Player Matchup

Morgan Le Fay
Morgan Le Fay
A Broke Junkie
Morgan Le Fay
Level 144
God Stats
2W - 1L
1,773 SR
Queue Stats
92W - 50L
1,625 Elo+
Party 1
Agni
Agni
BruhImVibin
Agni
Level 92
God Stats
2W - 0L
1,298 SR
Queue Stats
97W - 73L
1,535 Elo+
Party 1
Horus
Horus
DemoGod717
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,825 Elo+
Party 1
Hercules
Hercules
JAMMERTIME6969
Hercules
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 37L
1,500 Elo+
Party 1
Chiron
Chiron
RockMambaa
Chiron
Level 125
God Stats
16W - 6L
1,883 SR
Queue Stats
361W - 303L
1,627 Elo+
Party 1
Team Averages
Level 124
1,591 SR
1,622 Elo+

VS

Team Averages
Level 101
1,500 SR
1,526 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Brooktrout195
Eset
Level 131
God Stats
2W - 6L
1,500 SR
Queue Stats
120W - 98L
1,557 Elo+
Party 2
Ra
Ra
Kerrghann
Ra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 78L
1,601 Elo+
Party 2
Hercules
Hercules
awdvhn
Hercules
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 22L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A Broke Junkie
Morgan Le Fay
20
13 / 5 / 12
15,015
834
37,042
20,409
10,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 4 / 20
12,388
688
25,075
14,491
5,688
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
18
1 / 6 / 19
11,420
634
5,527
25,199
31,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
20
5 / 3 / 17
13,098
728
16,432
33,189
35,202
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
RockMambaa
Chiron
19
5 / 5 / 13
12,051
670
23,637
15,229
6,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
8 / 9 / 11
12,470
693
18,307
23,763
13,840
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
 
Cernunnos
19
3 / 4 / 14
11,875
660
22,284
25,255
10,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 8 / 8
11,631
646
17,926
21,223
7,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
4 / 2 / 8
12,784
710
12,576
14,033
5,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
awdvhn
Hercules
20
4 / 4 / 14
12,631
702
15,866
31,212
34,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
77
27
Kills
22
23
Deaths
27
81
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
9
11
1.5
L
Cernunnos
 
Cernunnos
3
4
14
2.5
W
Morgan Le Fay
A Broke Junkie
Morgan Le Fay
13
5
12
3.8
L
3
8
8
0.88
W
3
4
20
3.25
W
Horus
1
6
19
1.75
W
Hercules
5
3
17
4.5
L
4
2
8
4
W
Chiron
RockMambaa
Chiron
5
5
13
2.3
L
Hercules
awdvhn
Hercules
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,713
Damage
86,959
108,517
Taken
115,486
88,901
Mitigated
71,687
53,603
Healing
44,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
18,307
4,092
1,845
1,437
23,763
13,840
922
13,251
10,502
0
25,524
L
Cernunnos
 
Cernunnos
22,284
8,454
787
5,297
25,255
10,425
710
13,301
11,845
0
44,201
W
Morgan Le Fay
A Broke Junkie
Morgan Le Fay
37,042
2,842
630
6,456
20,409
10,015
1,081
5,860
14,549
67,060
0
L
17,926
450
4,907
3,950
21,223
7,764
593
11,947
9,276
35,147
0
W
25,075
2,077
1,942
5,108
14,491
5,688
1,179
4,859
9,632
51,877
0
W
Horus
5,527
2,594
8,657
9,441
25,199
31,546
221
9,054
16,145
0
9,078
W
Hercules
16,432
2,358
1,237
14,080
33,189
35,202
344
10,116
23,073
9,726
17,562
L
12,576
955
10,352
5,131
14,033
5,240
596
8,837
5,069
42,342
0
W
Chiron
RockMambaa
Chiron
23,637
4,315
3,678
2,374
15,229
6,450
3,594
3,078
12,151
0
42,272
L
Hercules
awdvhn
Hercules
15,866
1,791
991
9,813
31,212
34,418
112
19,272
11,577
5,998
16,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,972
Gold Earned
61,391
171
Minions Killed
174
0
Camps Cleared
0
1,600,648
Distance Traveled
1,648,307
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,470
693
15
1
0
294,585
4
L
Cernunnos
11,875
660
60
3
0
294,265
0
W
Morgan Le Fay
15,015
834
59
3
0
317,903
1
L
Eset
11,631
646
28
2
0
306,316
0
W
Agni
12,388
688
49
3
0
320,244
0
W
Horus
11,420
634
11
1
0
323,931
0
W
Hercules
13,098
728
23
1
0
345,125
4
L
Ra
12,784
710
62
3
0
381,150
1
W
Chiron
12,051
670
29
2
0
293,445
0
L
Hercules
12,631
702
9
1
0
371,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role