Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold III
DueLizard
Da Ji
Gold III
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 92L
1,682 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
FreezingFantasy
Sun Wukong
Platinum V
Level 154
God Stats
2W - 3L
1,745 SR
Queue Stats
241W - 226L
1,672 MMR
Solo
Scylla
Scylla
Silver I
Jhargrim
Scylla
Silver I
Level 158
God Stats
10W - 19L
1,500 SR
Queue Stats
127W - 128L
1,683 MMR
Solo
Olorun
Olorun
Silver I
WheresMyWife
Olorun
Silver I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,639 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,549 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,696 SR
1,681 MMR
Chang'e
Chang'e
Gold III
Demøиic
Chang'e
Gold III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,639 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
DreadHeadPapi
Guan Yu
Gold IV
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
153W - 153L
1,726 MMR
Party 1
Chiron
Chiron
Gold V
Dαvey
Chiron
Gold V
Level 159
God Stats
2W - 1L
1,790 SR
Queue Stats
130W - 128L
1,553 MMR
Party 3
Bakasura
Bakasura
Gold II
ForeverPlat
Bakasura
Gold II
Level 81
God Stats
2W - 4L
1,729 SR
Queue Stats
329W - 320L
1,650 MMR
Solo
Yemoja
Yemoja
Platinum IV
Çleb
Yemoja
Platinum IV
Level 157
God Stats
4W - 2L
1,962 SR
Queue Stats
36W - 31L
1,837 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
4 / 0 / 7
10,993
647
9,370
12,109
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
DueLizard
Da Ji
16
5 / 3 / 5
10,482
617
12,017
11,464
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
FreezingFantasy
Sun Wukong
17
1 / 2 / 4
10,726
631
6,202
13,491
11,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Jhargrim
Scylla
15
1 / 1 / 3
9,456
556
2,524
5,814
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
18
11 / 0 / 4
12,311
724
14,972
12,429
4,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
MulanApolloCamazotz

VS

Bans
SolBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Demøиic
Chang'e
15
0 / 4 / 1
8,155
480
4,301
8,725
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
14
2 / 2 / 0
8,531
502
3,741
11,876
8,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Dαvey
Chiron
14
1 / 6 / 0
8,386
493
6,552
14,426
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ForeverPlat
Bakasura
14
3 / 5 / 1
8,174
481
7,043
14,850
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
Çleb
Yemoja
11
0 / 5 / 1
7,300
429
3,890
14,751
10,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
22
Kills
6
6
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
7
7.5
L
Chang'e
Demøиic
Chang'e
0
4
1
0.13
L
Guan Yu
2
2
0
1
W
Da Ji
DueLizard
Da Ji
5
3
5
2.5
L
Chiron
Dαvey
Chiron
1
6
0
0.17
L
Bakasura
ForeverPlat
Bakasura
3
5
1
0.7
W
Sun Wukong
FreezingFantasy
Sun Wukong
1
2
4
1.5
W
Scylla
Jhargrim
Scylla
1
1
3
2.5
W
Olorun
11
0
4
13
L
Yemoja
Çleb
Yemoja
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,085
Damage
25,527
55,307
Taken
64,628
31,282
Mitigated
32,256
24,471
Healing
21,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,370
328
0
4,465
12,109
9,685
830
2,608
8,622
32,131
10,280
L
Chang'e
Demøиic
Chang'e
4,301
720
472
2,540
8,725
2,361
0
2,135
6,590
67,618
0
L
Guan Yu
3,741
866
195
3,821
11,876
8,490
0
1,851
9,963
0
50,861
W
Da Ji
DueLizard
Da Ji
12,017
4,074
0
887
11,464
3,841
0
1,592
9,406
0
68,232
L
Chiron
Dαvey
Chiron
6,552
2,084
258
4,532
14,426
4,295
1,639
7,377
7,035
0
72,122
L
Bakasura
ForeverPlat
Bakasura
7,043
3,767
0
4,085
14,850
6,432
0
6,582
8,268
0
47,861
W
Sun Wukong
FreezingFantasy
Sun Wukong
6,202
1,107
0
5,716
13,491
11,044
283
1,346
11,699
0
71,865
W
Scylla
Jhargrim
Scylla
2,524
569
0
2,207
5,814
1,816
1,614
2,252
3,308
55,989
0
W
Olorun
14,972
8,598
1,460
9,736
12,429
4,896
6,175
1,041
10,463
102,316
0
L
Yemoja
Çleb
Yemoja
3,890
767
3,020
2,313
14,751
10,678
0
8,008
6,692
19,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,968
Gold Earned
40,546
587
Minions Killed
517
0
Camps Cleared
0
1,669,900
Distance Traveled
1,653,094
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,993
647
64
4
0
363,397
4
L
Chang'e
8,155
480
145
9
0
323,342
4
L
Guan Yu
8,531
502
103
6
0
355,674
9
W
Da Ji
10,482
617
98
6
0
356,751
5
L
Chiron
8,386
493
133
8
0
294,158
8
L
Bakasura
8,174
481
111
7
0
353,504
2
W
Sun Wukong
10,726
631
150
9
0
335,230
7
W
Scylla
9,456
556
103
6
0
309,321
9
W
Olorun
12,311
724
172
10
0
305,201
5
L
Yemoja
7,300
429
25
1
0
326,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role