Player Matchup

Jormungandr
Jormungandr
Dread9182
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,324 Elo+
Party 4
Izanami
Izanami
LuchoJR
Izanami
Level 36
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 2L
1,324 Elo+
Party 4
Ravana
Ravana
TheDrunkenOnez
Ravana
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 235L
1,299 Elo+
Party 2
Sun Wukong
Sun Wukong
Tubakin96
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
nicman709
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,324 Elo+
Party 4
Team Averages
Level 48
1,466 SR
1,354 Elo+

VS

Team Averages
Level 83
1,627 SR
1,540 Elo+
Heimdallr
Heimdallr
Cosmichorizon13
Heimdallr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 52L
1,701 Elo+
Party 3
Fenrir
Fenrir
LightofShadow03
Fenrir
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
162W - 139L
1,574 Elo+
Party 3
Guan Yu
Guan Yu
SaneGlobe
Guan Yu
Level 148
God Stats
13W - 2L
1,825 SR
Queue Stats
180W - 149L
1,612 Elo+
Party 3
Athena
Athena
Snowiemen
Athena
Level 45
God Stats
3W - 9L
1,542 SR
Queue Stats
616W - 601L
1,311 Elo+
Party 1
Zeus
Zeus
player060221
Zeus
Level 65
God Stats
1W - 0L
1,766 SR
Queue Stats
14W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dread9182
Jormungandr
12
1 / 10 / 1
7,886
376
9,173
19,323
18,452
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
LuchoJR
Izanami
15
2 / 6 / 2
9,649
459
8,001
10,644
2,358
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 4 / 2
10,432
497
12,202
12,213
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Tubakin96
Sun Wukong
15
0 / 6 / 2
8,718
415
5,366
19,565
13,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
2 / 10 / 2
9,761
465
7,367
14,362
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cosmichorizon13
Heimdallr
18
6 / 5 / 11
12,077
575
7,592
17,530
7,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
6 / 1 / 15
12,414
591
12,358
13,863
6,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
SaneGlobe
Guan Yu
20
11 / 2 / 16
13,546
645
22,037
23,471
26,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
Snowiemen
Athena
17
5 / 2 / 17
11,265
536
6,161
15,698
18,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
8 / 1 / 6
13,421
639
13,294
7,527
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
101
10
Kills
36
36
Deaths
11
9
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cosmichorizon13
Heimdallr
6
5
11
2.3
L
Jormungandr
Dread9182
Jormungandr
1
10
1
0.15
W
6
1
15
13.5
L
Izanami
LuchoJR
Izanami
2
6
2
0.5
W
Guan Yu
SaneGlobe
Guan Yu
11
2
16
9.5
W
Athena
Snowiemen
Athena
5
2
17
6.75
L
5
4
2
1.5
L
Sun Wukong
Tubakin96
Sun Wukong
0
6
2
0.17
L
2
10
2
0.3
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,109
Damage
61,442
76,107
Taken
78,089
41,565
Mitigated
62,924
11,801
Healing
29,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cosmichorizon13
Heimdallr
7,592
4,329
0
6,581
17,530
7,857
2,467
3,519
13,757
0
91,759
L
Jormungandr
Dread9182
Jormungandr
9,173
1,961
244
2,365
19,323
18,452
260
6,105
13,032
23,797
0
W
12,358
2,830
686
7,589
13,863
6,660
679
2,951
10,607
0
72,519
L
Izanami
LuchoJR
Izanami
8,001
5,626
0
1,628
10,644
2,358
852
3,584
6,997
0
61,181
W
Guan Yu
SaneGlobe
Guan Yu
22,037
4,047
661
6,247
23,471
26,819
476
4,156
18,651
11,141
85,959
W
Athena
Snowiemen
Athena
6,161
1,699
0
3,486
15,698
18,848
409
3,513
10,996
31,874
0
L
12,202
2,983
0
2,598
12,213
3,435
0
3,930
8,161
0
66,791
L
Sun Wukong
Tubakin96
Sun Wukong
5,366
789
0
3,401
19,565
13,436
196
3,329
16,162
0
47,699
L
7,367
2,786
0
1,565
14,362
3,884
1,731
4,463
9,696
48,298
3,859
W
13,294
1,400
0
3,828
7,527
2,740
1,183
1,605
5,879
107,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,446
Gold Earned
62,723
443
Minions Killed
608
0
Camps Cleared
0
1,814,577
Distance Traveled
2,181,418
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,077
575
125
6
0
365,663
7
L
Jormungandr
7,886
376
29
1
0
357,943
1
W
Fenrir
12,414
591
109
5
0
488,835
0
L
Izanami
9,649
459
107
5
0
360,518
4
W
Guan Yu
13,546
645
141
7
0
429,675
9
W
Athena
11,265
536
43
2
0
448,654
0
L
Ravana
10,432
497
119
6
0
418,093
7
L
Sun Wukong
8,718
415
80
4
0
347,177
1
L
Sol
9,761
465
108
5
0
330,846
0
W
Zeus
13,421
639
190
9
0
448,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role