Player Matchup

Nu Wa
Nu Wa
BOTLEE3
Nu Wa
Level 97
God Stats
33W - 35L
1,336 SR
Queue Stats
79W - 100L
1,313 Elo+
Solo
Thanatos
Thanatos
Fitic4
Thanatos
Level 111
God Stats
10W - 11L
1,500 SR
Queue Stats
326W - 277L
1,511 Elo+
Party 1
Janus
Janus
KrispyMuffin
Janus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,399 Elo+
Solo
Hou Yi
Hou Yi
MadCookies313
Hou Yi
Level 146
God Stats
8W - 2L
1,734 SR
Queue Stats
328W - 299L
1,511 Elo+
Party 1
Cabrakan
Cabrakan
cb_Mr_Yeet_G
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,698 Elo+
Party 1
Team Averages
Level 78
1,514 SR
1,487 Elo+

VS

Team Averages
Level 75
1,364 SR
1,426 Elo+
Ah Muzen Cab
Ah Muzen Cab
Cat1sie
Ah Muzen Cab
Level 48
God Stats
0W - 1L
1,224 SR
Queue Stats
2W - 3L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
Ob-so-leet
Sun Wukong
Level 126
God Stats
3W - 7L
1,303 SR
Queue Stats
338W - 317L
1,514 Elo+
Party 2
Bakasura
Bakasura
RiggingLord
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,242 Elo+
Party 2
Janus
Janus
SeidEFX
Janus
Level 149
God Stats
10W - 14L
1,500 SR
Queue Stats
354W - 337L
1,527 Elo+
Party 2
Sol
Sol
Tdawgin
Sol
Level 24
God Stats
1W - 3L
1,295 SR
Queue Stats
28W - 48L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BOTLEE3
Nu Wa
18
4 / 2 / 12
10,614
816
11,277
6,869
2,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Fitic4
Thanatos
20
24 / 1 / 7
13,005
1,000
37,293
16,770
7,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 9
9,824
756
6,849
6,403
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 1 / 13
11,616
894
8,437
8,694
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
cb_Mr_Yeet_G
Cabrakan
15
0 / 5 / 15
9,721
748
2,905
11,841
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cat1sie
Ah Muzen Cab
16
1 / 8 / 3
8,900
685
5,363
13,636
2,629
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Ob-so-leet
Sun Wukong
17
2 / 4 / 6
10,491
807
10,373
26,263
19,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
RiggingLord
Bakasura
14
0 / 9 / 1
8,266
636
3,793
15,185
3,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
SeidEFX
Janus
17
4 / 8 / 2
9,928
764
6,884
12,605
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
14
2 / 8 / 1
8,197
631
3,858
13,524
1,830
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
22
37
Kills
9
10
Deaths
37
56
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BOTLEE3
Nu Wa
4
2
12
5
L
Ah Muzen Cab
Cat1sie
Ah Muzen Cab
1
8
3
0.31
W
Thanatos
Fitic4
Thanatos
24
1
7
27.5
W
2
1
9
6.5
W
7
1
13
13.5
L
Sun Wukong
Ob-so-leet
Sun Wukong
2
4
6
1.25
L
Bakasura
RiggingLord
Bakasura
0
9
1
0.06
L
Janus
SeidEFX
Janus
4
8
2
0.63
L
Sol
2
8
1
0.31
W
Cabrakan
cb_Mr_Yeet_G
Cabrakan
0
5
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,761
Damage
30,271
50,577
Taken
81,213
26,607
Mitigated
30,072
26,727
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BOTLEE3
Nu Wa
11,277
3,901
202
2,133
6,869
2,726
4,914
1,770
5,099
46,429
0
L
Ah Muzen Cab
Cat1sie
Ah Muzen Cab
5,363
646
0
1,083
13,636
2,629
0
3,296
10,340
0
34,218
W
Thanatos
Fitic4
Thanatos
37,293
14,439
0
19,251
16,770
7,810
71
3,123
13,202
0
68,639
W
6,849
1,049
146
1,824
6,403
1,940
458
1,775
4,628
31,327
0
W
8,437
3,663
0
2,660
8,694
3,556
2,341
2,455
5,949
0
44,440
L
Sun Wukong
Ob-so-leet
Sun Wukong
10,373
2,132
1,780
7,397
26,263
19,487
0
8,466
17,797
0
28,769
L
Bakasura
RiggingLord
Bakasura
3,793
2,290
779
1,175
15,185
3,845
0
3,067
12,118
0
11,737
L
Janus
SeidEFX
Janus
6,884
347
0
335
12,605
2,281
0
3,122
9,483
37,768
0
L
Sol
3,858
1,575
0
766
13,524
1,830
275
3,080
10,444
19,175
0
W
Cabrakan
cb_Mr_Yeet_G
Cabrakan
2,905
0
0
511
11,841
10,575
544
1,619
9,015
8,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,780
Gold Earned
45,782
299
Minions Killed
230
0
Camps Cleared
0
1,289,331
Distance Traveled
1,106,690
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,614
816
84
6
0
230,903
2
L
Ah Muzen Cab
8,900
685
51
4
0
215,805
0
W
Thanatos
13,005
1,000
65
5
0
311,276
3
W
Janus
9,824
756
57
4
0
249,659
0
W
Hou Yi
11,616
894
88
7
0
268,518
2
L
Sun Wukong
10,491
807
38
3
0
250,066
1
L
Bakasura
8,266
636
28
2
0
206,118
0
L
Janus
9,928
764
80
6
0
226,903
0
L
Sol
8,197
631
33
3
0
207,798
0
W
Cabrakan
9,721
748
5
0
0
228,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role