Player Matchup

Janus
Janus
FortniteRules123
Janus
Level 83
God Stats
10W - 7L
1,732 SR
Queue Stats
28W - 25L
1,569 Elo+
Party 1
Neith
Neith
parker2013
Neith
Level 6
God Stats
2W - 3L
1,395 SR
Queue Stats
6W - 7L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
xXBoarzillaXx
Sun Wukong
Level 95
God Stats
5W - 2L
1,659 SR
Queue Stats
8W - 8L
1,447 Elo+
Party 1
Geb
Geb
xYamaArashi
Geb
Level 73
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 22L
1,449 Elo+
Party 1
Artemis
Artemis
xxakronhammerxx
Artemis
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 33L
1,492 Elo+
Party 1
Team Averages
Level 76
1,557 SR
1,481 Elo+

VS

Team Averages
Level 56
1,595 SR
1,446 Elo+
Sol
Sol
BunnySeris
Sol
Level 28
God Stats
0W - 2L
1,715 SR
Queue Stats
15W - 12L
1,392 Elo+
Party 2
Artio
Artio
CStar98
Artio
Level 89
God Stats
5W - 4L
1,760 SR
Queue Stats
11W - 15L
1,461 Elo+
Party 2
Skadi
Skadi
footballwill12
Skadi
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,442 Elo+
Party 2
Erlang Shen
Erlang Shen
ironpig222
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,436 Elo+
Solo
Nemesis
Nemesis
kevin_pancho26
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
8,220
913
8,767
5,190
1,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
15
4 / 0 / 10
8,140
904
10,363
6,069
2,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
xXBoarzillaXx
Sun Wukong
14
5 / 0 / 12
7,753
861
6,705
8,343
6,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 0 / 10
7,158
795
3,540
8,925
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 1 / 10
7,599
844
11,559
8,973
3,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,281
698
5,179
7,170
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
CStar98
Artio
12
0 / 4 / 0
6,723
747
5,367
14,685
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 1 / 1
8,012
890
8,105
7,611
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
ironpig222
Erlang Shen
11
1 / 5 / 0
6,420
713
6,188
13,845
5,597
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,826
647
364
4,938
1,854
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
4
18
Kills
3
3
Deaths
19
50
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Artio
CStar98
Artio
0
4
0
0
W
5
2
8
4.5
L
2
1
1
2.5
L
Erlang Shen
ironpig222
Erlang Shen
1
5
0
0.2
L
0
4
0
0
W
Neith
4
0
10
9
W
Sun Wukong
xXBoarzillaXx
Sun Wukong
5
0
12
11
W
1
0
10
6
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,934
Damage
25,203
37,500
Taken
48,249
19,992
Mitigated
24,821
11,984
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,179
1,274
0
431
7,170
2,497
872
1,719
5,293
12,956
1,244
L
Artio
CStar98
Artio
5,367
650
1,758
4,563
14,685
11,881
0
4,001
10,358
16,142
0
W
8,767
550
0
0
5,190
1,927
466
1,314
3,876
32,489
0
L
8,105
3,707
0
1,983
7,611
2,992
242
2,177
5,434
0
40,054
L
Erlang Shen
ironpig222
Erlang Shen
6,188
3,008
0
2,162
13,845
5,597
0
3,417
10,186
0
11,914
L
364
106
0
100
4,938
1,854
0
1,521
3,355
0
1,517
W
Neith
10,363
4,697
0
2,243
6,069
2,505
1,735
1,517
4,552
0
33,298
W
Sun Wukong
xXBoarzillaXx
Sun Wukong
6,705
1,218
424
2,124
8,343
6,992
140
2,881
5,462
1,082
8,689
W
3,540
529
0
2,861
8,925
5,215
64
2,326
6,599
8,029
0
W
11,559
7,429
0
4,332
8,973
3,353
1,198
2,121
6,852
0
27,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,870
Gold Earned
33,262
178
Minions Killed
134
0
Camps Cleared
0
996,021
Distance Traveled
816,286
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,281
698
22
2
0
172,972
0
L
Artio
6,723
747
13
1
0
174,880
4
W
Janus
8,220
913
53
6
0
200,473
3
L
Skadi
8,012
890
85
9
0
211,043
1
L
Erlang Shen
6,420
713
11
1
0
187,122
2
L
Nemesis
5,826
647
3
0
0
70,269
1
W
Neith
8,140
904
64
7
0
191,687
3
W
Sun Wukong
7,753
861
14
2
0
217,594
4
W
Geb
7,158
795
7
1
0
213,084
7
W
Artemis
7,599
844
40
4
0
173,183
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role