Player Matchup

Apollo
Apollo
 
Apollo
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ItalianStallionn
Ra
Level 29
God Stats
0W - 2L
1,286 SR
Queue Stats
1W - 4L
1,228 Elo+
Party 3
Bacchus
Bacchus
SpadesTheNinja
Bacchus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,208 Elo+
Solo
Hun Batz
Hun Batz
fif226
Hun Batz
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 69L
1,182 Elo+
Solo
Izanami
Izanami
vexjammer
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,228 Elo+
Party 3
Team Averages
Level 56
1,457 SR
1,269 Elo+

VS

Team Averages
Level 42
1,612 SR
1,412 Elo+
Medusa
Medusa
GanTheKid
Medusa
Level 66
God Stats
4W - 2L
1,642 SR
Queue Stats
19W - 23L
1,340 Elo+
Solo
Olorun
Olorun
InverseGPS
Olorun
Level 15
God Stats
4W - 2L
1,763 SR
Queue Stats
6W - 3L
1,728 Elo+
Party 2
Atlas
Atlas
TheHugeHunter
Atlas
Level 53
God Stats
3W - 2L
1,847 SR
Queue Stats
15W - 13L
1,728 Elo+
Party 2
Hercules
Hercules
ThunderToes
Hercules
Level 27
God Stats
1W - 4L
1,307 SR
Queue Stats
113W - 129L
1,133 Elo+
Party 1
Ao Kuang
Ao Kuang
Zendephix
Ao Kuang
Level 47
God Stats
11W - 14L
1,500 SR
Queue Stats
81W - 108L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 4 / 0
7,402
463
2,666
9,551
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 3 / 1
7,807
488
3,056
5,730
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 2
6,615
413
5,055
16,174
11,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
fif226
Hun Batz
14
2 / 5 / 0
8,244
515
5,219
11,967
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
vexjammer
Izanami
11
1 / 9 / 0
7,044
440
6,454
10,981
3,225
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GanTheKid
Medusa
15
10 / 1 / 3
9,972
623
12,469
10,819
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
InverseGPS
Olorun
16
4 / 2 / 5
9,891
618
7,132
10,085
5,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 13
9,688
606
3,118
15,059
13,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
ThunderToes
Hercules
16
2 / 0 / 5
9,964
623
9,372
8,102
4,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Zendephix
Ao Kuang
16
9 / 0 / 4
9,777
611
7,434
12,096
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
4
Kills
26
27
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
4
0
0
W
Medusa
GanTheKid
Medusa
10
1
3
11.5
W
Olorun
InverseGPS
Olorun
4
2
5
3.25
L
1
3
1
0.5
L
0
6
2
0.17
W
1
1
13
7.5
W
Hercules
ThunderToes
Hercules
2
0
5
4.5
W
Ao Kuang
Zendephix
Ao Kuang
9
0
4
11
L
Hun Batz
fif226
Hun Batz
2
5
0
0.4
L
Izanami
vexjammer
Izanami
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,450
Damage
39,525
54,403
Taken
56,161
24,061
Mitigated
31,619
11,277
Healing
24,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,666
1,416
0
3,281
9,551
3,320
0
697
8,279
0
31,405
W
Medusa
GanTheKid
Medusa
12,469
7,424
0
4,205
10,819
3,838
3,522
2,122
8,639
0
72,080
W
Olorun
InverseGPS
Olorun
7,132
3,737
713
5,098
10,085
5,696
2,921
2,872
7,099
70,549
0
L
3,056
516
26
875
5,730
1,932
121
4,327
1,403
42,980
0
L
5,055
671
0
2,370
16,174
11,601
0
6,058
10,116
18,497
0
W
3,118
1,285
2,688
5,194
15,059
13,201
965
1,271
13,742
23,926
0
W
Hercules
ThunderToes
Hercules
9,372
1,929
0
2,726
8,102
4,782
1,093
0
8,102
3,069
47,994
W
Ao Kuang
Zendephix
Ao Kuang
7,434
1,166
0
3,886
12,096
4,102
0
1,628
10,468
53,408
0
L
Hun Batz
fif226
Hun Batz
5,219
1,694
0
3,473
11,967
3,983
0
2,989
8,859
0
58,330
L
Izanami
vexjammer
Izanami
6,454
3,696
0
1,252
10,981
3,225
809
3,869
7,064
0
37,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,112
Gold Earned
49,292
372
Minions Killed
475
0
Camps Cleared
0
1,392,006
Distance Traveled
1,486,798
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,402
463
78
5
0
265,740
0
W
Medusa
9,972
623
110
7
0
286,373
4
W
Olorun
9,891
618
118
7
0
295,552
4
L
Ra
7,807
488
90
6
0
254,368
0
L
Bacchus
6,615
413
28
2
0
280,053
2
W
Atlas
9,688
606
40
3
0
268,886
0
W
Hercules
9,964
623
126
8
0
307,451
5
W
Ao Kuang
9,777
611
81
5
0
328,536
0
L
Hun Batz
8,244
515
109
7
0
322,954
0
L
Izanami
7,044
440
67
4
0
268,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role