Player Matchup

Ravana
Ravana
Bart04
Ravana
Level 43
God Stats
8W - 9L
1,407 SR
Queue Stats
271W - 266L
1,429 Elo+
Party 1
Vulcan
Vulcan
C_mccutcheon_7
Vulcan
Level 54
God Stats
16W - 12L
1,587 SR
Queue Stats
162W - 145L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
CreampieMessiah
Danzaburou
Level 25
God Stats
7W - 7L
1,399 SR
Queue Stats
28W - 37L
1,124 Elo+
Party 1
Raijin
Raijin
Edward128103
Raijin
Level 54
God Stats
2W - 4L
1,500 SR
Queue Stats
213W - 242L
1,450 Elo+
Solo
Bacchus
Bacchus
bigolswagbear
Bacchus
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 41L
1,413 Elo+
Solo
Team Averages
Level 46
1,479 SR
1,348 Elo+

VS

Team Averages
Level 59
1,559 SR
1,478 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Heyimyourcat
Cthulhu
Level 66
God Stats
1W - 2L
1,402 SR
Queue Stats
2W - 4L
1,161 Elo+
Party 2
Neith
Neith
Jnorbs
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
TILLMANSCREST
Thanatos
Level 50
God Stats
5W - 7L
1,713 SR
Queue Stats
60W - 73L
1,555 Elo+
Solo
Anubis
Anubis
loobinator
Anubis
Level 49
God Stats
13W - 10L
1,681 SR
Queue Stats
27W - 17L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bart04
Ravana
12
3 / 1 / 4
7,025
639
6,675
5,577
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 2
6,725
611
2,854
4,233
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
CreampieMessiah
Danzaburou
10
2 / 0 / 2
6,337
576
6,907
5,650
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
11
3 / 2 / 1
6,678
607
5,970
5,023
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
10
3 / 1 / 2
6,152
559
4,547
8,010
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
2 / 3 / 0
6,638
603
2,275
9,097
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Heyimyourcat
Cthulhu
10
0 / 1 / 0
5,782
526
3,782
9,981
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Jnorbs
Neith
8
0 / 3 / 1
5,159
469
4,385
4,187
864
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
TILLMANSCREST
Thanatos
10
3 / 4 / 1
6,316
574
2,623
8,808
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
loobinator
Anubis
11
1 / 3 / 1
6,220
565
4,137
6,188
1,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
6
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
3
0
0.67
W
Ravana
Bart04
Ravana
3
1
4
5
W
3
2
2
2
W
Danzaburou
CreampieMessiah
Danzaburou
2
0
2
3
W
Raijin
3
2
1
1.75
L
Cthulhu
Heyimyourcat
Cthulhu
0
1
0
0
L
Neith
Jnorbs
Neith
0
3
1
0.17
L
Thanatos
TILLMANSCREST
Thanatos
3
4
1
0.88
W
Bacchus
3
1
2
4
L
Anubis
loobinator
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,953
Damage
17,202
28,493
Taken
38,261
11,713
Mitigated
13,399
8,221
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,275
345
0
3,906
9,097
4,591
890
5,077
3,482
0
30,188
W
Ravana
Bart04
Ravana
6,675
2,785
0
771
5,577
2,065
0
1,180
4,397
0
44,623
W
2,854
382
89
1,041
4,233
911
0
2,736
1,497
27,570
0
W
Danzaburou
CreampieMessiah
Danzaburou
6,907
3,309
359
3,479
5,650
1,535
0
1,500
4,150
0
39,632
W
Raijin
5,970
1,004
0
699
5,023
1,288
336
438
4,585
26,719
0
L
Cthulhu
Heyimyourcat
Cthulhu
3,782
470
42
3,704
9,981
3,639
0
3,631
6,272
23,848
0
L
Neith
Jnorbs
Neith
4,385
1,915
106
847
4,187
864
27
1,365
2,802
0
19,979
L
Thanatos
TILLMANSCREST
Thanatos
2,623
1,318
0
5,940
8,808
2,355
0
980
7,820
0
23,338
W
Bacchus
4,547
737
278
1,505
8,010
5,914
15
2,065
5,945
13,330
0
L
Anubis
loobinator
Anubis
4,137
297
0
1,569
6,188
1,950
476
1,540
4,514
32,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,917
Gold Earned
30,115
279
Minions Killed
263
0
Camps Cleared
0
1,121,624
Distance Traveled
1,104,850
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,638
603
64
6
0
211,529
4
W
Ravana
7,025
639
80
7
0
256,447
6
W
Vulcan
6,725
611
55
5
0
226,106
0
W
Danzaburou
6,337
576
67
6
0
214,318
4
W
Raijin
6,678
607
63
6
0
188,249
0
L
Cthulhu
5,782
526
38
3
0
247,215
6
L
Neith
5,159
469
49
4
0
206,246
3
L
Thanatos
6,316
574
46
4
0
246,514
0
W
Bacchus
6,152
559
14
1
0
236,504
1
L
Anubis
6,220
565
66
6
0
193,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role