Player Matchup

Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CamoLIV
Baron Samedi
Level 126
God Stats
9W - 8L
1,733 SR
Queue Stats
87W - 71L
1,717 Elo+
Party 2
Merlin
Merlin
DEPL0ID
Merlin
Level 114
God Stats
1W - 1L
1,257 SR
Queue Stats
55W - 37L
1,662 Elo+
Party 1
Hou Yi
Hou Yi
MrBlouseIsBack
Hou Yi
Level 14
God Stats
5W - 4L
1,464 SR
Queue Stats
77W - 76L
1,474 Elo+
Party 2
Poseidon
Poseidon
SirSchaub
Poseidon
Level 120
God Stats
2W - 3L
1,249 SR
Queue Stats
93W - 92L
1,317 Elo+
Party 2
Team Averages
Level 81
1,441 SR
1,534 Elo+

VS

Team Averages
Level 74
1,650 SR
1,662 Elo+
Agni
Agni
Cupiid5799
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Solo
Awilix
Awilix
DrFeekenheimer
Awilix
Level 122
God Stats
1W - 1L
1,712 SR
Queue Stats
36W - 32L
1,582 Elo+
Party 3
Chaac
Chaac
J HARBAUGH01
Chaac
Level 100
God Stats
2W - 2L
1,700 SR
Queue Stats
18W - 11L
1,706 Elo+
Party 3
Cthulhu
Cthulhu
R1OSxx21
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,760 Elo+
Party 3
Apollo
Apollo
RivNasty9
Apollo
Level 66
God Stats
10W - 4L
1,839 SR
Queue Stats
16W - 9L
1,760 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 0 / 2
7,691
641
7,077
10,061
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
CamoLIV
Baron Samedi
12
2 / 1 / 6
7,221
602
6,860
9,653
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
DEPL0ID
Merlin
12
1 / 3 / 2
6,800
567
4,225
5,319
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
6 / 2 / 3
7,824
652
7,744
6,348
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
SirSchaub
Poseidon
13
3 / 2 / 4
7,228
602
4,243
6,034
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,702
559
4,667
7,577
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 1
7,004
584
4,716
7,592
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 0
6,914
576
7,482
9,115
10,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
R1OSxx21
Cthulhu
10
2 / 4 / 3
6,675
556
4,967
13,004
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
RivNasty9
Apollo
10
0 / 3 / 1
5,790
483
1,049
8,161
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
13
Kills
8
8
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
W
Baron Samedi
CamoLIV
Baron Samedi
2
1
6
5
L
2
3
1
0.83
W
Merlin
DEPL0ID
Merlin
1
3
2
0.67
L
3
2
1
1.75
L
1
1
0
1
W
6
2
3
3.75
L
Cthulhu
R1OSxx21
Cthulhu
2
4
3
0.88
L
Apollo
RivNasty9
Apollo
0
3
1
0.17
W
Poseidon
SirSchaub
Poseidon
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,149
Damage
22,881
37,415
Taken
45,449
16,084
Mitigated
23,997
17,907
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,077
5,102
0
6,460
10,061
3,836
574
0
10,061
0
49,624
W
Baron Samedi
CamoLIV
Baron Samedi
6,860
1,097
1,282
4,763
9,653
7,180
312
3,484
6,169
25,045
0
L
4,667
621
0
1,122
7,577
2,526
372
4,282
3,095
43,640
0
W
Merlin
DEPL0ID
Merlin
4,225
41
0
498
5,319
1,435
129
2,185
3,134
40,079
0
L
4,716
2,109
0
665
7,592
2,510
0
2,313
5,177
0
42,944
L
7,482
1,941
0
5,040
9,115
10,537
0
1,385
7,688
0
39,612
W
7,744
4,675
0
2,210
6,348
1,766
819
2,317
4,031
0
50,748
L
Cthulhu
R1OSxx21
Cthulhu
4,967
712
238
2,975
13,004
6,818
446
5,639
7,223
20,946
0
L
Apollo
RivNasty9
Apollo
1,049
950
0
2,773
8,161
1,606
0
1,223
6,938
0
27,422
W
Poseidon
SirSchaub
Poseidon
4,243
399
0
2,694
6,034
1,867
388
1,648
4,386
44,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
33,085
419
Minions Killed
329
0
Camps Cleared
0
1,167,147
Distance Traveled
1,210,023
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,691
641
101
8
0
227,804
0
W
Baron Samedi
7,221
602
40
3
0
224,797
0
L
Agni
6,702
559
84
7
0
246,354
0
W
Merlin
6,800
567
87
7
0
229,879
1
L
Awilix
7,004
584
74
6
0
262,232
1
L
Chaac
6,914
576
90
8
0
237,101
1
W
Hou Yi
7,824
652
103
9
0
226,232
2
L
Cthulhu
6,675
556
32
3
0
240,393
1
L
Apollo
5,790
483
49
4
0
223,943
2
W
Poseidon
7,228
602
88
7
0
258,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role