Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Chacmeister
Chaac
Level 17
God Stats
1W - 0L
1,299 SR
Queue Stats
3W - 0L
1,801 Elo+
Party 2
Kuzenbo
Kuzenbo
JVM710
Kuzenbo
Level 15
God Stats
1W - 0L
1,374 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
L1t05
Izanami
Level 15
God Stats
3W - 0L
1,807 SR
Queue Stats
3W - 1L
1,801 Elo+
Party 2
Nemesis
Nemesis
Shaforostov02
Nemesis
Level 80
God Stats
14W - 22L
1,313 SR
Queue Stats
143W - 203L
1,396 Elo+
Party 2
Team Averages
Level 49
1,459 SR
1,600 Elo+

VS

Team Averages
Level 81
1,575 SR
1,546 Elo+
Arachne
Arachne
ASAP Autism7226
Arachne
Level 49
God Stats
136W - 89L
1,840 SR
Queue Stats
331W - 296L
1,613 Elo+
Solo
Izanami
Izanami
Assassin_Boy309
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 124L
1,554 Elo+
Party 1
Anubis
Anubis
Delphic_Djinn
Anubis
Level 109
God Stats
61W - 77L
1,582 SR
Queue Stats
541W - 598L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
XxpeanutlordxX
Cthulhu
Level 85
God Stats
18W - 21L
1,408 SR
Queue Stats
251W - 247L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
hernandezbrian55
Jormungandr
Level 45
God Stats
26W - 18L
1,546 SR
Queue Stats
53W - 44L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 0 / 2
7,685
769
9,727
6,146
2,133
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 1 / 3
5,912
591
2,852
7,324
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
JVM710
Kuzenbo
10
1 / 1 / 1
6,003
600
1,517
5,677
4,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
L1t05
Izanami
12
2 / 2 / 0
6,564
656
2,748
5,280
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
10
2 / 0 / 1
5,966
597
1,744
6,591
1,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,984
198
0
0
0
11
3 / 3 / 0
6,551
655
4,256
5,924
1,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 0
5,880
588
3,424
8,409
3,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 2
5,219
522
1,680
7,018
2,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
hernandezbrian55
Jormungandr
10
1 / 2 / 0
6,317
632
6,556
5,949
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
4
4
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
0
2
9
L
0
0
0
0
L
3
3
0
1
W
0
1
3
1.5
L
0
5
0
0
W
Kuzenbo
JVM710
Kuzenbo
1
1
1
1.5
W
Izanami
L1t05
Izanami
2
2
0
1
W
Nemesis
2
0
1
2.5
L
0
3
2
0.33
L
Jormungandr
hernandezbrian55
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
15,916
31,018
Taken
27,300
13,159
Mitigated
10,992
9,390
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,727
1,125
224
3,355
6,146
2,133
480
2,774
3,372
46,617
0
L
0
0
0
0
0
0
0
0
0
0
0
L
4,256
2,278
0
1,524
5,924
1,182
72
1,786
4,138
0
51,116
W
2,852
364
0
1,807
7,324
3,895
315
4,638
2,686
0
24,731
L
3,424
0
0
3,046
8,409
3,127
0
4,913
3,496
40,088
0
W
Kuzenbo
JVM710
Kuzenbo
1,517
932
0
1,101
5,677
4,367
721
2,551
3,126
10,040
0
W
Izanami
L1t05
Izanami
2,748
1,654
0
2,073
5,280
901
1,095
78
5,202
0
47,238
W
Nemesis
1,744
1,018
0
830
6,591
1,863
0
1,619
4,972
0
31,383
L
1,680
221
135
1,270
7,018
2,968
0
3,957
3,022
10,571
0
L
Jormungandr
hernandezbrian55
Jormungandr
6,556
2,105
0
650
5,949
3,715
323
588
5,045
32,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,130
Gold Earned
25,951
328
Minions Killed
293
0
Camps Cleared
0
1,052,675
Distance Traveled
734,014
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,685
769
85
9
0
212,486
4
L
Arachne
1,984
198
0
0
0
0
0
L
Izanami
6,551
655
111
11
0
181,365
3
W
Chaac
5,912
591
53
5
0
210,730
2
L
Anubis
5,880
588
83
8
0
197,338
1
W
Kuzenbo
6,003
600
9
1
0
231,047
0
W
Izanami
6,564
656
114
11
0
186,331
6
W
Nemesis
5,966
597
67
7
0
212,081
0
L
Cthulhu
5,219
522
20
2
0
190,271
0
L
Jormungandr
6,317
632
79
8
0
165,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role