,085
504
187
8
0
428,557
8
W
Ah Muzen Cab
13,796
575
150
6
0
419,342
7
W
Tyr
13,856
577
162
7
0
509,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role