Player Matchup

Medusa
Medusa
DC123427
Medusa
Level 149
God Stats
6W - 7L
1,500 SR
Queue Stats
173W - 165L
1,455 Elo+
Party 2
Chang'e
Chang'e
Hawkplayz8287
Chang'e
Level 45
God Stats
1W - 0L
1,171 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
JuS1E1R0Ck
Ymir
Level 160
God Stats
8W - 12L
1,665 SR
Queue Stats
248W - 260L
1,508 Elo+
Party 2
Mulan
Mulan
NinjaFTFW
Mulan
Level 111
God Stats
10W - 5L
1,272 SR
Queue Stats
257W - 246L
1,566 Elo+
Party 2
Khepri
Khepri
SoFly InUrEyes
Khepri
Level 146
God Stats
10W - 7L
1,666 SR
Queue Stats
275W - 278L
1,535 Elo+
Party 2
Team Averages
Level 122
1,455 SR
1,513 Elo+

VS

Team Averages
Level 87
1,609 SR
1,619 Elo+
Olorun
Olorun
Destro70
Olorun
Level 28
God Stats
2W - 2L
1,875 SR
Queue Stats
5W - 4L
1,786 Elo+
Party 1
Cthulhu
Cthulhu
Feel on Em
Cthulhu
Level 103
God Stats
18W - 19L
1,799 SR
Queue Stats
190W - 174L
1,595 Elo+
Party 1
Tyr
Tyr
kaku bule ya
Tyr
Level 122
God Stats
0W - 3L
1,285 SR
Queue Stats
206W - 194L
1,563 Elo+
Party 1
Mulan
Mulan
mateocaldera34
Mulan
Level 33
God Stats
8W - 4L
1,586 SR
Queue Stats
131W - 159L
1,533 Elo+
Solo
Ra
Ra
nichoji
Ra
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 164L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DC123427
Medusa
13
3 / 0 / 0
7,277
662
4,008
4,877
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
10
1 / 3 / 0
5,719
520
2,759
6,779
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 3
5,765
524
1,830
6,374
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
NinjaFTFW
Mulan
12
6 / 0 / 1
7,610
692
9,392
9,424
7,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 1 / 4
5,339
485
1,987
6,518
3,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Destro70
Olorun
10
0 / 2 / 0
5,604
509
2,433
4,946
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Feel on Em
Cthulhu
9
0 / 2 / 4
5,631
512
3,971
7,874
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 4
5,814
529
4,589
7,964
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 1
5,170
470
4,826
9,987
6,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 0 / 1
6,402
582
5,049
1,992
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
6
6
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
DC123427
Medusa
3
0
0
3
L
Olorun
Destro70
Olorun
0
2
0
0
L
Cthulhu
Feel on Em
Cthulhu
0
2
4
1
W
Chang'e
1
3
0
0.33
W
0
2
3
0.75
W
Mulan
NinjaFTFW
Mulan
6
0
1
6.5
W
0
1
4
2
L
2
0
4
4
L
0
6
1
0.08
L
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,976
Damage
20,868
33,972
Taken
32,763
17,314
Mitigated
17,247
14,048
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DC123427
Medusa
4,008
1,684
0
2,134
4,877
1,882
862
2,566
2,311
0
57,047
L
Olorun
Destro70
Olorun
2,433
833
182
1,942
4,946
1,174
0
697
4,249
33,593
0
L
Cthulhu
Feel on Em
Cthulhu
3,971
349
260
2,279
7,874
5,263
0
2,687
5,101
18,777
0
W
Chang'e
2,759
403
789
2,473
6,779
1,987
0
2,542
4,237
32,889
0
W
1,830
334
0
2,381
6,374
2,561
0
2,467
3,870
30,327
0
W
Mulan
NinjaFTFW
Mulan
9,392
1,952
0
4,552
9,424
7,058
0
1,490
7,471
0
38,010
W
1,987
79
272
1,447
6,518
3,826
0
3,618
2,900
11,542
2,194
L
4,589
703
0
1,371
7,964
3,196
0
1,463
6,376
0
29,658
L
4,826
1,224
0
1,521
9,987
6,858
0
398
9,012
4,496
17,979
L
5,049
922
714
565
1,992
756
0
1,079
913
42,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
28,621
360
Minions Killed
300
0
Camps Cleared
0
1,099,592
Distance Traveled
1,084,920
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,277
662
112
10
0
217,991
4
L
Olorun
5,604
509
81
7
0
209,037
3
L
Cthulhu
5,631
512
28
3
0
222,756
4
W
Chang'e
5,719
520
64
6
0
212,971
2
W
Ymir
5,765
524
73
7
0
218,181
3
W
Mulan
7,610
692
88
8
0
228,734
3
W
Khepri
5,339
485
23
2
0
221,715
1
L
Tyr
5,814
529
59
5
0
266,654
3
L
Mulan
5,170
470
49
4
0
175,582
3
L
Ra
6,402
582
83
8
0
210,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role