Player Matchup

Osiris
Osiris
Bronze III
IrViNPrOo
Osiris
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,593 MMR
Solo
Hun Batz
Hun Batz
Gold III
J3SUS23
Hun Batz
Gold III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 337L
1,600 MMR
Solo
Ymir
Ymir
Silver II
NekohimeKitten
Ymir
Silver II
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,596 MMR
Solo
Ullr
Ullr
Gold III
Sytoki
Ullr
Gold III
Level 148
God Stats
19W - 20L
1,498 SR
Queue Stats
105W - 108L
1,597 MMR
Solo
Tiamat
Tiamat
Bronze III
Techmadness
Tiamat
Bronze III
Level 48
God Stats
0W - 1L
1,508 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,501 SR
1,597 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,510 SR
1,579 MMR
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
Lumeside
Ao Kuang
Gold II
Level 160
God Stats
19W - 11L
1,815 SR
Queue Stats
149W - 125L
1,604 MMR
Party 2
Cliodhna
Cliodhna
Gold IV
Lïcht
Cliodhna
Gold IV
Level 146
God Stats
2W - 1L
1,518 SR
Queue Stats
17W - 13L
1,591 MMR
Party 1
Scylla
Scylla
Gold V
TaKan0me
Scylla
Gold V
Level 160
God Stats
9W - 4L
1,500 SR
Queue Stats
222W - 215L
1,602 MMR
Solo
Hou Yi
Hou Yi
Gold III
WondrousAlpaca
Hou Yi
Gold III
Level 129
God Stats
2W - 3L
1,218 SR
Queue Stats
60W - 36L
1,596 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
IrViNPrOo
Osiris
16
0 / 11 / 2
10,163
391
4,511
20,529
16,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hun Batz
J3SUS23
Hun Batz
20
2 / 8 / 0
12,558
483
10,437
20,716
7,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 1
9,744
375
6,251
18,922
15,212
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
Sytoki
Ullr
20
3 / 7 / 1
14,178
545
14,364
18,689
4,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
19
1 / 5 / 2
12,128
466
12,897
14,697
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothGebArtio

VS

Bans
BastetBellonaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
20
0 / 0 / 21
14,579
561
7,206
22,543
34,361
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
Lumeside
Ao Kuang
20
15 / 3 / 6
17,290
665
18,227
22,272
9,647
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Lïcht
Cliodhna
20
10 / 0 / 12
17,693
681
24,460
20,479
22,423
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
TaKan0me
Scylla
20
4 / 2 / 5
16,565
637
7,747
10,616
3,434
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 2 / 11
17,016
654
16,684
18,036
7,262
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
90
6
Kills
35
36
Deaths
7
6
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
21
10.5
L
Osiris
IrViNPrOo
Osiris
0
11
2
0.09
L
Hun Batz
J3SUS23
Hun Batz
2
8
0
0.25
W
Ao Kuang
Lumeside
Ao Kuang
15
3
6
6
W
Cliodhna
Lïcht
Cliodhna
10
0
12
16
L
0
5
1
0.1
L
Ullr
Sytoki
Ullr
3
7
1
0.5
W
Scylla
TaKan0me
Scylla
4
2
5
3.25
L
Tiamat
1
5
2
0.4
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,460
Damage
74,324
93,553
Taken
93,946
48,779
Mitigated
77,127
8,601
Healing
46,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,206
485
1,119
10,395
22,543
34,361
1,199
5,138
16,685
41,066
0
L
Osiris
IrViNPrOo
Osiris
4,511
1,526
0
190
20,529
16,979
444
3,496
16,216
177
45,073
L
Hun Batz
J3SUS23
Hun Batz
10,437
2,978
0
500
20,716
7,213
0
6,889
13,502
0
117,347
W
Ao Kuang
Lumeside
Ao Kuang
18,227
2,844
0
8,802
22,272
9,647
0
5,728
16,386
159,321
0
W
Cliodhna
Lïcht
Cliodhna
24,460
4,473
0
12,903
20,479
22,423
2,576
4,777
15,567
0
138,365
L
6,251
1,154
496
2,274
18,922
15,212
0
7,009
11,515
54,691
0
L
Ullr
Sytoki
Ullr
14,364
2,724
0
2,367
18,689
4,627
0
6,201
12,301
0
124,572
W
Scylla
TaKan0me
Scylla
7,747
655
0
1,892
10,616
3,434
2,326
2,395
8,004
140,817
5,100
L
Tiamat
12,897
701
0
2,774
14,697
4,748
63
9,001
5,468
96,215
0
W
16,684
8,594
0
11,692
18,036
7,262
8,283
2,080
15,870
0
141,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,771
Gold Earned
83,143
730
Minions Killed
949
0
Camps Cleared
0
2,390,896
Distance Traveled
2,729,222
38
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
14,579
561
8
0
0
522,686
15
L
Osiris
10,163
391
83
3
0
424,740
1
L
Hun Batz
12,558
483
173
7
0
504,902
7
W
Ao Kuang
17,290
665
186
7
0
570,800
6
W
Cliodhna
17,693
681
226
9
0
576,557
7
L
Ymir
9,744
375
64
2
0
483,367
8
L
Ullr
14,178
545
218
8
0
477,135
12
W
Scylla
16,565
637
293
11
0
549,953
5
L
Tiamat
12,128
466
192
7
0
500,752
10
W
Hou Yi
17,016
654
236
9
0
509,226
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role