Player Matchup

Mercury
Mercury
 
Mercury
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Snowball fight2
Bellona
Level 63
God Stats
0W - 1L
1,540 SR
Queue Stats
65W - 70L
1,415 Elo+
Party 2
Tiamat
Tiamat
Tylereousboi
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,374 Elo+
Party 2
Ganesha
Ganesha
lavteeming
Ganesha
Level 19
God Stats
1W - 4L
1,189 SR
Queue Stats
35W - 46L
1,383 Elo+
Party 2
Hou Yi
Hou Yi
selectroom1624
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Team Averages
Level 35
1,446 SR
1,434 Elo+

VS

Team Averages
Level 92
1,489 SR
1,467 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Ratatatanaaas
Artemis
Level 143
God Stats
13W - 10L
1,562 SR
Queue Stats
282W - 336L
1,408 Elo+
Party 1
Kumbhakarna
Kumbhakarna
eltotolpqtp
Kumbhakarna
Level 159
God Stats
35W - 37L
1,285 SR
Queue Stats
1,171W - 1,219L
1,446 Elo+
Party 1
Sol
Sol
kevkevstone
Sol
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,342 Elo+
Party 3
Anubis
Anubis
loobinator
Anubis
Level 49
God Stats
13W - 10L
1,596 SR
Queue Stats
27W - 17L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 1
5,350
535
1,603
6,337
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 4 / 0
5,642
564
2,824
8,001
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
8
0 / 3 / 0
4,837
484
1,189
5,518
2,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
lavteeming
Ganesha
8
1 / 3 / 0
5,130
513
2,490
8,732
3,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 4 / 1
4,832
483
2,411
4,792
1,065
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
7 / 0 / 5
6,915
692
6,409
5,017
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
9
1 / 1 / 6
5,808
581
4,962
4,837
1,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
eltotolpqtp
Kumbhakarna
8
1 / 0 / 7
5,707
571
2,136
6,506
2,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 0 / 3
6,522
652
2,809
2,582
901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
loobinator
Anubis
12
4 / 1 / 1
6,905
691
6,541
5,221
2,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
18
18
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
W
Gilgamesh
 
Gilgamesh
7
0
5
9.5
W
Artemis
1
1
6
4
L
1
4
0
0.25
L
Tiamat
0
3
0
0
W
Kumbhakarna
eltotolpqtp
Kumbhakarna
1
0
7
4.5
W
5
0
3
6.5
L
Ganesha
lavteeming
Ganesha
1
3
0
0.33
W
Anubis
loobinator
Anubis
4
1
1
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,517
Damage
22,857
33,380
Taken
24,163
11,512
Mitigated
8,910
7,699
Healing
10,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,603
595
244
900
6,337
1,621
0
1,082
5,255
0
26,484
W
Gilgamesh
 
Gilgamesh
6,409
3,083
0
2,104
5,017
1,729
0
487
4,530
0
29,600
W
Artemis
4,962
1,333
0
815
4,837
1,167
50
1,389
3,448
0
34,654
L
2,824
766
97
1,412
8,001
2,831
204
5,596
2,405
0
23,161
L
Tiamat
1,189
344
0
1,204
5,518
2,082
341
996
4,522
16,066
0
W
Kumbhakarna
eltotolpqtp
Kumbhakarna
2,136
83
331
2,426
6,506
2,984
0
1,180
5,326
11,708
0
W
2,809
1,262
0
1,648
2,582
901
0
623
1,959
21,047
3,288
L
Ganesha
lavteeming
Ganesha
2,490
413
1,114
2,514
8,732
3,913
0
2,407
6,325
18,707
0
W
Anubis
loobinator
Anubis
6,541
83
0
3,081
5,221
2,129
588
0
5,221
37,638
0
L
2,411
1,560
0
214
4,792
1,065
0
1,131
3,661
0
19,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,791
Gold Earned
31,857
221
Minions Killed
259
0
Camps Cleared
0
963,366
Distance Traveled
980,995
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,350
535
59
6
0
203,623
0
W
Gilgamesh
6,915
692
48
5
0
234,683
4
W
Artemis
5,808
581
64
6
0
196,416
2
L
Bellona
5,642
564
62
6
0
204,004
1
L
Tiamat
4,837
484
26
3
0
181,676
0
W
Kumbhakarna
5,707
571
11
1
0
191,366
0
W
Sol
6,522
652
56
6
0
183,423
3
L
Ganesha
5,130
513
7
1
0
182,029
0
W
Anubis
6,905
691
80
8
0
175,107
1
L
Hou Yi
4,832
483
67
7
0
192,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role