Player Matchup

The Morrigan
The Morrigan
Ahjinwoo
The Morrigan
Level 141
God Stats
3W - 2L
1,283 SR
Queue Stats
14W - 7L
1,738 Elo+
Party 1
Chang'e
Chang'e
CannoliTv
Chang'e
Level 146
God Stats
1W - 1L
1,744 SR
Queue Stats
20W - 19L
1,698 Elo+
Party 1
Achilles
Achilles
Dhrohan
Achilles
Level 99
God Stats
1W - 1L
1,145 SR
Queue Stats
6W - 6L
1,502 Elo+
Solo
Da Ji
Da Ji
Koahi
Da Ji
Level 145
God Stats
19W - 16L
1,465 SR
Queue Stats
1,044W - 1,028L
1,434 Elo+
Party 3
Xbalanque
Xbalanque
Shermannn
Xbalanque
Level 89
God Stats
10W - 7L
1,500 SR
Queue Stats
507W - 434L
1,551 Elo+
Party 3
Team Averages
Level 124
1,427 SR
1,585 Elo+

VS

Team Averages
Level 121
1,358 SR
1,518 Elo+
Rama
Rama
Foxdie08
Rama
Level 68
God Stats
0W - 2L
1,301 SR
Queue Stats
9W - 17L
1,489 Elo+
Solo
Ra
Ra
Hello
Ra
Level 155
God Stats
0W - 3L
1,266 SR
Queue Stats
40W - 18L
1,763 Elo+
Party 2
Atlas
Atlas
Skwirrl
Atlas
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Bastet
Bastet
micha32
Bastet
Level 117
God Stats
0W - 1L
1,224 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 2
Chang'e
Chang'e
unibear844
Chang'e
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
52W - 46L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Ahjinwoo
The Morrigan
20
9 / 2 / 15
18,432
1,152
26,793
11,725
2,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
CannoliTv
Chang'e
20
2 / 4 / 18
16,273
1,017
17,991
22,103
6,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Dhrohan
Achilles
20
3 / 5 / 19
16,897
1,056
12,377
24,814
35,253
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Da Ji
Koahi
Da Ji
20
9 / 9 / 15
17,946
1,122
18,790
26,132
15,367
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xbalanque
Shermannn
Xbalanque
20
9 / 4 / 18
19,647
1,228
31,115
19,193
4,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

28

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
5 / 9 / 10
17,258
1,079
14,084
22,446
6,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
20
3 / 10 / 13
16,939
1,059
32,560
23,791
8,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Skwirrl
Atlas
20
6 / 3 / 13
18,866
1,179
13,825
29,835
47,771
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
micha32
Bastet
20
7 / 5 / 9
17,093
1,068
24,223
18,011
6,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
unibear844
Chang'e
20
3 / 5 / 15
16,890
1,056
14,625
17,647
11,670
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
84
32
Kills
24
24
Deaths
32
85
Assists
60
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Ahjinwoo
The Morrigan
9
2
15
8.25
W
Chang'e
CannoliTv
Chang'e
2
4
18
2.75
W
Achilles
Dhrohan
Achilles
3
5
19
2.5
L
Rama
5
9
10
1.11
L
Ra
3
10
13
0.95
W
Da Ji
Koahi
Da Ji
9
9
15
1.83
W
Xbalanque
Shermannn
Xbalanque
9
4
18
4.5
L
Atlas
Skwirrl
Atlas
6
3
13
4.17
L
Bastet
micha32
Bastet
7
5
9
2.3
L
Chang'e
unibear844
Chang'e
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,066
Damage
99,317
103,967
Taken
111,730
64,464
Mitigated
80,778
20,937
Healing
21,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Ahjinwoo
The Morrigan
26,793
2,387
2,639
1,201
11,725
2,821
0
7,490
4,141
66,254
297
W
Chang'e
CannoliTv
Chang'e
17,991
909
5,606
4,604
22,103
6,210
0
11,293
10,742
44,744
0
W
Achilles
Dhrohan
Achilles
12,377
1,526
1,258
1,745
24,814
35,253
0
12,852
11,618
0
31,852
L
Rama
14,084
12,304
0
233
22,446
6,951
0
10,346
12,100
0
66,484
L
Ra
32,560
675
4,461
5,358
23,791
8,329
0
9,678
14,113
98,795
0
W
Da Ji
Koahi
Da Ji
18,790
2,427
0
0
26,132
15,367
0
15,263
10,575
0
24,764
W
Xbalanque
Shermannn
Xbalanque
31,115
18,085
0
3,884
19,193
4,813
0
13,278
5,881
0
89,636
L
Atlas
Skwirrl
Atlas
13,825
4,386
0
1,128
29,835
47,771
0
11,121
18,714
40,326
0
L
Bastet
micha32
Bastet
24,223
3,412
0
1,315
18,011
6,057
0
6,707
11,304
0
48,117
L
Chang'e
unibear844
Chang'e
14,625
916
6,160
3,216
17,647
11,670
0
6,635
11,012
38,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,195
Gold Earned
87,046
353
Minions Killed
356
15
Camps Cleared
9
1,630,597
Distance Traveled
1,576,858
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
18,432
1,152
113
7
1
304,030
0
W
Chang'e
16,273
1,017
73
5
0
340,804
1
W
Achilles
16,897
1,056
29
2
0
346,309
1
L
Rama
17,258
1,079
86
5
3
270,915
0
L
Ra
16,939
1,059
138
9
0
318,935
0
W
Da Ji
17,946
1,122
17
1
1
316,788
0
W
Xbalanque
19,647
1,228
121
8
13
322,666
1
L
Atlas
18,866
1,179
36
2
0
339,541
2
L
Bastet
17,093
1,068
45
3
3
349,024
0
L
Chang'e
16,890
1,056
51
3
3
298,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role