Player Matchup

Ah Puch
Ah Puch
Aku0
Ah Puch
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,519 Elo+
Solo
Fenrir
Fenrir
Babygurk
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
ErmMahGod
Cthulhu
Level 25
God Stats
13W - 11L
1,227 SR
Queue Stats
142W - 146L
1,231 Elo+
Party 3
Apollo
Apollo
Ic3CreamBandit
Apollo
Level 159
God Stats
5W - 10L
1,359 SR
Queue Stats
282W - 278L
1,451 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Volappie
Morgan Le Fay
Level 12
God Stats
0W - 4L
1,293 SR
Queue Stats
16W - 13L
1,491 Elo+
Party 1
Team Averages
Level 61
1,376 SR
1,437 Elo+

VS

Team Averages
Level 53
1,500 SR
1,334 Elo+
Hades
Hades
Jrizzy23JM
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,429 Elo+
Solo
Merlin
Merlin
KodaFre2
Merlin
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,310 Elo+
Party 2
Medusa
Medusa
LeCaden
Medusa
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 6L
1,310 Elo+
Party 2
Zeus
Zeus
UnseenShadowYaz
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 9L
1,310 Elo+
Party 2
Chang'e
Chang'e
thenick-1
Chang'e
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aku0
Ah Puch
16
1 / 9 / 7
9,460
676
7,369
15,908
4,165
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Babygurk
Fenrir
18
7 / 5 / 3
11,137
796
11,572
17,201
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ErmMahGod
Cthulhu
15
1 / 8 / 6
9,161
654
7,541
21,484
21,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 4 / 2
10,505
750
6,482
17,923
5,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Volappie
Morgan Le Fay
17
2 / 6 / 6
9,770
698
10,886
17,214
5,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
18
3 / 3 / 13
11,363
812
10,521
14,838
13,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
KodaFre2
Merlin
17
2 / 4 / 12
10,651
761
9,946
10,123
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
LeCaden
Medusa
20
14 / 0 / 12
13,548
968
27,711
13,952
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
10 / 1 / 18
12,697
907
22,191
6,687
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
thenick-1
Chang'e
19
3 / 5 / 10
11,783
842
8,888
13,872
8,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
97
13
Kills
32
32
Deaths
13
24
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Aku0
Ah Puch
1
9
7
0.5
L
Fenrir
Babygurk
Fenrir
7
5
3
1.7
L
Cthulhu
ErmMahGod
Cthulhu
1
8
6
0.5
L
2
4
2
0.75
W
Hades
3
3
13
3.17
W
Merlin
KodaFre2
Merlin
2
4
12
2
W
Medusa
LeCaden
Medusa
14
0
12
20
W
10
1
18
19
L
Morgan Le Fay
Volappie
Morgan Le Fay
2
6
6
0.83
W
Chang'e
thenick-1
Chang'e
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,850
Damage
79,257
89,730
Taken
59,472
43,252
Mitigated
34,384
9,444
Healing
23,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Aku0
Ah Puch
7,369
1,174
0
847
15,908
4,165
252
10,636
4,879
23,988
0
L
Fenrir
Babygurk
Fenrir
11,572
3,373
0
2,618
17,201
6,672
0
10,447
6,393
0
31,266
L
Cthulhu
ErmMahGod
Cthulhu
7,541
170
0
800
21,484
21,378
224
10,603
10,273
13,873
0
L
6,482
4,411
0
3,281
17,923
5,935
0
8,921
8,694
0
41,138
W
Hades
10,521
652
38
6,417
14,838
13,292
252
6,177
8,144
41,929
0
W
Merlin
KodaFre2
Merlin
9,946
99
0
1,440
10,123
3,905
314
5,019
4,686
30,803
0
W
Medusa
LeCaden
Medusa
27,711
10,569
0
7,331
13,952
6,166
5,224
7,101
6,543
0
77,901
W
22,191
1,531
0
1,697
6,687
2,802
1,783
2,820
3,631
41,411
0
L
Morgan Le Fay
Volappie
Morgan Le Fay
10,886
1,480
160
1,738
17,214
5,102
451
9,042
7,848
28,872
0
W
Chang'e
thenick-1
Chang'e
8,888
100
1,288
4,955
13,872
8,219
1,115
3,004
10,672
43,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,033
Gold Earned
60,042
222
Minions Killed
345
0
Camps Cleared
0
1,248,161
Distance Traveled
1,437,700
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,460
676
48
3
0
212,834
1
L
Fenrir
11,137
796
43
3
0
303,585
3
L
Cthulhu
9,161
654
20
1
0
242,106
1
L
Apollo
10,505
750
71
5
0
241,070
2
W
Hades
11,363
812
62
4
0
265,237
1
W
Merlin
10,651
761
45
3
0
270,782
0
W
Medusa
13,548
968
103
7
0
311,842
2
W
Zeus
12,697
907
58
4
0
301,327
0
L
Morgan Le Fay
9,770
698
40
3
0
248,566
0
W
Chang'e
11,783
842
77
6
0
288,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role