Player Matchup

Tiamat
Tiamat
Chipzttv
Tiamat
Level 11
God Stats
2W - 1L
1,816 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Freya
Freya
GrimmLoqq
Freya
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,853 Elo+
Party 1
Thanatos
Thanatos
PerfectRose
Thanatos
Level 105
God Stats
14W - 8L
1,647 SR
Queue Stats
35W - 42L
1,931 Elo+
Party 2
Sun Wukong
Sun Wukong
Th3r0mann
Sun Wukong
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,853 Elo+
Party 1
Bellona
Bellona
W0IFY
Bellona
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,853 Elo+
Party 1
Team Averages
Level 78
1,593 SR
1,798 Elo+

VS

Team Averages
Level 121
1,463 SR
1,359 Elo+
Osiris
Osiris
Dobbeny
Osiris
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,153 Elo+
Party 3
Medusa
Medusa
HamTrainTony
Medusa
Level 120
God Stats
2W - 13L
1,166 SR
Queue Stats
128W - 130L
1,429 Elo+
Party 3
Atlas
Atlas
M1NNES0TANITRO
Atlas
Level 120
God Stats
2W - 4L
1,192 SR
Queue Stats
96W - 99L
1,205 Elo+
Party 3
Hera
Hera
MotokinJP
Hera
Level 100
God Stats
11W - 6L
1,771 SR
Queue Stats
186W - 228L
1,481 Elo+
Solo
Kali
Kali
UhOhStinke
Kali
Level 148
God Stats
8W - 11L
1,688 SR
Queue Stats
191W - 194L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chipzttv
Tiamat
15
3 / 4 / 7
9,402
495
8,832
8,844
4,185
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
GrimmLoqq
Freya
17
5 / 2 / 5
10,892
573
11,201
10,713
3,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
PerfectRose
Thanatos
18
12 / 2 / 6
11,269
593
20,118
15,726
7,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Th3r0mann
Sun Wukong
12
0 / 2 / 8
8,396
442
5,103
12,890
11,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
W0IFY
Bellona
16
3 / 2 / 9
10,470
551
12,752
17,371
15,657
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dobbeny
Osiris
16
1 / 4 / 0
9,254
487
6,599
18,146
11,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
6 / 5 / 1
9,867
519
8,819
14,910
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 6
8,780
462
7,135
15,435
15,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
14
0 / 7 / 4
8,497
447
3,808
13,968
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 1
9,074
478
9,492
17,251
5,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
23
Kills
11
12
Deaths
23
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Chipzttv
Tiamat
3
4
7
1.63
L
Osiris
Dobbeny
Osiris
1
4
0
0.25
W
Freya
GrimmLoqq
Freya
5
2
5
3.75
L
Medusa
6
5
1
1.3
L
1
1
6
4
L
Hera
0
7
4
0.29
W
Thanatos
PerfectRose
Thanatos
12
2
6
7.5
W
Sun Wukong
Th3r0mann
Sun Wukong
0
2
8
2
L
3
6
1
0.58
W
Bellona
W0IFY
Bellona
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,006
Damage
35,853
65,544
Taken
79,710
42,149
Mitigated
40,376
30,221
Healing
23,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Chipzttv
Tiamat
8,832
703
0
944
8,844
4,185
117
1,527
7,283
44,181
0
L
Osiris
Dobbeny
Osiris
6,599
3,089
27
6,219
18,146
11,166
0
2,610
15,459
0
61,637
W
Freya
GrimmLoqq
Freya
11,201
3,863
0
4,690
10,713
3,594
2,150
1,321
9,386
76,939
0
L
Medusa
8,819
4,203
0
4,324
14,910
5,009
0
6,277
8,527
0
71,189
L
7,135
2,159
531
5,016
15,435
15,247
0
5,442
9,661
33,886
0
L
Hera
3,808
1,657
57
3,382
13,968
3,229
0
1,709
12,213
56,473
0
W
Thanatos
PerfectRose
Thanatos
20,118
5,953
0
17,859
15,726
7,328
119
2,089
13,617
0
83,096
W
Sun Wukong
Th3r0mann
Sun Wukong
5,103
1,218
0
2,833
12,890
11,385
0
4,425
8,003
0
31,150
L
9,492
3,655
0
3,464
17,251
5,725
0
3,548
13,541
0
61,730
W
Bellona
W0IFY
Bellona
12,752
5,244
0
3,895
17,371
15,657
0
1,455
15,916
216
68,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,429
Gold Earned
45,472
509
Minions Killed
506
0
Camps Cleared
0
1,906,717
Distance Traveled
1,704,122
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,402
495
101
5
0
390,227
3
L
Osiris
9,254
487
119
6
0
351,895
4
W
Freya
10,892
573
145
8
0
347,937
3
L
Medusa
9,867
519
111
6
0
319,827
3
L
Atlas
8,780
462
66
3
0
364,142
6
L
Hera
8,497
447
114
6
0
280,769
0
W
Thanatos
11,269
593
100
5
0
446,743
5
W
Sun Wukong
8,396
442
37
2
0
372,896
14
L
Kali
9,074
478
96
5
0
387,489
5
W
Bellona
10,470
551
126
7
0
348,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role