Player Matchup

Atlas
Atlas
Cbread_
Atlas
Level 124
God Stats
1W - 0L
1,688 SR
Queue Stats
16W - 15L
1,788 Elo+
Party 1
Nike
Nike
LastMythkiller
Nike
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,710 Elo+
Party 1
Sol
Sol
Maxxster94
Sol
Level 137
God Stats
3W - 0L
1,496 SR
Queue Stats
58W - 61L
1,500 Elo+
Solo
Bastet
Bastet
Tiriel
Bastet
Level 114
God Stats
24W - 13L
1,500 SR
Queue Stats
503W - 471L
1,359 Elo+
Solo
Medusa
Medusa
marcydrake
Medusa
Level 127
God Stats
10W - 4L
1,500 SR
Queue Stats
48W - 35L
1,766 Elo+
Party 1
Team Averages
Level 123
1,537 SR
1,624 Elo+

VS

Team Averages
Level 103
1,634 SR
1,488 Elo+
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
KittySlayerUtley
Cliodhna
Level 123
God Stats
1W - 3L
1,696 SR
Queue Stats
47W - 41L
1,688 Elo+
Solo
Agni
Agni
MandoM4N
Agni
Level 63
God Stats
5W - 4L
1,950 SR
Queue Stats
111W - 131L
1,634 Elo+
Solo
Guan Yu
Guan Yu
burnt ostrich
Guan Yu
Level 87
God Stats
5W - 4L
1,715 SR
Queue Stats
191W - 182L
1,450 Elo+
Solo
Hou Yi
Hou Yi
iBxFF
Hou Yi
Level 119
God Stats
2W - 3L
1,309 SR
Queue Stats
25W - 21L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cbread_
Atlas
9
3 / 1 / 3
5,838
531
3,128
7,329
3,488
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 1
5,591
508
4,871
7,494
3,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
5 / 1 / 4
6,679
607
6,339
8,315
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Tiriel
Bastet
12
4 / 0 / 2
6,627
602
4,285
7,093
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
marcydrake
Medusa
12
4 / 0 / 2
7,050
641
5,984
4,821
1,233
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 3 / 0
5,670
515
3,230
6,373
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 2
5,839
531
4,976
8,341
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Agni
9
0 / 6 / 0
5,256
478
6,481
6,534
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
9
0 / 3 / 0
5,474
498
6,001
10,544
4,796
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
iBxFF
Hou Yi
10
0 / 2 / 1
5,688
517
1,909
5,352
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
2
2
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
0
0.67
W
Atlas
Cbread_
Atlas
3
1
3
4.5
L
0
3
2
0.33
W
1
0
1
1.5
L
Agni
0
6
0
0
W
5
1
4
7
W
Bastet
Tiriel
Bastet
4
0
2
5
L
Guan Yu
0
3
0
0
L
Hou Yi
iBxFF
Hou Yi
0
2
1
0.25
W
Medusa
marcydrake
Medusa
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,607
Damage
22,597
35,052
Taken
37,144
13,207
Mitigated
12,035
9,383
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,230
591
169
924
6,373
1,977
0
1,686
4,687
17,700
0
W
Atlas
Cbread_
Atlas
3,128
1,010
117
996
7,329
3,488
0
2,515
4,392
18,522
0
L
4,976
461
0
1,798
8,341
2,105
0
1,498
6,843
0
34,899
W
4,871
1,021
0
1,760
7,494
3,697
0
277
7,211
0
27,091
L
Agni
6,481
772
0
1,420
6,534
2,069
0
3,525
3,009
33,771
0
W
6,339
1,936
0
3,835
8,315
2,750
0
4,251
3,570
32,115
3,491
W
Bastet
Tiriel
Bastet
4,285
868
0
1,585
7,093
2,039
0
819
6,182
0
34,933
L
Guan Yu
6,001
1,211
0
3,345
10,544
4,796
0
1,181
9,363
0
28,928
L
Hou Yi
iBxFF
Hou Yi
1,909
754
0
1,813
5,352
1,088
0
959
4,393
0
34,075
W
Medusa
marcydrake
Medusa
5,984
2,487
0
1,090
4,821
1,233
0
637
3,986
0
51,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,785
Gold Earned
27,927
336
Minions Killed
291
0
Camps Cleared
0
1,129,945
Distance Traveled
1,035,924
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,670
515
20
2
0
220,002
1
W
Atlas
5,838
531
27
2
0
239,542
3
L
Cliodhna
5,839
531
65
6
0
215,054
0
W
Nike
5,591
508
61
6
0
196,013
2
L
Agni
5,256
478
70
6
0
210,666
2
W
Sol
6,679
607
72
7
0
208,506
1
W
Bastet
6,627
602
72
7
0
264,066
0
L
Guan Yu
5,474
498
53
5
0
196,402
1
L
Hou Yi
5,688
517
83
8
0
193,800
3
W
Medusa
7,050
641
104
9
0
221,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role