Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
FalafelLord772
Zhong Kui
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
94W - 90L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
JChis13
Gilgamesh
Level 115
God Stats
7W - 5L
1,500 SR
Queue Stats
165W - 148L
1,851 Elo+
Party 1
Charybdis
Charybdis
Vinken22222
Charybdis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Atlas
Atlas
xXxTurkeyxXx
Atlas
Level 135
God Stats
8W - 2L
1,882 SR
Queue Stats
57W - 27L
1,851 Elo+
Party 1
Team Averages
Level 105
1,576 SR
1,640 Elo+

VS

Team Averages
Level 80
1,555 SR
1,500 Elo+
Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
F14CHECHE
Gilgamesh
Level 64
God Stats
6W - 4L
1,746 SR
Queue Stats
41W - 57L
1,543 Elo+
Party 2
Arachne
Arachne
HairlineDocta
Arachne
Level 74
God Stats
8W - 7L
1,532 SR
Queue Stats
364W - 358L
1,493 Elo+
Solo
Ra
Ra
Mousayo
Ra
Level 85
God Stats
5W - 4L
1,500 SR
Queue Stats
546W - 528L
1,398 Elo+
Solo
Atlas
Atlas
Nomiz14
Atlas
Level 69
God Stats
5W - 5L
1,500 SR
Queue Stats
130W - 160L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
7 / 4 / 1
8,312
639
13,277
11,625
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
FalafelLord772
Zhong Kui
13
2 / 4 / 0
7,544
580
4,522
10,213
7,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JChis13
Gilgamesh
13
1 / 5 / 1
7,267
559
7,500
10,953
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Vinken22222
Charybdis
10
7 / 3 / 3
7,117
547
8,672
8,458
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 8
7,170
552
4,210
11,879
6,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
3 / 6 / 3
7,525
579
6,156
9,041
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
F14CHECHE
Gilgamesh
13
2 / 1 / 4
7,933
610
7,477
9,716
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
13
9 / 4 / 2
8,254
635
8,807
15,453
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 3 / 3
8,196
630
4,823
7,035
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
Nomiz14
Atlas
12
3 / 3 / 7
7,669
590
6,310
13,177
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
17
Kills
20
20
Deaths
17
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
4
1
1.88
W
Apollo
 
Apollo
3
6
3
0.75
W
Gilgamesh
F14CHECHE
Gilgamesh
2
1
4
4
L
Zhong Kui
FalafelLord772
Zhong Kui
2
4
0
0.5
W
Arachne
9
4
2
2.5
L
Gilgamesh
JChis13
Gilgamesh
1
5
1
0.3
W
3
3
3
1.5
W
Atlas
Nomiz14
Atlas
3
3
7
2.17
L
Charybdis
Vinken22222
Charybdis
7
3
3
2.83
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,181
Damage
33,573
53,128
Taken
54,422
26,160
Mitigated
25,616
19,920
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
13,277
5,205
0
7,631
11,625
3,983
0
3,407
7,939
0
56,557
W
Apollo
 
Apollo
6,156
4,142
0
1,685
9,041
2,108
670
1,353
7,688
0
36,245
W
Gilgamesh
F14CHECHE
Gilgamesh
7,477
2,302
13
4,016
9,716
4,924
0
388
9,328
0
40,916
L
Zhong Kui
FalafelLord772
Zhong Kui
4,522
1,405
0
3,421
10,213
7,008
0
3,615
6,368
48,126
0
W
Arachne
8,807
5,904
0
7,802
15,453
5,498
0
2,255
13,198
0
38,276
L
Gilgamesh
JChis13
Gilgamesh
7,500
3,012
0
3,086
10,953
6,429
0
1,107
9,347
0
46,151
W
4,823
755
588
2,164
7,035
2,196
0
1,211
5,824
56,791
0
W
Atlas
Nomiz14
Atlas
6,310
2,417
105
2,256
13,177
10,890
72
3,525
9,652
23,382
0
L
Charybdis
Vinken22222
Charybdis
8,672
4,975
317
1,963
8,458
2,244
0
1,357
7,101
0
25,912
L
4,210
1,278
1,449
2,053
11,879
6,496
0
1,331
10,538
21,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,410
Gold Earned
39,577
370
Minions Killed
351
0
Camps Cleared
0
1,228,228
Distance Traveled
1,292,304
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,312
639
96
7
0
296,360
2
W
Apollo
7,525
579
61
5
0
232,853
1
W
Gilgamesh
7,933
610
85
7
0
274,293
4
L
Zhong Kui
7,544
580
101
8
0
235,582
3
W
Arachne
8,254
635
56
4
0
265,718
3
L
Gilgamesh
7,267
559
101
8
0
253,545
2
W
Ra
8,196
630
125
10
0
256,493
4
W
Atlas
7,669
590
24
2
0
262,947
3
L
Charybdis
7,117
547
45
3
0
195,147
3
L
Atlas
7,170
552
27
2
0
247,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role