Player Matchup

Khepri
Khepri
ITankYouSpank
Khepri
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 18L
1,598 Elo+
Party 2
Anhur
Anhur
MistaAdams
Anhur
Level 160
God Stats
1W - 1L
1,280 SR
Queue Stats
28W - 28L
1,660 Elo+
Party 2
Thoth
Thoth
SHADOWHUNTER2337
Thoth
Level 144
God Stats
1W - 0L
1,715 SR
Queue Stats
30W - 25L
1,671 Elo+
Solo
Ullr
Ullr
TyYoTubez
Ullr
Level 158
God Stats
1W - 0L
1,514 SR
Queue Stats
5W - 4L
1,562 Elo+
Party 2
Chaac
Chaac
zzzakilezzz
Chaac
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,753 Elo+
Solo
Team Averages
Level 151
1,502 SR
1,649 Elo+

VS

Team Averages
Level 142
1,500 SR
1,623 Elo+
Thoth
Thoth
FNO_Itachi
Thoth
Level 114
God Stats
4W - 2L
1,500 SR
Queue Stats
193W - 172L
1,684 Elo+
Solo
Chang'e
Chang'e
FR0ST BL1TZ
Chang'e
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
684W - 623L
1,566 Elo+
Party 1
Neith
Neith
Simple Karly
Neith
Level 146
God Stats
15W - 24L
1,500 SR
Queue Stats
250W - 247L
1,623 Elo+
Party 1
Freya
Freya
Walrus Sw3G
Freya
Level 160
God Stats
11W - 12L
1,500 SR
Queue Stats
488W - 404L
1,628 Elo+
Party 1
He Bo
He Bo
acexXxprodigy
He Bo
Level 131
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 160L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 10
8,171
511
3,316
11,059
12,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
15
7 / 4 / 5
9,418
589
11,112
13,030
5,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 3 / 2
9,907
619
10,195
8,703
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
14
4 / 1 / 5
8,540
534
7,424
11,656
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 3 / 1
8,680
543
12,040
15,883
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
4 / 9 / 2
8,766
548
6,438
10,608
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
FR0ST BL1TZ
Chang'e
13
1 / 5 / 2
7,747
484
10,083
12,558
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 6 / 0
7,671
479
5,133
8,258
1,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 2 / 3
8,850
553
12,361
15,877
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 7 / 4
9,253
578
7,371
10,922
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
29
Kills
12
12
Deaths
29
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
4
9
2
0.56
L
Chang'e
FR0ST BL1TZ
Chang'e
1
5
2
0.4
W
4
1
10
9
W
Anhur
7
4
5
2.38
W
10
3
2
3.67
L
1
6
0
0.17
W
Ullr
4
1
5
6.5
L
2
2
3
1.75
L
4
7
4
0.86
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,087
Damage
41,386
60,331
Taken
58,223
36,307
Mitigated
13,244
20,909
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
6,438
345
0
1,153
10,608
1,836
0
5,744
4,398
42,477
0
L
Chang'e
FR0ST BL1TZ
Chang'e
10,083
1,506
687
5,268
12,558
2,619
0
2,071
10,208
44,474
0
W
3,316
704
962
2,275
11,059
12,118
0
5,900
4,787
16,680
0
W
Anhur
11,112
5,880
0
4,014
13,030
5,592
1,530
7,760
5,146
0
62,073
W
10,195
266
0
2,105
8,703
2,779
0
6,215
2,036
54,464
0
L
5,133
1,706
0
1,352
8,258
1,595
512
759
7,499
0
44,605
W
Ullr
7,424
2,694
0
5,089
11,656
3,862
166
5,350
5,682
0
60,599
L
12,361
3,572
0
8,031
15,877
5,363
342
762
14,142
61,769
0
L
7,371
1,182
0
2,685
10,922
1,831
0
3,501
7,162
50,139
0
W
12,040
2,925
0
6,464
15,883
11,956
0
10,375
5,508
0
47,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,716
Gold Earned
42,287
416
Minions Killed
429
0
Camps Cleared
0
1,589,918
Distance Traveled
1,429,695
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,766
548
73
5
0
290,325
7
L
Chang'e
7,747
484
75
5
0
293,689
4
W
Khepri
8,171
511
30
2
0
339,362
1
W
Anhur
9,418
589
106
7
0
272,911
5
W
Thoth
9,907
619
118
7
0
305,918
4
L
Neith
7,671
479
93
6
0
275,032
6
W
Ullr
8,540
534
102
6
0
340,942
2
L
Freya
8,850
553
105
7
0
294,463
1
L
He Bo
9,253
578
83
5
0
276,186
3
W
Chaac
8,680
543
60
4
0
330,785
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role