Player Matchup

Ymir
Ymir
CrowBoii
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,678 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MoistMeatMoaf
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,894 SR
Queue Stats
3W - 2L
1,678 Elo+
Party 1
Neith
Neith
WorstPoppyNA
Neith
Level 18
God Stats
2W - 0L
1,800 SR
Queue Stats
28W - 8L
1,500 Elo+
Party 1
Team Averages
Level 52
1,731 SR
1,619 Elo+

VS

Team Averages
Level 56
1,609 SR
1,269 Elo+
Nu Wa
Nu Wa
Diamondhalo
Nu Wa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,209 Elo+
Party 2
Loki
Loki
J0k3rzL4nd
Loki
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,209 Elo+
Party 2
King Arthur
King Arthur
SleepingDoor2
King Arthur
Level 37
God Stats
6W - 3L
1,827 SR
Queue Stats
32W - 26L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 1 / 14
8,390
839
5,110
8,252
7,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
MoistMeatMoaf
Morgan Le Fay
13
6 / 1 / 14
8,501
850
10,754
6,878
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
11 / 0 / 9
9,158
916
12,417
3,954
1,623
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,836
584
5,778
8,112
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 1
6,229
623
2,695
8,655
3,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SleepingDoor2
King Arthur
10
1 / 6 / 1
6,297
630
5,374
16,122
9,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
20
Kills
2
2
Deaths
20
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
14
10
L
0
7
1
0.07
L
1
7
1
0.21
W
Morgan Le Fay
MoistMeatMoaf
Morgan Le Fay
6
1
14
13
L
King Arthur
SleepingDoor2
King Arthur
1
6
1
0.25
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,281
Damage
13,847
19,084
Taken
32,889
11,270
Mitigated
15,189
6,281
Healing
3,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,110
1,509
181
2,181
8,252
7,074
38
3,375
4,560
13,737
0
L
5,778
1,546
0
0
8,112
1,967
0
2,977
4,905
20,765
0
L
2,695
216
0
856
8,655
3,431
0
4,292
4,217
0
13,466
W
Morgan Le Fay
MoistMeatMoaf
Morgan Le Fay
10,754
1,526
232
1,652
6,878
2,573
719
1,765
4,934
29,475
0
L
King Arthur
SleepingDoor2
King Arthur
5,374
660
40
2,968
16,122
9,791
0
8,385
7,450
0
12,881
W
12,417
6,179
802
1,233
3,954
1,623
1,489
827
3,016
0
30,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,049
Gold Earned
18,362
105
Minions Killed
72
5
Camps Cleared
4
529,173
Distance Traveled
430,195
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,390
839
12
1
2
168,834
3
L
Nu Wa
5,836
584
35
4
2
133,036
1
L
Loki
6,229
623
18
2
2
154,532
0
W
Morgan Le Fay
8,501
850
41
4
2
184,853
3
L
King Arthur
6,297
630
19
2
0
142,627
1
W
Neith
9,158
916
52
5
1
175,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role