Player Matchup

Geb
Geb
CallMeSlyy
Geb
Level 120
God Stats
3W - 6L
1,558 SR
Queue Stats
51W - 59L
1,420 Elo+
Party 1
Nemesis
Nemesis
CuzWeasel
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,181 Elo+
Party 1
Janus
Janus
DemonSIayer
Janus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,501 Elo+
Party 1
Neith
Neith
GodlyYakk
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,677 Elo+
Party 1
King Arthur
King Arthur
No Nezumio
King Arthur
Level 108
God Stats
3W - 2L
1,209 SR
Queue Stats
25W - 33L
1,410 Elo+
Party 1
Team Averages
Level 95
1,453 SR
1,438 Elo+

VS

Team Averages
Level 122
1,614 SR
1,489 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AstronautKid971
Medusa
Level 140
God Stats
21W - 9L
2,069 SR
Queue Stats
122W - 112L
1,666 Elo+
Party 2
Chaac
Chaac
Bryanx_x971
Chaac
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 113L
1,689 Elo+
Party 2
Athena
Athena
EXTRA_TOXIC_FANG
Athena
Level 128
God Stats
10W - 9L
1,500 SR
Queue Stats
526W - 532L
1,320 Elo+
Party 3
Artio
Artio
RaticateBRK
Artio
Level 89
God Stats
7W - 0L
1,500 SR
Queue Stats
154W - 154L
1,271 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,619
468
3,135
9,427
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
CuzWeasel
Nemesis
9
1 / 2 / 1
5,650
471
2,061
9,701
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 0
6,475
540
3,173
5,433
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
GodlyYakk
Neith
11
1 / 2 / 0
6,356
530
5,212
6,155
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
No Nezumio
King Arthur
9
1 / 5 / 0
5,732
478
6,726
10,177
7,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 0 / 1
6,956
580
3,637
4,481
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 0
7,114
593
5,429
6,146
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 4
5,977
498
5,320
8,824
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 4
6,556
546
4,171
10,227
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

12
4 / 0 / 3
6,901
575
9,015
9,505
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
1
2.5
W
2
0
0
2
W
1
1
4
3
L
0
0
2
1
L
Nemesis
CuzWeasel
Nemesis
1
2
1
0.75
L
0
2
0
0
W
2
2
4
2
L
Neith
GodlyYakk
Neith
1
2
0
0.5
L
King Arthur
No Nezumio
King Arthur
1
5
0
0.2
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,307
Damage
27,572
40,893
Taken
39,183
18,001
Mitigated
19,485
11,582
Healing
19,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,637
41
254
2,029
4,481
1,717
0
856
3,493
44,269
0
W
5,429
2,109
0
3,652
6,146
1,435
725
587
5,559
0
49,713
W
5,320
648
0
2,774
8,824
3,936
0
2,140
6,576
0
32,675
L
3,135
828
368
3,312
9,427
5,053
0
4,342
4,811
16,356
0
L
Nemesis
CuzWeasel
Nemesis
2,061
756
0
3,358
9,701
2,928
0
2,010
7,531
0
21,164
L
3,173
302
0
1,395
5,433
1,570
0
2,756
2,431
39,923
0
W
4,171
1,310
551
3,246
10,227
5,202
40
1,375
8,810
19,147
0
L
Neith
GodlyYakk
Neith
5,212
2,072
0
2,339
6,155
1,305
0
724
5,431
0
45,499
L
King Arthur
No Nezumio
King Arthur
6,726
1,301
0
810
10,177
7,145
0
5,482
3,866
0
28,957
W
9,015
620
1,232
5,709
9,505
7,195
0
1,068
8,437
32,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,832
Gold Earned
33,504
293
Minions Killed
356
0
Camps Cleared
0
1,175,212
Distance Traveled
1,203,739
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,956
580
98
8
0
233,236
5
W
Medusa
7,114
593
99
8
0
217,981
2
W
Chaac
5,977
498
54
5
0
249,161
3
L
Geb
5,619
468
23
2
0
265,752
0
L
Nemesis
5,650
471
46
4
0
262,386
1
L
Janus
6,475
540
78
7
0
215,882
3
W
Athena
6,556
546
36
3
0
263,327
4
L
Neith
6,356
530
87
7
0
209,972
1
L
King Arthur
5,732
478
59
5
0
221,220
1
W
Artio
6,901
575
69
6
0
240,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role