Player Matchup

Neith
Neith
Casualghost5368
Neith
Level 10
God Stats
1W - 2L
1,273 SR
Queue Stats
4W - 11L
1,231 Elo+
Party 2
Cthulhu
Cthulhu
Dragon Joker123
Cthulhu
Level 88
God Stats
1W - 0L
1,304 SR
Queue Stats
7W - 8L
1,231 Elo+
Party 2
Chaac
Chaac
Ganpachiro
Chaac
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,374 Elo+
Party 2
Cerberus
Cerberus
Kaptain15
Cerberus
Level 25
God Stats
11W - 7L
1,716 SR
Queue Stats
152W - 160L
1,307 Elo+
Solo
Hel
Hel
Th3Gongoozler
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,231 Elo+
Party 2
Team Averages
Level 63
1,459 SR
1,275 Elo+

VS

Team Averages
Level 65
1,471 SR
1,223 Elo+
Neith
Neith
CREWLEADER
Neith
Level 66
God Stats
10W - 18L
1,500 SR
Queue Stats
153W - 235L
1,236 Elo+
Party 1
Sol
Sol
DA BUDIE DUE
Sol
Level 28
God Stats
5W - 23L
1,211 SR
Queue Stats
82W - 144L
1,015 Elo+
Party 1
Bakasura
Bakasura
Luiser
Bakasura
Level 16
God Stats
2W - 1L
1,715 SR
Queue Stats
20W - 35L
1,358 Elo+
Solo
Tyr
Tyr
Tragik Royalty
Tyr
Level 150
God Stats
3W - 11L
1,646 SR
Queue Stats
84W - 136L
1,317 Elo+
Party 1
Discordia
Discordia
WtN 2 DANG EASY
Discordia
Level 64
God Stats
0W - 4L
1,285 SR
Queue Stats
49W - 70L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 2
11,627
775
12,429
15,251
5,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 3 / 9
11,916
794
14,693
29,111
31,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
18
2 / 2 / 10
11,164
744
10,798
19,447
15,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Kaptain15
Cerberus
16
1 / 5 / 8
10,819
721
5,559
22,220
21,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
12 / 3 / 7
12,917
861
19,929
20,715
9,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
4 / 4 / 6
11,550
770
20,340
13,396
5,044
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 6
10,646
710
17,285
13,758
4,399
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
Luiser
Bakasura
16
1 / 6 / 9
10,537
702
7,261
19,900
8,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
5 / 4 / 6
10,316
688
14,291
20,848
17,518
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
WtN 2 DANG EASY
Discordia
18
2 / 5 / 6
10,884
726
19,840
10,570
3,473
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
48
22
Kills
15
17
Deaths
22
36
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
4
4
6
1.75
W
3
4
2
1
L
3
3
6
2
W
4
3
9
2.83
W
Chaac
2
2
10
3.5
W
Cerberus
Kaptain15
Cerberus
1
5
8
1
L
Bakasura
Luiser
Bakasura
1
6
9
0.92
W
12
3
7
5.17
L
5
4
6
2
L
Discordia
WtN 2 DANG EASY
Discordia
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,408
Damage
79,017
106,744
Taken
78,472
83,403
Mitigated
39,326
51,008
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
20,340
9,882
0
3,513
13,396
5,044
343
6,754
6,609
0
54,496
W
12,429
2,805
188
1,813
15,251
5,800
4,430
5,338
9,693
0
49,677
L
17,285
6,134
405
2,663
13,758
4,399
262
5,623
7,999
46,230
0
W
14,693
1,418
1,524
6,730
29,111
31,953
1,030
11,198
17,528
44,944
0
W
Chaac
10,798
377
2,115
6,505
19,447
15,221
1,419
7,138
12,169
0
34,246
W
Cerberus
Kaptain15
Cerberus
5,559
115
311
4,994
22,220
21,035
532
5,400
16,428
28,946
0
L
Bakasura
Luiser
Bakasura
7,261
4,362
1,929
3,747
19,900
8,892
366
10,337
9,266
0
18,990
W
19,929
1,011
13,884
12,944
20,715
9,394
1,551
8,051
12,455
43,194
0
L
14,291
1,050
624
2,703
20,848
17,518
122
9,644
10,700
0
26,952
L
Discordia
WtN 2 DANG EASY
Discordia
19,840
1,539
392
731
10,570
3,473
0
7,823
2,687
41,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,443
Gold Earned
53,933
290
Minions Killed
221
0
Camps Cleared
0
1,417,813
Distance Traveled
1,469,092
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,550
770
56
4
0
267,469
0
W
Neith
11,627
775
71
5
0
267,374
0
L
Sol
10,646
710
48
3
0
285,393
0
W
Cthulhu
11,916
794
71
5
0
279,599
0
W
Chaac
11,164
744
55
4
0
304,877
0
W
Cerberus
10,819
721
32
2
0
273,242
0
L
Bakasura
10,537
702
43
3
0
297,416
3
W
Hel
12,917
861
61
4
0
292,721
0
L
Tyr
10,316
688
23
2
0
340,675
3
L
Discordia
10,884
726
51
3
0
278,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role