Player Matchup

Thor
Thor
Platinum V
 
Thor
Platinum V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold III
Nacc
Ah Puch
Gold III
Level 148
God Stats
5W - 3L
1,685 SR
Queue Stats
65W - 48L
1,790 MMR
Party 1
Odin
Odin
Bronze III
Stormtrooopa
Odin
Bronze III
Level 102
God Stats
1W - 1L
1,557 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,581 SR
1,597 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,580 SR
1,382 MMR
Agni
Agni
Bronze III
ImSoBad2004
Agni
Bronze III
Level 85
God Stats
5W - 4L
1,500 SR
Queue Stats
38W - 27L
1,382 MMR
Party 2
Cerberus
Cerberus
Bronze III
Jtiran21
Cerberus
Bronze III
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 32L
1,382 MMR
Party 2
Cupid
Cupid
Bronze III
alexsmite777
Cupid
Bronze III
Level 93
God Stats
5W - 3L
1,741 SR
Queue Stats
43W - 32L
1,382 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 0 / 7
9,844
895
9,876
11,193
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
Nacc
Ah Puch
13
5 / 1 / 8
8,820
802
14,353
7,064
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 8
7,877
716
4,765
7,011
6,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ThothPersephoneAchillesGilgameshBastet

VS

Bans
TerraGebAresAtlasSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,672
607
5,168
9,850
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Jtiran21
Cerberus
11
1 / 4 / 2
7,748
704
5,040
15,548
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 4 / 1
7,600
691
7,206
8,320
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
7
10.5
L
0
6
1
0.08
L
Cerberus
Jtiran21
Cerberus
1
4
2
0.5
W
Ah Puch
Nacc
Ah Puch
5
1
8
9
W
2
2
8
3
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,994
Damage
17,414
25,268
Taken
33,718
13,994
Mitigated
16,450
9,147
Healing
3,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,876
884
0
3,205
11,193
5,472
618
3,982
7,211
0
32,573
L
5,168
257
92
1,122
9,850
2,169
0
2,341
7,331
21,159
0
L
Cerberus
Jtiran21
Cerberus
5,040
124
0
2,057
15,548
11,784
0
7,721
7,610
16,385
0
W
Ah Puch
Nacc
Ah Puch
14,353
564
0
3,688
7,064
2,342
376
3,923
3,141
48,480
0
W
4,765
819
362
1,892
7,011
6,180
0
2,589
4,422
0
10,402
L
7,206
4,057
53
565
8,320
2,497
0
4,297
3,850
0
20,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,541
Gold Earned
22,020
131
Minions Killed
133
9
Camps Cleared
1
676,514
Distance Traveled
612,090
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,844
895
51
5
4
227,008
1
L
Agni
6,672
607
50
5
1
179,383
2
L
Cerberus
7,748
704
41
4
0
219,823
2
W
Ah Puch
8,820
802
68
6
5
219,846
4
W
Odin
7,877
716
12
1
0
229,660
6
L
Cupid
7,600
691
42
4
0
212,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role