Player Matchup

Bakasura
Bakasura
AstolfoBussyFan
Bakasura
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
215W - 65L
1,608 Elo+
Party 2
Anubis
Anubis
BoxSIut
Anubis
Level 79
God Stats
4W - 3L
1,332 SR
Queue Stats
7W - 3L
1,597 Elo+
Party 2
Janus
Janus
Buddyi34
Janus
Level 121
God Stats
3W - 1L
1,703 SR
Queue Stats
115W - 33L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
Senpapii
Jing Wei
Level 152
God Stats
8W - 2L
1,500 SR
Queue Stats
186W - 58L
1,701 Elo+
Party 2
Cthulhu
Cthulhu
SloobSoob
Cthulhu
Level 27
God Stats
8W - 1L
1,922 SR
Queue Stats
160W - 32L
1,988 Elo+
Party 2
Team Averages
Level 104
1,591 SR
1,677 Elo+

VS

Team Averages
Level 69
1,508 SR
1,363 Elo+
Sun Wukong
Sun Wukong
Blurrymemes
Sun Wukong
Level 33
God Stats
15W - 15L
1,730 SR
Queue Stats
253W - 251L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hokage-zuki
Morgan Le Fay
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 82L
1,471 Elo+
Solo
Athena
Athena
SADBOYHOURS99
Athena
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
204W - 195L
1,169 Elo+
Party 1
Chronos
Chronos
Sh4RPSh00T3R002
Chronos
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
390W - 361L
1,455 Elo+
Party 1
Ravana
Ravana
Zequry
Ravana
Level 103
God Stats
30W - 14L
1,310 SR
Queue Stats
311W - 261L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
9 / 0 / 2
12,319
648
20,460
17,516
14,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
BoxSIut
Anubis
16
5 / 1 / 5
9,915
522
3,590
7,620
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
Buddyi34
Janus
17
3 / 1 / 5
10,498
553
7,229
4,329
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Senpapii
Jing Wei
16
4 / 3 / 2
9,960
524
10,362
11,923
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SloobSoob
Cthulhu
15
1 / 1 / 6
9,309
490
5,423
11,368
10,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blurrymemes
Sun Wukong
15
0 / 5 / 0
8,629
454
8,266
14,331
7,705
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Hokage-zuki
Morgan Le Fay
15
0 / 6 / 1
8,653
455
3,200
11,103
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 5
8,242
434
3,961
16,630
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 3 / 2
9,498
500
9,943
12,480
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
Zequry
Ravana
15
5 / 3 / 0
9,171
483
5,309
8,333
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
22
Kills
6
6
Deaths
22
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
9
0
2
10
L
Sun Wukong
Blurrymemes
Sun Wukong
0
5
0
0
W
Anubis
BoxSIut
Anubis
5
1
5
7.5
W
Janus
Buddyi34
Janus
3
1
5
5.5
L
Morgan Le Fay
Hokage-zuki
Morgan Le Fay
0
6
1
0.08
L
0
5
5
0.5
W
Jing Wei
Senpapii
Jing Wei
4
3
2
1.67
L
1
3
2
0.67
W
Cthulhu
SloobSoob
Cthulhu
1
1
6
4
L
Ravana
Zequry
Ravana
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
30,679
52,756
Taken
62,877
33,884
Mitigated
27,347
25,001
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
20,460
14,217
0
12,050
17,516
14,724
71
1,019
16,057
0
70,092
L
Sun Wukong
Blurrymemes
Sun Wukong
8,266
2,628
0
3,749
14,331
7,705
920
542
11,137
0
60,468
W
Anubis
BoxSIut
Anubis
3,590
392
0
4,683
7,620
3,126
272
1,732
5,888
54,298
0
W
Janus
Buddyi34
Janus
7,229
464
0
359
4,329
1,384
282
1,356
2,973
77,957
0
L
Morgan Le Fay
Hokage-zuki
Morgan Le Fay
3,200
680
0
1,011
11,103
2,677
0
4,537
5,406
61,916
0
L
3,961
881
0
2,118
16,630
11,013
0
4,335
11,105
27,438
0
W
Jing Wei
Senpapii
Jing Wei
10,362
8,373
0
4,976
11,923
4,306
0
6,286
5,637
0
88,386
L
9,943
4,043
0
3,826
12,480
3,356
582
3,950
8,530
79,966
0
W
Cthulhu
SloobSoob
Cthulhu
5,423
757
104
2,829
11,368
10,344
0
6,711
4,657
21,408
0
L
Ravana
Zequry
Ravana
5,309
1,350
0
2,545
8,333
2,596
0
2,878
4,770
0
59,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,001
Gold Earned
44,193
606
Minions Killed
547
0
Camps Cleared
0
1,828,315
Distance Traveled
1,780,843
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,319
648
167
9
0
406,540
2
L
Sun Wukong
8,629
454
127
7
0
349,348
1
W
Anubis
9,915
522
100
5
0
275,517
2
W
Janus
10,498
553
146
8
0
385,581
4
L
Morgan Le Fay
8,653
455
115
6
0
309,640
2
L
Athena
8,242
434
49
3
0
380,267
7
W
Jing Wei
9,960
524
155
8
0
374,878
5
L
Chronos
9,498
500
149
8
0
335,756
5
W
Cthulhu
9,309
490
38
2
0
385,799
7
L
Ravana
9,171
483
107
6
0
405,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role