Player Matchup

Geb
Geb
Codster213
Geb
Level 52
God Stats
34W - 35L
1,438 SR
Queue Stats
40W - 54L
1,394 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FunkyDKong
Tsukuyomi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,394 Elo+
Party 2
Olorun
Olorun
Ga8a3
Olorun
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 234L
1,432 Elo+
Solo
Team Averages
Level 87
1,479 SR
1,407 Elo+

VS

Team Averages
Level 119
1,418 SR
1,447 Elo+
Bastet
Bastet
FireBeast_Gamer
Bastet
Level 120
God Stats
22W - 8L
1,681 SR
Queue Stats
65W - 68L
1,432 Elo+
Party 1
Athena
Athena
UltimaL3ftClick
Athena
Level 127
God Stats
0W - 1L
1,117 SR
Queue Stats
2W - 9L
1,443 Elo+
Solo
Hel
Hel
dk345671
Hel
Level 111
God Stats
2W - 7L
1,456 SR
Queue Stats
12W - 13L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 8
10,260
789
9,056
11,595
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
FunkyDKong
Tsukuyomi
15
7 / 2 / 4
9,942
765
15,038
13,355
6,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
Ga8a3
Olorun
12
2 / 3 / 5
8,661
666
6,639
9,756
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,563
659
13,071
12,963
4,161
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 3
8,169
628
4,968
10,666
11,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
3 / 7 / 1
8,612
662
9,337
13,118
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
6
6
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
2
5
3
0.7
W
Tsukuyomi
FunkyDKong
Tsukuyomi
7
2
4
4.5
W
Olorun
Ga8a3
Olorun
2
3
5
1.5
L
1
0
3
2.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,733
Damage
27,376
34,706
Taken
36,747
20,718
Mitigated
19,911
10,223
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,056
482
865
2,803
11,595
10,038
28
4,453
6,742
25,418
0
L
13,071
2,698
0
2,518
12,963
4,161
0
4,278
8,685
0
30,871
W
Tsukuyomi
FunkyDKong
Tsukuyomi
15,038
3,692
129
1,657
13,355
6,856
103
5,558
7,521
0
41,853
W
Olorun
Ga8a3
Olorun
6,639
3,061
1,142
3,627
9,756
3,824
251
3,996
5,583
26,814
3,088
L
4,968
1,814
171
1,818
10,666
11,411
0
5,709
4,957
16,908
0
L
9,337
503
2,726
4,065
13,118
4,339
0
5,184
7,934
21,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
25,344
157
Minions Killed
96
10
Camps Cleared
3
725,219
Distance Traveled
684,388
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,260
789
34
3
0
264,232
0
L
Bastet
8,563
659
37
3
2
252,534
2
W
Tsukuyomi
9,942
765
51
4
6
263,657
5
W
Olorun
8,661
666
72
6
4
197,330
4
L
Athena
8,169
628
27
2
0
232,055
0
L
Hel
8,612
662
32
2
1
199,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role