Player Matchup

Hercules
Hercules
Its Tato8112
Hercules
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 106L
1,353 Elo+
Party 1
Scylla
Scylla
Swipe07
Scylla
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 58L
1,406 Elo+
Party 1
Medusa
Medusa
xYSNCx CHANKA
Medusa
Level 38
God Stats
4W - 7L
1,837 SR
Queue Stats
29W - 40L
1,383 Elo+
Party 1
Team Averages
Level 60
1,612 SR
1,380 Elo+

VS

Team Averages
Level 89
1,500 SR
1,378 Elo+
Agni
Agni
 
Agni
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
ItalianoSausage
Bastet
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
281W - 226L
1,538 Elo+
Solo
Danzaburou
Danzaburou
goldSMASHER456
Danzaburou
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,097 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Its Tato8112
Hercules
12
4 / 1 / 3
8,021
729
3,328
8,990
7,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Swipe07
Scylla
12
3 / 2 / 5
7,595
690
7,946
6,939
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 7
7,094
645
8,535
8,454
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 2 / 8
7,355
669
5,114
7,829
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 3
7,955
723
9,691
9,516
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
goldSMASHER456
Danzaburou
12
3 / 5 / 5
8,372
761
3,122
7,334
2,283
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
8
Kills
8
8
Deaths
8
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
2
8
2
W
5
1
3
6.5
L
Hercules
Its Tato8112
Hercules
4
1
3
5.5
L
Scylla
Swipe07
Scylla
3
2
5
2.75
W
Danzaburou
goldSMASHER456
Danzaburou
3
5
5
1.1
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,809
Damage
17,927
24,383
Taken
24,679
11,461
Mitigated
8,079
3,810
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,114
618
236
3,051
7,829
2,235
0
2,692
4,927
21,970
0
W
9,691
2,312
0
3,655
9,516
3,561
0
1,966
7,356
0
19,296
L
Hercules
Its Tato8112
Hercules
3,328
407
220
1,971
8,990
7,641
58
2,715
6,275
0
16,969
L
Scylla
Swipe07
Scylla
7,946
489
0
1,619
6,939
1,608
495
1,546
5,393
25,577
0
W
Danzaburou
goldSMASHER456
Danzaburou
3,122
1,095
0
352
7,334
2,283
0
3,003
4,119
0
14,541
L
8,535
2,825
0
0
8,454
2,212
0
1,270
7,184
0
21,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,710
Gold Earned
23,682
118
Minions Killed
95
4
Camps Cleared
4
548,641
Distance Traveled
621,465
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,355
669
52
5
0
207,915
5
W
Bastet
7,955
723
24
2
3
232,903
3
L
Hercules
8,021
729
25
2
0
193,501
1
L
Scylla
7,595
690
45
4
3
161,964
1
W
Danzaburou
8,372
761
19
2
1
180,647
0
L
Medusa
7,094
645
48
4
1
193,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role