Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hou Yi
Hou Yi
GrizlyKingSloth
Hou Yi
Level 89
God Stats
9W - 4L
1,500 SR
Queue Stats
193W - 117L
1,723 Elo+
Party 2
Sol
Sol
Imperius8609
Sol
Level 141
God Stats
3W - 2L
1,778 SR
Queue Stats
144W - 117L
1,647 Elo+
Party 2
Horus
Horus
SON OF AQUAMAN
Horus
Level 133
God Stats
5W - 3L
1,717 SR
Queue Stats
303W - 240L
1,638 Elo+
Party 2
Merlin
Merlin
Unedited17
Merlin
Level 121
God Stats
5W - 2L
1,644 SR
Queue Stats
33W - 33L
1,589 Elo+
Party 4
Team Averages
Level 118
1,628 SR
1,619 Elo+

VS

Team Averages
Level 127
1,456 SR
1,446 Elo+
Hou Yi
Hou Yi
Code Ishibo
Hou Yi
Level 160
God Stats
0W - 1L
1,511 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
LaughedSAngel
Baron Samedi
Level 159
God Stats
0W - 3L
1,299 SR
Queue Stats
24W - 30L
1,516 Elo+
Party 1
Cabrakan
Cabrakan
SappySpark
Cabrakan
Level 101
God Stats
1W - 4L
1,306 SR
Queue Stats
173W - 160L
1,423 Elo+
Party 3
Fenrir
Fenrir
iNv MortalZ
Fenrir
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 65L
1,510 Elo+
Party 1
Olorun
Olorun
itzTHOR
Olorun
Level 64
God Stats
3W - 3L
1,662 SR
Queue Stats
8W - 10L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 0 / 9
8,156
816
7,483
10,205
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 3 / 6
8,360
836
7,191
9,189
3,564
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
7 / 1 / 9
9,347
935
9,368
9,130
4,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 1 / 10
8,277
828
6,602
12,259
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Unedited17
Merlin
16
6 / 1 / 7
8,933
893
10,796
4,282
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
0 / 5 / 5
7,194
719
6,777
11,436
3,767
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
LaughedSAngel
Baron Samedi
14
1 / 6 / 2
7,650
765
8,106
11,471
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
SappySpark
Cabrakan
13
0 / 3 / 3
7,014
701
6,345
9,597
9,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
4 / 2 / 2
8,040
804
4,423
12,129
7,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
itzTHOR
Olorun
14
1 / 2 / 0
7,216
722
4,972
7,701
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
18
Kills
6
6
Deaths
18
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
9
5.5
L
Hou Yi
0
5
5
0.5
W
3
3
6
2
W
7
1
9
11.5
L
Baron Samedi
LaughedSAngel
Baron Samedi
1
6
2
0.33
W
1
1
10
6
L
Cabrakan
SappySpark
Cabrakan
0
3
3
0.5
W
Merlin
Unedited17
Merlin
6
1
7
9.5
L
Fenrir
4
2
2
2.5
L
Olorun
itzTHOR
Olorun
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,440
Damage
30,623
45,065
Taken
52,334
29,680
Mitigated
28,718
20,849
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,483
305
334
3,678
10,205
8,208
250
5,908
3,968
23,627
0
L
Hou Yi
6,777
2,102
0
1,167
11,436
3,767
0
5,315
6,027
0
20,092
W
7,191
3,414
0
2,056
9,189
3,564
564
2,188
6,931
0
26,107
W
9,368
1,392
438
4,336
9,130
4,076
2,488
3,445
5,640
34,727
0
L
Baron Samedi
LaughedSAngel
Baron Samedi
8,106
713
1,369
2,660
11,471
4,723
0
6,176
5,115
25,980
0
W
6,602
3,399
3,363
6,183
12,259
11,686
216
5,456
6,676
0
12,637
L
Cabrakan
SappySpark
Cabrakan
6,345
944
42
1,919
9,597
9,616
0
5,411
3,804
18,858
0
W
Merlin
Unedited17
Merlin
10,796
501
0
461
4,282
2,146
264
1,334
2,948
31,070
0
L
Fenrir
4,423
612
0
1,668
12,129
7,254
0
5,493
6,555
84
17,920
L
Olorun
itzTHOR
Olorun
4,972
2,563
1,142
2,790
7,701
3,358
0
4,412
3,186
22,374
2,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,073
Gold Earned
37,114
195
Minions Killed
162
0
Camps Cleared
0
1,063,867
Distance Traveled
977,506
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,156
816
38
4
0
226,921
1
L
Hou Yi
7,194
719
27
3
0
185,616
6
W
Hou Yi
8,360
836
30
3
0
187,384
1
W
Sol
9,347
935
71
7
0
212,182
0
L
Baron Samedi
7,650
765
36
4
0
161,200
3
W
Horus
8,277
828
8
1
0
224,535
1
L
Cabrakan
7,014
701
32
3
0
203,256
0
W
Merlin
8,933
893
48
5
0
212,845
2
L
Fenrir
8,040
804
15
2
0
221,684
2
L
Olorun
7,216
722
52
5
0
205,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role