Player Matchup

Yemoja
Yemoja
ASlay28
Yemoja
Level 22
God Stats
65W - 81L
1,506 SR
Queue Stats
223W - 267L
1,441 Elo+
Solo
Sol
Sol
Skylantis
Sol
Level 29
God Stats
3W - 7L
1,100 SR
Queue Stats
114W - 104L
1,375 Elo+
Solo
Atlas
Atlas
lx Grant xl
Atlas
Level 85
God Stats
20W - 19L
1,586 SR
Queue Stats
59W - 57L
1,566 Elo+
Party 1
Osiris
Osiris
papichulloricky
Osiris
Level 48
God Stats
15W - 6L
1,760 SR
Queue Stats
45W - 39L
1,568 Elo+
Party 1
Hachiman
Hachiman
yourtimesup8786
Hachiman
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,440 Elo+
Solo
Team Averages
Level 42
1,491 SR
1,478 Elo+

VS

Team Averages
Level 58
1,485 SR
1,437 Elo+
Bastet
Bastet
Aggrobeard
Bastet
Level 104
God Stats
1W - 1L
1,598 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Nur045
Bellona
Level 8
God Stats
3W - 7L
1,229 SR
Queue Stats
22W - 34L
1,196 Elo+
Solo
Merlin
Merlin
TheVoidSoul
Merlin
Level 113
God Stats
64W - 53L
1,783 SR
Queue Stats
89W - 84L
1,686 Elo+
Solo
Olorun
Olorun
billytsak
Olorun
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
derpAZN
Skadi
Level 38
God Stats
1W - 0L
1,314 SR
Queue Stats
1W - 2L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ASlay28
Yemoja
9
0 / 1 / 0
6,389
639
334
1,290
381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 5 / 3
8,580
858
10,067
11,121
3,726
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 5 / 4
7,864
786
6,506
15,165
9,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 2
8,550
855
8,360
14,511
10,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
13
1 / 3 / 5
7,312
731
6,054
10,967
3,901
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aggrobeard
Bastet
16
5 / 4 / 4
9,031
903
7,585
11,793
4,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Nur045
Bellona
14
3 / 1 / 5
8,167
817
6,132
8,825
6,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
2 / 2 / 8
7,945
795
11,040
7,638
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
billytsak
Olorun
15
4 / 5 / 6
8,692
869
15,101
10,781
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
derpAZN
Skadi
14
2 / 3 / 6
7,918
792
6,959
8,199
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
14
Kills
16
16
Deaths
15
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ASlay28
Yemoja
0
1
0
0
W
Bastet
Aggrobeard
Bastet
5
4
4
1.75
W
Bellona
Nur045
Bellona
3
1
5
5.5
L
3
5
3
0.9
W
Merlin
2
2
8
3
W
Olorun
billytsak
Olorun
4
5
6
1.4
W
Skadi
derpAZN
Skadi
2
3
6
1.67
L
3
5
4
1
L
7
2
2
4
L
Hachiman
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,321
Damage
46,817
53,054
Taken
47,236
28,307
Mitigated
21,402
8,902
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ASlay28
Yemoja
334
86
631
190
1,290
381
0
111
1,179
334
0
W
Bastet
Aggrobeard
Bastet
7,585
2,714
0
3,987
11,793
4,581
24
3,593
8,200
0
39,462
W
Bellona
Nur045
Bellona
6,132
698
879
1,547
8,825
6,812
890
4,609
4,216
0
17,079
L
10,067
2,890
0
2,834
11,121
3,726
1,134
3,386
7,735
37,887
0
W
Merlin
11,040
432
643
684
7,638
2,916
784
2,937
4,701
19,503
0
W
Olorun
billytsak
Olorun
15,101
7,652
578
2,447
10,781
4,350
821
3,545
7,236
30,342
0
W
Skadi
derpAZN
Skadi
6,959
3,913
0
1,162
8,199
2,743
171
2,223
5,976
0
21,320
L
6,506
1,910
248
2,113
15,165
9,677
0
7,323
7,842
19,471
0
L
8,360
3,394
400
1,364
14,511
10,622
355
7,975
6,536
0
14,965
L
Hachiman
6,054
2,368
0
1,122
10,967
3,901
0
7,346
3,621
0
15,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,695
Gold Earned
41,753
133
Minions Killed
173
0
Camps Cleared
0
822,896
Distance Traveled
1,023,518
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,389
639
0
0
0
24,537
1
W
Bastet
9,031
903
65
7
0
236,816
0
W
Bellona
8,167
817
25
3
0
227,998
0
L
Sol
8,580
858
74
7
0
177,325
0
W
Merlin
7,945
795
17
2
0
185,408
0
W
Olorun
8,692
869
36
4
0
181,934
0
W
Skadi
7,918
792
30
3
0
191,362
0
L
Atlas
7,864
786
18
2
0
218,969
0
L
Osiris
8,550
855
18
2
0
224,855
0
L
Hachiman
7,312
731
23
2
0
177,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role