Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DjJαnus
Janus
Level 116
God Stats
84W - 66L
1,803 SR
Queue Stats
86W - 66L
1,769 Elo+
Solo
Xing Tian
Xing Tian
Eggy
Xing Tian
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 9L
1,570 Elo+
Solo
Loki
Loki
H3adshot17
Loki
Level 140
God Stats
12W - 11L
1,520 SR
Queue Stats
327W - 297L
1,506 Elo+
Solo
Hel
Hel
arkhamasyum667
Hel
Level 126
God Stats
12W - 8L
1,500 SR
Queue Stats
231W - 242L
1,389 Elo+
Solo
Team Averages
Level 137
1,565 SR
1,547 Elo+

VS

Team Averages
Level 115
1,645 SR
1,485 Elo+
Ganesha
Ganesha
Corkenoob
Ganesha
Level 160
God Stats
10W - 6L
1,737 SR
Queue Stats
167W - 158L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
End3rGamer26
Gilgamesh
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 81L
1,449 Elo+
Party 2
Serqet
Serqet
Nob3r
Serqet
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 68L
1,449 Elo+
Party 2
Sol
Sol
WujiBoundary
Sol
Level 68
God Stats
10W - 3L
1,788 SR
Queue Stats
56W - 54L
1,504 Elo+
Solo
Zeus
Zeus
hughesb0t
Zeus
Level 158
God Stats
8W - 3L
1,703 SR
Queue Stats
435W - 425L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 4 / 4
8,035
536
11,653
10,612
3,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
DjJαnus
Janus
4
0 / 2 / 0
4,854
324
228
1,350
244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Eggy
Xing Tian
13
4 / 2 / 3
8,725
582
9,325
14,383
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 4 / 1
8,706
580
6,742
10,427
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 1
8,762
584
6,708
11,098
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Corkenoob
Ganesha
15
1 / 2 / 3
8,230
549
7,365
12,389
6,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
End3rGamer26
Gilgamesh
11
0 / 2 / 5
6,853
457
5,657
12,688
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Nob3r
Serqet
13
5 / 1 / 4
8,157
544
4,957
10,276
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 3
7,174
478
5,870
10,467
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
17
9 / 2 / 0
10,441
696
10,775
8,159
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
12
Kills
16
16
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
4
4
1.5
W
Ganesha
Corkenoob
Ganesha
1
2
3
1.25
L
Janus
DjJαnus
Janus
0
2
0
0
L
Xing Tian
Eggy
Xing Tian
4
2
3
2.75
W
Gilgamesh
End3rGamer26
Gilgamesh
0
2
5
1.25
L
3
4
1
0.88
W
Serqet
Nob3r
Serqet
5
1
4
7
W
1
5
3
0.5
L
1
4
1
0.38
W
Zeus
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,656
Damage
34,624
47,870
Taken
53,979
19,305
Mitigated
21,839
14,626
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
11,653
3,582
0
1,460
10,612
3,127
0
4,534
5,859
0
44,151
W
Ganesha
Corkenoob
Ganesha
7,365
296
0
3,840
12,389
6,139
0
6,672
5,717
53,114
0
L
Janus
DjJαnus
Janus
228
76
0
80
1,350
244
0
1,319
31
2,756
0
L
Xing Tian
Eggy
Xing Tian
9,325
698
538
2,701
14,383
11,280
108
6,147
7,992
36,405
0
W
Gilgamesh
End3rGamer26
Gilgamesh
5,657
1,331
489
3,353
12,688
7,162
0
3,901
8,787
0
22,487
L
6,742
1,781
0
3,585
10,427
2,329
0
4,660
5,348
0
50,305
W
Serqet
Nob3r
Serqet
4,957
700
0
630
10,276
3,345
0
2,286
7,990
0
41,611
W
5,870
2,158
0
4,428
10,467
2,551
0
2,556
7,911
45,741
0
L
6,708
240
769
5,493
11,098
2,325
0
6,500
4,038
62,485
0
W
Zeus
10,775
2,318
0
2,408
8,159
2,642
372
810
7,313
80,953
2,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,082
Gold Earned
40,855
369
Minions Killed
459
0
Camps Cleared
0
1,152,195
Distance Traveled
1,498,274
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,035
536
80
5
0
288,577
0
W
Ganesha
8,230
549
96
6
0
274,576
1
L
Janus
4,854
324
7
0
0
58,341
1
L
Xing Tian
8,725
582
36
2
0
268,811
2
W
Gilgamesh
6,853
457
32
2
0
293,206
6
L
Loki
8,706
580
95
6
0
261,061
1
W
Serqet
8,157
544
90
6
0
370,588
2
W
Sol
7,174
478
91
6
0
285,064
4
L
Hel
8,762
584
151
10
0
275,405
5
W
Zeus
10,441
696
150
10
0
274,840
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role