Player Matchup

Danzaburou
Danzaburou
BlastedCrayon
Danzaburou
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,596 Elo+
Party 1
Hercules
Hercules
LionsStrike
Hercules
Level 125
God Stats
1W - 0L
1,289 SR
Queue Stats
2W - 1L
1,573 Elo+
Party 1
Tiamat
Tiamat
Slovvbruh
Tiamat
Level 147
God Stats
2W - 0L
1,606 SR
Queue Stats
76W - 76L
1,596 Elo+
Party 1
Olorun
Olorun
TJmafia
Olorun
Level 160
God Stats
7W - 1L
1,500 SR
Queue Stats
1,067W - 1,098L
1,480 Elo+
Solo
Merlin
Merlin
TheNastiest
Merlin
Level 153
God Stats
5W - 1L
1,715 SR
Queue Stats
121W - 136L
1,532 Elo+
Solo
Team Averages
Level 142
1,522 SR
1,555 Elo+

VS

Team Averages
Level 107
1,407 SR
1,533 Elo+
Merlin
Merlin
Boricuas69
Merlin
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
137W - 135L
1,556 Elo+
Solo
Heimdallr
Heimdallr
Emrysdalek
Heimdallr
Level 126
God Stats
10W - 5L
1,251 SR
Queue Stats
222W - 237L
1,388 Elo+
Party 2
Thoth
Thoth
Kenzar666
Thoth
Level 122
God Stats
2W - 5L
1,285 SR
Queue Stats
343W - 347L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
bymichaelZ5
Baron Samedi
Level 99
God Stats
4W - 5L
1,500 SR
Queue Stats
335W - 335L
1,557 Elo+
Solo
Xing Tian
Xing Tian
qbloby3213
Xing Tian
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlastedCrayon
Danzaburou
20
8 / 3 / 14
13,853
693
16,063
22,373
8,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
LionsStrike
Hercules
20
8 / 4 / 17
15,126
756
16,252
35,237
49,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Slovvbruh
Tiamat
20
8 / 2 / 17
13,697
685
29,422
21,072
12,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
TJmafia
Olorun
20
1 / 5 / 20
12,095
605
8,052
23,926
16,828
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
20
4 / 3 / 21
12,941
647
21,963
15,371
6,225
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boricuas69
Merlin
20
1 / 3 / 9
11,620
581
21,150
9,238
3,565
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Emrysdalek
Heimdallr
19
3 / 5 / 8
11,799
590
23,444
19,901
8,875
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
Kenzar666
Thoth
20
5 / 9 / 3
12,999
650
22,305
18,512
8,619
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
bymichaelZ5
Baron Samedi
19
5 / 7 / 7
12,358
618
18,659
18,078
9,755
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
qbloby3213
Xing Tian
19
3 / 5 / 10
12,488
624
12,453
29,255
42,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
54
29
Kills
17
17
Deaths
29
89
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlastedCrayon
Danzaburou
8
3
14
5
L
Merlin
Boricuas69
Merlin
1
3
9
1.83
L
Heimdallr
Emrysdalek
Heimdallr
3
5
8
1.4
L
Thoth
Kenzar666
Thoth
5
9
3
0.72
W
Hercules
LionsStrike
Hercules
8
4
17
4.13
W
Tiamat
Slovvbruh
Tiamat
8
2
17
8.25
W
Olorun
TJmafia
Olorun
1
5
20
2.2
W
Merlin
4
3
21
4.83
L
Baron Samedi
bymichaelZ5
Baron Samedi
5
7
7
1.21
L
Xing Tian
qbloby3213
Xing Tian
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,752
Damage
98,011
117,979
Taken
94,984
94,544
Mitigated
73,337
71,579
Healing
32,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlastedCrayon
Danzaburou
16,063
5,564
656
7,208
22,373
8,712
2,089
15,373
6,858
0
35,326
L
Merlin
Boricuas69
Merlin
21,150
464
3,206
1,401
9,238
3,565
0
5,744
3,494
46,982
0
L
Heimdallr
Emrysdalek
Heimdallr
23,444
2,570
2,381
4,726
19,901
8,875
0
13,297
6,604
0
43,170
L
Thoth
Kenzar666
Thoth
22,305
748
3,241
2,849
18,512
8,619
0
12,687
5,825
45,305
0
W
Hercules
LionsStrike
Hercules
16,252
2,673
5,292
18,571
35,237
49,981
614
16,558
18,230
487
24,009
W
Tiamat
Slovvbruh
Tiamat
29,422
1,265
1,471
7,801
21,072
12,798
734
13,912
6,953
59,522
0
W
Olorun
TJmafia
Olorun
8,052
2,132
14,272
9,491
23,926
16,828
1,540
16,516
7,138
28,284
0
W
Merlin
21,963
674
5,018
1,799
15,371
6,225
353
11,026
4,233
46,158
0
L
Baron Samedi
bymichaelZ5
Baron Samedi
18,659
778
6,375
3,971
18,078
9,755
0
10,877
7,201
37,589
0
L
Xing Tian
qbloby3213
Xing Tian
12,453
602
1,300
3,344
29,255
42,523
0
17,284
11,971
21,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,712
Gold Earned
61,264
233
Minions Killed
248
0
Camps Cleared
0
1,984,785
Distance Traveled
1,742,982
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,853
693
46
2
0
403,037
0
L
Merlin
11,620
581
41
2
0
373,254
0
L
Heimdallr
11,799
590
54
3
0
327,192
1
L
Thoth
12,999
650
86
4
0
333,320
0
W
Hercules
15,126
756
14
1
0
405,104
0
W
Tiamat
13,697
685
73
4
0
407,163
5
W
Olorun
12,095
605
41
2
0
409,812
3
W
Merlin
12,941
647
59
3
0
359,669
0
L
Baron Samedi
12,358
618
47
2
0
313,645
6
L
Xing Tian
12,488
624
20
1
0
395,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role