Player Matchup

Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
BlindVenus
Bellona
Gold III
Level 131
God Stats
12W - 7L
1,763 SR
Queue Stats
104W - 103L
1,528 MMR
Party 2
Chernobog
Chernobog
Gold II
Crossito
Chernobog
Gold II
Level 146
God Stats
3W - 6L
1,763 SR
Queue Stats
111W - 114L
1,574 MMR
Party 2
Tiamat
Tiamat
Gold IV
mottyj
Tiamat
Gold IV
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,555 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,605 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,714 SR
1,551 MMR
Sol
Sol
Gold IV
CampingMyLane
Sol
Gold IV
Level 107
God Stats
2W - 3L
1,757 SR
Queue Stats
51W - 64L
1,563 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Chivalric
Tsukuyomi
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,546 MMR
Solo
Chiron
Chiron
Silver II
Giova-Jedi11
Chiron
Silver II
Level 129
God Stats
2W - 4L
1,786 SR
Queue Stats
18W - 22L
1,547 MMR
Party 1
Athena
Athena
Silver II
NotBerms
Athena
Silver II
Level 89
God Stats
0W - 1L
1,704 SR
Queue Stats
20W - 24L
1,547 MMR
Party 1
Achilles
Achilles
Gold IV
RoyaleAndoros
Achilles
Gold IV
Level 96
God Stats
1W - 1L
1,824 SR
Queue Stats
22W - 27L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 0 / 5
7,959
663
4,690
8,028
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
 
Sobek
11
1 / 0 / 9
7,112
593
3,998
9,827
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
BlindVenus
Bellona
13
0 / 0 / 1
7,468
622
7,107
11,071
7,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Crossito
Chernobog
14
7 / 0 / 2
8,253
688
7,077
5,967
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
mottyj
Tiamat
12
1 / 1 / 5
6,788
566
5,246
6,404
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabCamazotzOlorunCliodhna

VS

Bans
ThothGebBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,673
473
6,241
6,928
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
Chivalric
Tsukuyomi
10
1 / 3 / 0
5,854
488
3,665
7,992
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
10
0 / 4 / 0
5,732
478
3,145
6,828
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
NotBerms
Athena
8
0 / 3 / 0
5,415
451
1,972
11,171
4,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
RoyaleAndoros
Achilles
12
0 / 0 / 0
6,721
560
7,543
11,622
12,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
5
6.5
W
Sobek
 
Sobek
1
0
9
5.5
W
Bellona
BlindVenus
Bellona
0
0
1
0.5
L
0
3
1
0.17
L
Tsukuyomi
Chivalric
Tsukuyomi
1
3
0
0.33
W
Chernobog
Crossito
Chernobog
7
0
2
8
L
Chiron
0
4
0
0
L
Athena
NotBerms
Athena
0
3
0
0
L
Achilles
RoyaleAndoros
Achilles
0
0
0
0
W
Tiamat
mottyj
Tiamat
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,118
Damage
22,566
41,297
Taken
44,541
26,059
Mitigated
21,993
16,713
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,690
1,371
0
765
8,028
3,068
509
1,559
6,312
0
54,668
W
Sobek
 
Sobek
3,998
525
388
4,493
9,827
10,086
133
3,284
6,375
12,026
0
W
Bellona
BlindVenus
Bellona
7,107
2,554
0
5,633
11,071
7,541
0
0
10,241
0
50,221
L
6,241
997
0
1,624
6,928
1,449
483
2,290
4,478
32,289
0
L
Tsukuyomi
Chivalric
Tsukuyomi
3,665
812
0
2,645
7,992
2,035
0
2,208
5,614
0
32,536
W
Chernobog
Crossito
Chernobog
7,077
4,350
0
3,457
5,967
1,838
707
1,095
4,778
0
64,129
L
Chiron
3,145
957
301
2,113
6,828
1,196
0
643
6,171
0
36,270
L
Athena
NotBerms
Athena
1,972
586
1,026
1,601
11,171
4,589
0
3,611
7,412
15,149
0
L
Achilles
RoyaleAndoros
Achilles
7,543
1,427
0
6,678
11,622
12,724
0
0
11,622
29
43,898
W
Tiamat
mottyj
Tiamat
5,246
569
0
1,977
6,404
3,526
73
1,747
4,475
40,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
29,395
462
Minions Killed
354
0
Camps Cleared
0
1,322,013
Distance Traveled
1,242,539
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,959
663
112
9
0
304,282
1
W
Sobek
7,112
593
21
2
0
260,202
5
W
Bellona
7,468
622
107
9
0
276,522
4
L
Sol
5,673
473
65
5
0
249,227
3
L
Tsukuyomi
5,854
488
71
6
0
264,892
5
W
Chernobog
8,253
688
133
11
0
252,262
3
L
Chiron
5,732
478
66
6
0
206,605
5
L
Athena
5,415
451
39
3
0
268,686
1
L
Achilles
6,721
560
113
9
0
253,129
2
W
Tiamat
6,788
566
89
7
0
228,745
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role