Player Matchup

Hera
Hera
 
Hera
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MestreNan
Thor
Level 160
God Stats
2W - 0L
1,702 SR
Queue Stats
33W - 20L
1,735 Elo+
Party 1
Ra
Ra
NexusBeta
Ra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Odin
Odin
VØSHURK
Odin
Level 123
God Stats
14W - 5L
1,743 SR
Queue Stats
18W - 9L
1,598 Elo+
Solo
Charybdis
Charybdis
jhoDUNADA
Charybdis
Level 160
God Stats
6W - 2L
1,619 SR
Queue Stats
149W - 83L
1,765 Elo+
Party 1
Team Averages
Level 126
1,613 SR
1,620 Elo+

VS

Team Averages
Level 93
1,643 SR
1,633 Elo+
Merlin
Merlin
Ioheen
Merlin
Level 56
God Stats
19W - 18L
1,833 SR
Queue Stats
80W - 89L
1,733 Elo+
Solo
Ah Puch
Ah Puch
SoneKaHauck
Ah Puch
Level 160
God Stats
13W - 8L
1,693 SR
Queue Stats
220W - 137L
1,637 Elo+
Solo
Chiron
Chiron
aMelpomene
Chiron
Level 103
God Stats
0W - 1L
1,746 SR
Queue Stats
5W - 6L
1,472 Elo+
Party 2
Skadi
Skadi
mepoket
Skadi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,850 Elo+
Solo
Cthulhu
Cthulhu
saymyname1802
Cthulhu
Level 22
God Stats
3W - 5L
1,440 SR
Queue Stats
5W - 6L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
3 / 1 / 7
8,093
899
7,186
5,470
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
9 / 0 / 3
8,133
904
10,343
7,346
2,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 3
6,721
747
3,875
4,298
1,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Odin
13
0 / 1 / 5
6,635
737
4,627
7,178
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
jhoDUNADA
Charybdis
14
2 / 1 / 6
7,262
807
6,548
6,493
2,199
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ioheen
Merlin
13
1 / 3 / 2
6,759
751
5,599
7,756
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
SoneKaHauck
Ah Puch
13
2 / 3 / 0
6,837
760
7,429
7,947
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
aMelpomene
Chiron
13
0 / 2 / 0
6,440
716
4,006
6,505
1,916
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
mepoket
Skadi
12
2 / 4 / 0
6,545
727
2,978
5,152
1,286
Cthulhu
13
0 / 3 / 3
6,387
710
4,283
8,682
6,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
7
6.5
L
Merlin
Ioheen
Merlin
1
3
2
0.67
W
Thor
9
0
3
10.5
W
1
2
3
1.25
L
Ah Puch
SoneKaHauck
Ah Puch
2
3
0
0.67
W
Odin
0
1
5
2.5
L
Chiron
aMelpomene
Chiron
0
2
0
0
W
Charybdis
jhoDUNADA
Charybdis
2
1
6
5
L
Skadi
mepoket
Skadi
2
4
0
0.5
L
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,579
Damage
24,295
30,785
Taken
36,042
12,029
Mitigated
15,169
4,635
Healing
5,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,186
1,210
0
532
5,470
1,964
0
3,129
2,230
31,271
0
L
Merlin
Ioheen
Merlin
5,599
117
0
974
7,756
2,454
0
1,670
5,881
24,379
0
W
Thor
10,343
1,810
0
456
7,346
2,706
0
3,456
3,785
0
23,330
W
3,875
106
987
773
4,298
1,461
0
2,670
1,487
17,852
0
L
Ah Puch
SoneKaHauck
Ah Puch
7,429
0
0
816
7,947
2,583
0
2,798
5,033
27,362
0
W
Odin
4,627
680
0
575
7,178
3,699
0
3,381
3,606
0
14,069
L
Chiron
aMelpomene
Chiron
4,006
2,383
571
1,803
6,505
1,916
0
1,476
4,885
0
19,635
W
Charybdis
jhoDUNADA
Charybdis
6,548
3,227
0
1,312
6,493
2,199
864
4,052
2,366
0
29,188
L
Skadi
mepoket
Skadi
2,978
1,366
0
230
5,152
1,286
0
1,342
3,713
0
7,297
L
Cthulhu
4,283
420
223
1,163
8,682
6,930
0
3,347
4,985
12,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,844
Gold Earned
32,968
224
Minions Killed
173
0
Camps Cleared
0
999,016
Distance Traveled
833,129
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,093
899
64
7
0
193,978
2
L
Merlin
6,759
751
44
5
0
167,906
3
W
Thor
8,133
904
19
2
0
199,578
1
W
Ra
6,721
747
50
6
0
201,410
0
L
Ah Puch
6,837
760
47
5
0
197,920
4
W
Odin
6,635
737
30
3
0
210,738
0
L
Chiron
6,440
716
44
5
0
186,004
0
W
Charybdis
7,262
807
61
7
0
193,312
0
L
Skadi
6,545
727
17
2
0
101,078
0
L
Cthulhu
6,387
710
21
2
0
180,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role