Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BiggMuff666
Ymir
Level 66
God Stats
6W - 4L
1,625 SR
Queue Stats
86W - 71L
1,414 Elo+
Solo
Izanami
Izanami
Light Of Da Wae
Izanami
Level 66
God Stats
11W - 16L
1,500 SR
Queue Stats
210W - 231L
1,299 Elo+
Solo
Thoth
Thoth
UltimateGamer904
Thoth
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 119L
1,528 Elo+
Party 1
Ravana
Ravana
skepticalwolf
Ravana
Level 69
God Stats
2W - 1L
1,828 SR
Queue Stats
81W - 74L
1,612 Elo+
Party 1
Team Averages
Level 52
1,591 SR
1,471 Elo+

VS

Team Averages
Level 73
1,552 SR
1,542 Elo+
Fafnir
Fafnir
Draco2Goofy
Fafnir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 15L
1,396 Elo+
Solo
Vamana
Vamana
Seaboarder14
Vamana
Level 65
God Stats
9W - 6L
1,678 SR
Queue Stats
30W - 25L
1,488 Elo+
Solo
Anubis
Anubis
SirBossmanington
Anubis
Level 42
God Stats
12W - 4L
1,887 SR
Queue Stats
19W - 12L
1,740 Elo+
Party 2
Izanami
Izanami
TheFounder404
Izanami
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 11L
1,685 Elo+
Party 2
Kali
Kali
vampiresage7
Kali
Level 129
God Stats
3W - 6L
1,195 SR
Queue Stats
280W - 287L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 4 / 0
6,188
476
4,994
10,338
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 3 / 1
5,790
445
2,317
10,875
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 4 / 0
5,929
456
6,354
6,913
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 0
6,015
463
5,471
5,525
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 6 / 1
5,482
422
2,948
9,868
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
2 / 2 / 10
6,949
535
2,189
10,485
8,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
12
3 / 1 / 3
7,615
586
5,334
7,144
4,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 0 / 5
7,476
575
5,670
4,304
1,789
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
11
3 / 1 / 7
6,971
536
6,631
6,510
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

13
9 / 0 / 5
8,422
648
9,872
12,049
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
4
Kills
20
21
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
L
0
3
1
0.17
W
Fafnir
2
2
10
3.5
L
3
4
0
0.75
W
Vamana
3
1
3
4.5
W
3
0
5
5.5
W
Izanami
3
1
7
6.5
L
0
4
0
0
L
0
6
1
0.08
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,084
Damage
29,696
43,519
Taken
40,492
18,332
Mitigated
20,719
9,513
Healing
17,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,994
2,342
0
2,757
10,338
7,031
0
685
9,653
0
27,511
L
2,317
260
310
2,338
10,875
5,561
46
3,956
6,919
17,052
0
W
Fafnir
2,189
412
900
3,880
10,485
8,402
365
1,528
8,957
15,533
0
L
6,354
4,942
435
1,810
6,913
1,312
428
1,598
5,315
0
35,981
W
Vamana
5,334
2,266
267
2,971
7,144
4,553
322
811
6,333
0
32,932
W
5,670
173
0
2,072
4,304
1,789
1,324
2,017
2,287
44,583
0
W
Izanami
6,631
4,652
0
2,548
6,510
1,583
1,246
596
5,914
0
39,124
L
5,471
496
0
682
5,525
1,293
0
1,242
4,283
33,118
0
L
2,948
958
0
1,181
9,868
3,135
0
378
9,490
0
29,623
W
9,872
5,582
0
4,381
12,049
4,392
1,533
2,836
9,213
0
40,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
37,433
279
Minions Killed
321
0
Camps Cleared
0
1,127,757
Distance Traveled
1,254,409
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,188
476
64
5
0
241,189
1
L
Ymir
5,790
445
25
2
0
238,327
2
W
Fafnir
6,949
535
22
2
0
237,175
4
L
Izanami
5,929
456
76
6
0
169,638
5
W
Vamana
7,615
586
73
6
0
262,264
4
W
Anubis
7,476
575
78
6
0
236,527
1
W
Izanami
6,971
536
72
6
0
227,992
0
L
Thoth
6,015
463
65
5
0
215,153
2
L
Ravana
5,482
422
49
4
0
263,450
3
W
Kali
8,422
648
76
6
0
290,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role