Player Matchup

Tyr
Tyr
Blinxman
Tyr
Level 109
God Stats
2W - 0L
1,721 SR
Queue Stats
10W - 16L
1,552 Elo+
Party 1
Hel
Hel
Communismchan
Hel
Level 21
God Stats
2W - 2L
1,264 SR
Queue Stats
35W - 46L
1,434 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kingfills
Tsukuyomi
Level 39
God Stats
1W - 1L
1,345 SR
Queue Stats
8W - 6L
1,246 Elo+
Party 2
Skadi
Skadi
UNHOLY TEXAN
Skadi
Level 17
God Stats
3W - 2L
1,160 SR
Queue Stats
57W - 72L
1,246 Elo+
Party 2
Bacchus
Bacchus
Weeaboo Brony
Bacchus
Level 69
God Stats
12W - 4L
1,692 SR
Queue Stats
89W - 84L
1,406 Elo+
Party 1
Team Averages
Level 51
1,436 SR
1,377 Elo+

VS

Team Averages
Level 45
1,495 SR
1,405 Elo+
Tyr
Tyr
Epicdamage4673
Tyr
Level 48
God Stats
19W - 30L
1,197 SR
Queue Stats
19W - 33L
1,177 Elo+
Party 3
Cabrakan
Cabrakan
KingSlayer4673
Cabrakan
Level 83
God Stats
45W - 43L
1,513 SR
Queue Stats
198W - 233L
1,464 Elo+
Party 3
Danzaburou
Danzaburou
PuttTooElite
Danzaburou
Level 25
God Stats
15W - 8L
1,540 SR
Queue Stats
33W - 24L
1,431 Elo+
Party 3
Vulcan
Vulcan
Tash2Elite4673
Vulcan
Level 3
God Stats
12W - 13L
1,500 SR
Queue Stats
16W - 15L
1,502 Elo+
Party 3
Ravana
Ravana
lord_floress
Ravana
Level 67
God Stats
1W - 2L
1,724 SR
Queue Stats
21W - 20L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 20
13,849
1,154
14,412
19,676
21,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
4 / 1 / 10
13,188
1,099
12,051
8,943
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Kingfills
Tsukuyomi
20
15 / 0 / 6
15,872
1,323
34,735
9,277
3,924
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 5 / 16
14,015
1,168
24,515
16,472
6,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
19
6 / 2 / 7
12,794
1,066
9,046
15,117
16,638
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

266

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 3
12,163
1,014
7,135
24,661
24,907
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
19
3 / 3 / 6
13,252
1,104
18,948
26,937
35,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
PuttTooElite
Danzaburou
16
2 / 5 / 2
11,706
976
3,647
9,527
3,200
Heavy Mace

Heavy Mace

+30
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 8 / 4
14,142
1,179
19,419
15,419
5,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
17
0 / 12 / 6
11,904
992
6,676
22,506
8,388
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
32
33
Kills
11
11
Deaths
33
59
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
20
3.67
W
4
1
10
9
L
2
5
3
0.7
L
Cabrakan
3
3
6
2
W
Tsukuyomi
Kingfills
Tsukuyomi
15
0
6
18
L
Danzaburou
PuttTooElite
Danzaburou
2
5
2
0.6
L
4
8
4
0.75
W
7
5
16
3
W
Bacchus
6
2
7
4.75
L
Ravana
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,759
Damage
55,825
69,485
Taken
99,050
52,668
Mitigated
77,900
24,237
Healing
3,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,412
2,361
1,183
7,063
19,676
21,510
0
8,790
10,036
9,045
34,120
W
12,051
1,227
5,069
4,606
8,943
3,878
0
6,596
2,347
35,408
0
L
7,135
1,809
0
705
24,661
24,907
0
4,201
20,062
0
9,463
L
Cabrakan
18,948
2,513
0
0
26,937
35,719
0
10,952
15,406
37,988
0
W
Tsukuyomi
Kingfills
Tsukuyomi
34,735
11,571
0
1,220
9,277
3,924
0
4,419
4,858
0
66,439
L
Danzaburou
PuttTooElite
Danzaburou
3,647
1,503
0
333
9,527
3,200
0
2,520
6,895
0
13,508
L
19,419
9,375
111
572
15,419
5,686
0
2,862
12,329
50,913
0
W
24,515
14,819
0
4,169
16,472
6,718
0
8,865
7,607
0
41,588
W
Bacchus
9,046
1,327
240
687
15,117
16,638
0
9,697
5,118
14,766
0
L
Ravana
6,676
1,672
555
984
22,506
8,388
0
3,633
18,684
0
16,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,718
Gold Earned
63,167
236
Minions Killed
161
14
Camps Cleared
2
1,165,149
Distance Traveled
860,110
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,849
1,154
71
6
3
254,920
2
W
Hel
13,188
1,099
55
5
3
234,623
2
L
Tyr
12,163
1,014
6
1
0
231,784
0
L
Cabrakan
13,252
1,104
32
3
1
176,646
0
W
Tsukuyomi
15,872
1,323
64
5
6
286,785
0
L
Danzaburou
11,706
976
13
1
0
86,777
0
L
Vulcan
14,142
1,179
96
8
0
190,133
0
W
Skadi
14,015
1,168
30
3
2
191,641
0
W
Bacchus
12,794
1,066
16
1
0
197,180
1
L
Ravana
11,904
992
14
1
1
174,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role