Player Matchup

Cerberus
Cerberus
QuietGlacier
Cerberus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
RagnarNSons
Heimdallr
Level 22
God Stats
1W - 2L
1,575 SR
Queue Stats
1W - 6L
1,238 Elo+
Party 1
Sol
Sol
drealyaga
Sol
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 50
1,525 SR
1,422 Elo+

VS

Team Averages
Level 75
1,562 SR
1,372 Elo+
Da Ji
Da Ji
Cp MeIiodas
Da Ji
Level 117
God Stats
22W - 12L
1,686 SR
Queue Stats
209W - 278L
1,290 Elo+
Solo
Fenrir
Fenrir
Kg Doggo
Fenrir
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
YaBoiSilva
Bacchus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
QuietGlacier
Cerberus
17
5 / 1 / 4
11,780
693
11,450
14,952
18,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
RagnarNSons
Heimdallr
13
1 / 9 / 7
10,400
612
7,330
12,457
4,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 8 / 4
11,244
661
8,334
13,535
4,520
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 9
12,767
751
13,763
11,968
4,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Kg Doggo
Fenrir
18
8 / 5 / 7
12,249
721
10,857
12,797
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
YaBoiSilva
Bacchus
17
2 / 0 / 16
12,602
741
9,978
15,012
24,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
9
Kills
18
18
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
W
Fenrir
Kg Doggo
Fenrir
8
5
7
2.3
L
Cerberus
QuietGlacier
Cerberus
5
1
4
7
L
Heimdallr
RagnarNSons
Heimdallr
1
9
7
0.5
W
Bacchus
YaBoiSilva
Bacchus
2
0
16
10
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,114
Damage
34,598
40,944
Taken
39,777
28,236
Mitigated
35,444
3,224
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,763
1,353
0
846
11,968
4,581
1,139
6,448
5,105
0
43,012
W
Fenrir
Kg Doggo
Fenrir
10,857
756
0
2,822
12,797
6,694
1,345
6,809
5,558
0
38,862
L
Cerberus
QuietGlacier
Cerberus
11,450
651
0
2,809
14,952
18,940
0
3,233
11,542
41,271
0
L
Heimdallr
RagnarNSons
Heimdallr
7,330
6,002
0
0
12,457
4,776
0
3,192
9,069
0
23,745
W
Bacchus
YaBoiSilva
Bacchus
9,978
1,005
0
2,807
15,012
24,169
32
6,085
8,575
35,092
0
L
8,334
2,232
0
415
13,535
4,520
0
3,997
9,311
31,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
37,618
156
Minions Killed
155
7
Camps Cleared
9
856,340
Distance Traveled
932,020
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,767
751
53
3
6
325,506
3
W
Fenrir
12,249
721
64
4
3
281,842
3
L
Cerberus
11,780
693
57
3
2
326,068
1
L
Heimdallr
10,400
612
41
2
1
234,407
2
W
Bacchus
12,602
741
38
2
0
324,672
3
L
Sol
11,244
661
58
3
4
295,865
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role