Player Matchup

Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
 
Set
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Gold III
Мaybe
Tyr
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 40L
1,670 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,500 SR
1,534 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,611 SR
1,654 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
JCorven
Gilgamesh
Gold III
Level 157
God Stats
14W - 11L
1,987 SR
Queue Stats
114W - 97L
1,758 MMR
Party 3
Kuzenbo
Kuzenbo
Gold III
Ramakaze
Kuzenbo
Gold III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,688 MMR
Party 1
Vulcan
Vulcan
Platinum IV
TxNeron
Vulcan
Platinum IV
Level 157
God Stats
3W - 3L
1,514 SR
Queue Stats
245W - 250L
1,668 MMR
Solo
Cernunnos
Cernunnos
Platinum V
camlo
Cernunnos
Platinum V
Level 158
God Stats
24W - 15L
1,553 SR
Queue Stats
381W - 363L
1,655 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
5
1 / 1 / 0
3,347
669
1,334
2,652
503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
 
Set
6
0 / 0 / 0
3,313
663
582
2,092
506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
 
Scylla
6
0 / 0 / 0
3,313
663
734
1,237
254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
5
0 / 0 / 1
3,261
652
1,307
3,371
1,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tyr
Мaybe
Tyr
2
0 / 2 / 0
2,702
540
571
2,268
511
Bans
IzanamiThanatosAtlasCliodhna

VS

Bans
ThothBastetGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
2 / 0 / 0
4,234
847
1,395
1,910
1,047
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
JCorven
Gilgamesh
6
0 / 0 / 0
3,476
695
568
2,159
588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
Ramakaze
Kuzenbo
5
0 / 0 / 0
3,265
653
1,152
1,133
514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
TxNeron
Vulcan
7
0 / 0 / 0
3,818
764
500
978
261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
camlo
Cernunnos
6
1 / 1 / 0
3,707
741
1,959
3,131
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
3
3
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
1
0
1
L
Set
 
Set
0
0
0
0
L
Scylla
 
Scylla
0
0
0
0
L
Sobek
 
Sobek
0
0
1
0.5
W
Odin
 
Odin
2
0
0
2
W
Gilgamesh
JCorven
Gilgamesh
0
0
0
0
W
Kuzenbo
Ramakaze
Kuzenbo
0
0
0
0
W
Vulcan
TxNeron
Vulcan
0
0
0
0
W
Cernunnos
camlo
Cernunnos
1
1
0
1
L
Tyr
Мaybe
Tyr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,528
Damage
5,574
11,620
Taken
9,311
3,220
Mitigated
3,041
4,812
Healing
4,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,334
702
0
750
2,652
503
0
229
2,423
0
12,752
L
Set
 
Set
582
127
0
500
2,092
506
0
217
1,825
0
12,263
L
Scylla
 
Scylla
734
84
0
625
1,237
254
0
209
1,004
17,078
0
L
Sobek
 
Sobek
1,307
307
0
2,173
3,371
1,446
0
923
2,448
5,508
0
W
Odin
 
Odin
1,395
620
0
1,127
1,910
1,047
299
0
1,910
0
18,421
W
Gilgamesh
JCorven
Gilgamesh
568
153
0
1,858
2,159
588
0
399
1,706
0
12,262
W
Kuzenbo
Ramakaze
Kuzenbo
1,152
812
62
265
1,133
514
0
288
845
6,542
0
W
Vulcan
TxNeron
Vulcan
500
0
0
655
978
261
0
245
697
20,251
0
W
Cernunnos
camlo
Cernunnos
1,959
936
0
554
3,131
631
0
1,019
2,112
0
13,109
L
Tyr
Мaybe
Tyr
571
359
0
764
2,268
511
0
0
2,268
0
5,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,936
Gold Earned
18,500
120
Minions Killed
164
0
Camps Cleared
0
435,249
Distance Traveled
540,553
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,347
669
35
7
0
86,932
0
L
Set
3,313
663
36
7
0
110,939
3
L
Scylla
3,313
663
35
7
0
94,549
2
L
Sobek
3,261
652
4
1
0
91,407
2
W
Odin
4,234
847
40
8
0
97,485
0
W
Gilgamesh
3,476
695
37
7
0
119,694
3
W
Kuzenbo
3,265
653
14
3
0
108,305
2
W
Vulcan
3,818
764
40
8
0
106,320
2
W
Cernunnos
3,707
741
33
7
0
108,749
0
L
Tyr
2,702
540
10
2
0
51,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role