Player Matchup

Nox
Nox
JFrogger
Nox
Level 110
God Stats
4W - 4L
1,500 SR
Queue Stats
60W - 49L
1,561 Elo+
Party 1
Ullr
Ullr
ReclineEquinox
Ullr
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 22L
1,248 Elo+
Party 1
Sobek
Sobek
UhOhhStinkyyy
Sobek
Level 39
God Stats
2W - 2L
1,491 SR
Queue Stats
54W - 49L
1,541 Elo+
Party 1
Team Averages
Level 82
1,497 SR
1,450 Elo+

VS

Team Averages
Level 79
1,500 SR
1,500 Elo+
Mercury
Mercury
DASHNJ
Mercury
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 17L
1,500 Elo+
Party 2
Sobek
Sobek
Raygun76
Sobek
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Chronos
Chronos
imdahhero
Chronos
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
7,091
709
6,762
6,511
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 5 / 2
6,537
654
6,984
7,736
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 5 / 4
7,238
724
4,170
11,591
10,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DASHNJ
Mercury
13
5 / 1 / 10
8,283
828
7,178
7,178
2,442
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Raygun76
Sobek
11
3 / 3 / 5
7,567
757
3,269
10,283
7,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos
imdahhero
Chronos
13
8 / 1 / 5
8,486
849
10,493
7,280
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
16
16
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mercury
DASHNJ
Mercury
5
1
10
10
L
2
6
2
0.5
W
Sobek
Raygun76
Sobek
3
3
5
1.83
L
2
5
2
0.6
L
1
5
4
0.6
W
Chronos
imdahhero
Chronos
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,916
Damage
20,940
25,838
Taken
24,741
16,339
Mitigated
12,549
3,519
Healing
4,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DASHNJ
Mercury
7,178
3,924
0
336
7,178
2,442
0
3,044
4,134
0
20,159
L
6,762
522
0
270
6,511
2,595
0
3,092
3,419
27,279
0
W
Sobek
Raygun76
Sobek
3,269
250
0
2,539
10,283
7,292
150
5,540
4,743
8,509
0
L
6,984
2,731
0
467
7,736
2,802
0
4,675
3,061
0
16,157
L
4,170
293
0
2,782
11,591
10,942
0
5,226
6,365
7,050
0
W
Chronos
imdahhero
Chronos
10,493
4,626
0
1,508
7,280
2,815
1,030
2,801
4,479
29,150
2,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,866
Gold Earned
24,336
77
Minions Killed
99
3
Camps Cleared
5
464,849
Distance Traveled
531,775
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,283
828
31
3
2
203,373
4
L
Nox
7,091
709
51
5
2
158,842
2
W
Sobek
7,567
757
15
2
0
152,210
3
L
Ullr
6,537
654
22
2
0
150,603
1
L
Sobek
7,238
724
4
0
1
155,404
1
W
Chronos
8,486
849
53
5
3
176,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role