Player Matchup

Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
Clerek
Horus
Gold V
Level 145
God Stats
21W - 8L
1,790 SR
Queue Stats
27W - 19L
1,628 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Dawsiee
Erlang Shen
Gold III
Level 124
God Stats
4W - 2L
1,520 SR
Queue Stats
212W - 185L
1,617 MMR
Solo
Scylla
Scylla
Gold I
ItzStallonè
Scylla
Gold I
Level 156
God Stats
29W - 20L
1,661 SR
Queue Stats
118W - 107L
1,631 MMR
Solo
Thor
Thor
Silver I
alphasalty
Thor
Silver I
Level 128
God Stats
1W - 0L
1,478 SR
Queue Stats
17W - 10L
1,606 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,590 SR
1,596 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,656 SR
1,622 MMR
Chaac
Chaac
Bronze III
DentoDemento
Chaac
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Charybdis
Charybdis
Silver I
Generaltellya
Charybdis
Silver I
Level 89
God Stats
6W - 7L
1,786 SR
Queue Stats
191W - 189L
1,630 MMR
Solo
Janus
Janus
Gold II
IMissFilthyFrank
Janus
Gold II
Level 128
God Stats
11W - 12L
1,523 SR
Queue Stats
528W - 521L
1,621 MMR
Solo
Cerberus
Cerberus
Silver I
MancoCueva
Cerberus
Silver I
Level 160
God Stats
2W - 3L
1,651 SR
Queue Stats
51W - 54L
1,631 MMR
Solo
Ymir
Ymir
Gold V
relbeek
Ymir
Gold V
Level 147
God Stats
2W - 3L
1,818 SR
Queue Stats
24W - 29L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
3 / 1 / 1
6,451
645
4,570
7,106
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Clerek
Horus
9
2 / 1 / 6
5,978
598
3,475
8,014
4,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
Dawsiee
Erlang Shen
13
3 / 0 / 0
7,455
746
5,703
6,164
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
13
8 / 0 / 4
7,540
754
9,595
5,353
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 6
5,954
595
3,181
6,717
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetAchillesCliodhnaMulan

VS

Bans
SolThothOdinCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,770
477
2,806
8,239
4,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
Generaltellya
Charybdis
9
1 / 2 / 1
5,384
538
5,592
7,322
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 2
5,436
544
3,840
6,032
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MancoCueva
Cerberus
8
1 / 2 / 1
5,017
502
3,632
8,182
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
relbeek
Ymir
9
2 / 3 / 0
5,436
544
3,064
6,771
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
4
4
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
1
1
3.5
W
Horus
Clerek
Horus
2
1
6
5
W
Erlang Shen
Dawsiee
Erlang Shen
3
0
0
3
L
0
3
0
0
L
Charybdis
Generaltellya
Charybdis
1
2
1
0.75
L
0
6
2
0.17
W
Scylla
8
0
4
10
L
Cerberus
MancoCueva
Cerberus
1
2
1
0.75
W
0
2
6
1.5
L
Ymir
relbeek
Ymir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,524
Damage
18,934
33,354
Taken
36,546
13,639
Mitigated
12,759
14,243
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,570
2,734
0
2,779
7,106
1,360
0
1,452
5,654
0
35,159
W
Horus
Clerek
Horus
3,475
977
654
2,704
8,014
4,752
0
3,679
4,257
0
10,398
W
Erlang Shen
Dawsiee
Erlang Shen
5,703
3,186
0
4,757
6,164
3,913
367
427
5,737
0
50,225
L
2,806
1,241
0
2,502
8,239
4,067
0
1,714
6,525
0
26,285
L
Charybdis
Generaltellya
Charybdis
5,592
2,598
0
2,241
7,322
1,329
0
0
7,322
0
34,771
L
3,840
400
0
140
6,032
1,160
0
2,927
3,105
29,018
0
W
Scylla
9,595
1,674
0
199
5,353
1,668
0
2,642
2,545
46,037
0
L
Cerberus
MancoCueva
Cerberus
3,632
353
345
2,852
8,182
4,334
0
3,141
5,041
13,408
0
W
3,181
759
0
3,150
6,717
1,946
0
1,998
4,512
0
32,524
L
Ymir
relbeek
Ymir
3,064
497
0
597
6,771
1,869
0
1,813
4,958
26,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,378
Gold Earned
26,043
356
Minions Killed
259
0
Camps Cleared
0
1,083,138
Distance Traveled
989,826
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,451
645
72
7
0
171,460
4
W
Horus
5,978
598
11
1
0
222,996
3
W
Erlang Shen
7,455
746
114
11
0
241,153
3
L
Chaac
4,770
477
44
4
0
205,343
0
L
Charybdis
5,384
538
64
6
0
184,842
2
L
Janus
5,436
544
75
8
0
192,816
5
W
Scylla
7,540
754
87
9
0
224,739
5
L
Cerberus
5,017
502
34
3
0
198,141
5
W
Thor
5,954
595
72
7
0
222,790
4
L
Ymir
5,436
544
42
4
0
208,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role