Player Matchup

Kali
Kali
ArchonicPrince1
Kali
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 78L
1,773 Elo+
Party 1
Izanami
Izanami
DesyLeon
Izanami
Level 4
God Stats
2W - 5L
1,736 SR
Queue Stats
2W - 6L
1,643 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kitcatten
Kumbhakarna
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 58L
1,700 Elo+
Party 1
Raijin
Raijin
MoistyBoy
Raijin
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 20L
1,500 Elo+
Solo
Ravana
Ravana
Vitalityy4893
Ravana
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 196L
1,699 Elo+
Party 1
Team Averages
Level 92
1,547 SR
1,663 Elo+

VS

Team Averages
Level 70
1,633 SR
1,652 Elo+
Chiron
Chiron
 
Chiron
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Syloo
Hades
Level 21
God Stats
2W - 2L
1,278 SR
Queue Stats
30W - 20L
1,614 Elo+
Solo
Horus
Horus
TeenageOsprey
Horus
Level 152
God Stats
21W - 11L
1,770 SR
Queue Stats
208W - 134L
1,685 Elo+
Party 2
Nemesis
Nemesis
Zachidoo
Nemesis
Level 6
God Stats
4W - 1L
1,706 SR
Queue Stats
4W - 2L
1,593 Elo+
Solo
Ymir
Ymir
Zeunce
Ymir
Level 27
God Stats
43W - 26L
1,909 SR
Queue Stats
179W - 134L
1,867 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 13 / 1
9,449
591
12,363
20,996
10,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Izanami
DesyLeon
Izanami
17
0 / 10 / 4
10,261
641
12,865
19,270
6,844
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kumbhakarna
Kitcatten
Kumbhakarna
18
4 / 6 / 2
11,578
724
8,137
27,825
32,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
MoistyBoy
Raijin
18
3 / 3 / 4
11,666
729
23,226
12,438
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 8 / 5
10,304
644
7,158
17,850
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
10 / 2 / 14
13,318
832
24,787
15,154
7,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
Syloo
Hades
20
14 / 2 / 17
13,474
842
26,664
20,387
14,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 2 / 24
12,942
809
17,085
20,962
23,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Zachidoo
Nemesis
17
1 / 2 / 20
10,906
682
7,787
16,855
9,723
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Zeunce
Ymir
19
4 / 0 / 24
12,662
791
10,817
22,200
28,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
139
8
Kills
40
40
Deaths
8
16
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
14
8.5
L
0
13
1
0.04
L
Izanami
DesyLeon
Izanami
0
10
4
0.2
L
Kumbhakarna
Kitcatten
Kumbhakarna
4
6
2
0.83
L
Raijin
MoistyBoy
Raijin
3
3
4
1.67
W
Hades
Syloo
Hades
14
2
17
11.25
W
11
2
24
11.5
L
1
8
5
0.44
W
Nemesis
Zachidoo
Nemesis
1
2
20
5.5
W
Ymir
Zeunce
Ymir
4
0
24
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,749
Damage
87,140
98,379
Taken
95,558
60,462
Mitigated
83,479
5,038
Healing
40,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
24,787
9,447
1,944
3,854
15,154
7,966
4,217
3,905
11,249
0
72,330
L
12,363
4,383
0
1,891
20,996
10,342
0
5,874
15,122
0
31,774
L
Izanami
DesyLeon
Izanami
12,865
7,529
0
250
19,270
6,844
0
6,854
12,416
0
40,134
L
Kumbhakarna
Kitcatten
Kumbhakarna
8,137
713
0
946
27,825
32,240
0
11,115
16,534
21,528
0
L
Raijin
MoistyBoy
Raijin
23,226
4,009
0
1,373
12,438
4,970
0
4,527
7,911
41,700
2,202
W
Hades
Syloo
Hades
26,664
3,762
2,904
10,178
20,387
14,130
1,413
4,598
15,789
62,693
0
W
17,085
7,482
5,921
6,677
20,962
23,530
167
5,642
15,320
0
35,761
L
7,158
871
0
578
17,850
6,066
0
9,111
8,739
0
19,316
W
Nemesis
Zachidoo
Nemesis
7,787
2,968
0
2,020
16,855
9,723
1,341
7,255
9,600
0
24,725
W
Ymir
Zeunce
Ymir
10,817
2,097
2,396
4,197
22,200
28,130
0
8,635
13,565
32,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,258
Gold Earned
63,302
188
Minions Killed
255
0
Camps Cleared
0
1,371,754
Distance Traveled
1,593,297
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,318
832
89
6
0
298,721
2
L
Kali
9,449
591
43
3
0
271,932
1
L
Izanami
10,261
641
69
4
0
231,359
2
L
Kumbhakarna
11,578
724
11
1
0
310,812
1
L
Raijin
11,666
729
42
3
0
285,291
3
W
Hades
13,474
842
76
5
0
307,192
2
W
Horus
12,942
809
17
1
0
319,423
3
L
Ravana
10,304
644
23
1
0
272,360
0
W
Nemesis
10,906
682
32
2
0
337,271
0
W
Ymir
12,662
791
41
3
0
330,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role