Player Matchup

Baron Samedi
Baron Samedi
Gold III
CantSaymuch
Baron Samedi
Gold III
Level 160
God Stats
6W - 11L
1,500 SR
Queue Stats
380W - 373L
1,699 MMR
Solo
Mercury
Mercury
Gold III
Deejxy
Mercury
Gold III
Level 105
God Stats
4W - 1L
1,808 SR
Queue Stats
38W - 28L
1,752 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Nation
Cernunnos
Gold IV
Level 69
God Stats
3W - 1L
1,894 SR
Queue Stats
18W - 14L
1,727 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Real Grimz
Zhong Kui
Gold II
Level 153
God Stats
24W - 33L
1,590 SR
Queue Stats
123W - 124L
1,772 MMR
Solo
Cerberus
Cerberus
Gold III
RiverAsh98
Cerberus
Gold III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 152L
1,740 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,659 SR
1,738 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,684 SR
1,739 MMR
Arachne
Arachne
Gold III
DeonteTV
Arachne
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 137L
1,778 MMR
Solo
Sylvanus
Sylvanus
Gold V
IGxxMitchkill
Sylvanus
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 78L
1,617 MMR
Party 1
Ah Puch
Ah Puch
Platinum V
N YER F4CE
Ah Puch
Platinum V
Level 156
God Stats
3W - 4L
1,915 SR
Queue Stats
66W - 56L
1,731 MMR
Solo
Cupid
Cupid
Gold V
Shaboopalab00py
Cupid
Gold V
Level 129
God Stats
20W - 14L
1,697 SR
Queue Stats
360W - 362L
1,680 MMR
Solo
Ra
Ra
Gold II
TelevisionStatic
Ra
Gold II
Level 124
God Stats
2W - 1L
1,808 SR
Queue Stats
48W - 32L
1,888 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CantSaymuch
Baron Samedi
20
11 / 2 / 10
14,858
619
18,194
21,576
21,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Deejxy
Mercury
20
11 / 3 / 13
15,058
627
23,021
21,582
8,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
Nation
Cernunnos
20
3 / 6 / 4
13,533
564
11,817
21,394
6,408
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Real Grimz
Zhong Kui
20
6 / 2 / 10
13,772
574
17,750
13,315
8,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
RiverAsh98
Cerberus
18
3 / 4 / 19
13,039
543
12,100
25,196
31,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ZeusCliodhnaGebBastet

VS

Bans
SolAtlasOdinAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DeonteTV
Arachne
17
5 / 8 / 4
11,028
460
10,368
26,702
11,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
IGxxMitchkill
Sylvanus
14
5 / 6 / 7
10,436
435
12,541
28,410
30,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
N YER F4CE
Ah Puch
16
1 / 8 / 4
10,272
428
14,196
21,030
14,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 5 / 7
11,898
496
17,609
20,071
9,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
3 / 7 / 7
12,470
520
15,535
12,876
6,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
46
34
Kills
17
17
Deaths
34
56
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CantSaymuch
Baron Samedi
11
2
10
8
W
Mercury
Deejxy
Mercury
11
3
13
5.83
L
Arachne
DeonteTV
Arachne
5
8
4
0.88
L
Sylvanus
IGxxMitchkill
Sylvanus
5
6
7
1.42
L
Ah Puch
N YER F4CE
Ah Puch
1
8
4
0.38
W
Cernunnos
Nation
Cernunnos
3
6
4
0.83
W
Zhong Kui
Real Grimz
Zhong Kui
6
2
10
5.5
W
Cerberus
RiverAsh98
Cerberus
3
4
19
3.13
L
3
5
7
1.3
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,882
Damage
70,249
103,063
Taken
109,089
75,923
Mitigated
72,592
49,243
Healing
32,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CantSaymuch
Baron Samedi
18,194
630
1,235
11,154
21,576
21,453
687
13,145
8,267
84,082
0
W
Mercury
Deejxy
Mercury
23,021
10,188
0
10,091
21,582
8,124
3,278
8,069
13,367
0
132,159
L
Arachne
DeonteTV
Arachne
10,368
6,338
0
8,862
26,702
11,905
0
9,409
16,883
0
66,764
L
Sylvanus
IGxxMitchkill
Sylvanus
12,541
2,022
1,508
4,946
28,410
30,684
13
14,652
12,760
30,255
935
L
Ah Puch
N YER F4CE
Ah Puch
14,196
413
0
5,548
21,030
14,162
0
9,076
11,440
67,934
0
W
Cernunnos
Nation
Cernunnos
11,817
5,789
0
10,208
21,394
6,408
1,901
5,763
15,543
0
94,157
W
Zhong Kui
Real Grimz
Zhong Kui
17,750
1,006
0
5,245
13,315
8,624
3,765
5,746
7,355
102,462
0
W
Cerberus
RiverAsh98
Cerberus
12,100
919
1,461
9,849
25,196
31,314
505
9,466
15,397
33,541
1,767
L
17,609
7,805
348
7,505
20,071
9,376
351
5,637
14,061
0
100,846
L
15,535
1,307
1,514
2,145
12,876
6,465
0
6,989
5,490
100,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,260
Gold Earned
56,104
686
Minions Killed
590
0
Camps Cleared
0
2,399,241
Distance Traveled
2,196,976
33
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,858
619
145
6
0
445,550
1
W
Mercury
15,058
627
172
7
0
599,418
8
L
Arachne
11,028
460
113
5
0
473,628
3
L
Sylvanus
10,436
435
41
2
0
434,597
14
L
Ah Puch
10,272
428
91
4
0
396,985
11
W
Cernunnos
13,533
564
141
6
0
426,512
9
W
Zhong Kui
13,772
574
175
7
0
447,732
9
W
Cerberus
13,039
543
53
2
0
480,029
6
L
Cupid
11,898
496
166
7
0
422,528
2
L
Ra
12,470
520
179
7
0
469,238
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role